Res ****
yagsidrahcir
Join Date: 2003-09-20 Member: 21051Members
I'm going to take a moment here and rant about res ****. Why is it that you MUST save for fade when you could instead be getting us a second hive? I don't see how a fade can be more useful than a second hive.(at least most of the time; If the marines are rushing, then there I could see why a fade is required) I'm just saying this because I know someone who is absolutely adamant that it is better to **** up res and go fade than to make a second hive. I'm not saying this as a flame to those of you who share the mentality of the aforementioned person, but I simply don't think a SINGLE fade can be better than getting your WHOLE TEAM a second hive. I also don't think an expensive 50 res fade will really help THAT much more in early game than a skulk would. Please, everyone just voice your opinion in a civil manner. No flaming, please.
*****EDIT******
(ok, maybe I should have made myself more clear, I meant to ask what do YOU think is more important, a second hive, or a fade? Lets assume we only have one skulk that has 50 res, what should he do? Should he make a second hive, or go fade? I'm talking about in the most common situation here.)
I DO agree that res whoring is required at times, but early in the game, is it better to have a fade or have a second hive building up?
*****EDIT******
(ok, maybe I should have made myself more clear, I meant to ask what do YOU think is more important, a second hive, or a fade? Lets assume we only have one skulk that has 50 res, what should he do? Should he make a second hive, or go fade? I'm talking about in the most common situation here.)
I DO agree that res whoring is required at times, but early in the game, is it better to have a fade or have a second hive building up?
Comments
Back on topic...I think there should be at least one person who doesnt gorge to "help the team." I mean it's not like Fades and Onos dont help the team, I mean there has to be someone that doesnt res **** or else your stuck with a team of gorges...
The -worst- think I meet when comming a game is early fades. However, I can get them down at the expense of securing rts. But if the rest of the alien team does their job and caps res while the early fade harasses, then I know I'm up for a really hard game.
yes, I thought about the same. Wh0ring can be done both ways. Every second server has some people on it who just want everybody go gorge and spend all their res on useless stuff.
An early fade can very often win the game and is a teamplayer, by getting down enemy rts and preventing enemy expansion. It's silly that people who try to actually kill the enemy are getting shouted at. But I agree that in some situations safing res can be a very stupid idea (like an onos at 1 hive..).
othervise 1 or 2 sg with lvl 1 gun kills them almost to easy.
Anyway.... as stated, you need 2-3 people saving res for hive/fade/onos. Not having anyone saving is not as bad as everyone doing it, but it is bad. Like no-one welding the HA is very bad, but everyone welding is bad too.. need to shoot the skulks as well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
othervise 1 or 2 sg with lvl 1 gun kills them almost to easy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You must have balls of steel man
Hmm, one thing I want to know is what word is being starred out? lol.
2-3 early fades of good skill can totally keep the marines occupied and push back there expansion. destroying elec RTs and whatnot.
the only game breaking abilties at hive 2 are stomp and bilebomb and since fades with regen can take out elec Rts and onos wont be around for a bit the second hive can wait a bit longer than ppl think. its proablly better to secure the second hive and get full upgrades before putting it up. as marines have been recently pushing very hard and lots of hives have been going down while they are still building(which sucks)
People still use the fade totally wrong, if you see a group of about 3-4 marines your really shouldn't go in for a frontal assault. You get decked within seconds, the fade is very manuverable though so you can bide your time to get behind the marines and kill them preaditor style! (aite)
And yes the biggest use for early fade is to destroy marine resnodes. esp w/ regen.
If the Fade is an excellent rez destroyer, or good at hit & run containment, he can possibly even win you the game. But if he isn't.... it's just 50 rez flushed to shotgun love.
...that rhymes with "store".
If I am the only gorge, you had better shut your YAP when it comes to questions like, "wheres my 2nd HIVE?"
If it comes down to one or the other though you definitely need that hive.
XENO <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
A. Its free.
B. Its difficult , if not impossible to counter.
C. Its very effective.
D. Its fun.
E. everyone has access to it if they want (with 3rd hive)
ONOS/FADE <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
A. Its expensive
B. While still difficult to counter, a large hail of 9mm rounds can still be trouble
C. Typically Very effective, allthough Ive also seen some late game stale-mates (sp?)
D. definatly fun!
E. Only Res horders can get to this stage any time soon in the game.
Typically , I gorg immediatly apon gamestart, and try to cap res and foritfy bottlenecks.
The best stratagey Ive seen has been to arrange players into 3 groups.
Group1 goes gorg and caps a res node.
Group2 stays skulk and guards Group1 as they build their nodes.
then they switch.
Group1 goes skulk and begins offensive and stays as offense, evolving to higher forms as they see fit.
Group2 goes gorg and builds defenses/upgrade chambers. They will stay gorg indefinatly as they slowly fortify the whole map and surround the marines.
Group3 are ambushers/scouts and typically dont attack , but camp and try to limit marine growth. They
regularly patrol the uncaptured parts of the map and parasite everything they see. If defenses are weak at a marine base they will attack, but if the base has adequate defenses they will go back to ambushing and preventing further marine expansion.
Group 3 will also assist Group1(offense) for large raids.
NOTE: eventually (assuming your team is doing well) Group3 will disband and those players will join group1(offense) which is usually when they have the res to onos (group 3 would be the 1st players to get 100 res)
I havent seen this done often, but Ive seen it succeed very well in some games with about 9-12 players on the alien team.
This is alittle of topic , but i think you get my drift....
If it comes down to one or the other though you definitely need that hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, one person SHOULD be saving for hive at the start. Not EVERYONE has to drop something, but its good to know who's doing what ahead of time.