Res ****

yagsidrahciryagsidrahcir Join Date: 2003-09-20 Member: 21051Members
edited September 2003 in NS General Discussion
I'm going to take a moment here and rant about res ****. Why is it that you MUST save for fade when you could instead be getting us a second hive? I don't see how a fade can be more useful than a second hive.(at least most of the time; If the marines are rushing, then there I could see why a fade is required) I'm just saying this because I know someone who is absolutely adamant that it is better to **** up res and go fade than to make a second hive. I'm not saying this as a flame to those of you who share the mentality of the aforementioned person, but I simply don't think a SINGLE fade can be better than getting your WHOLE TEAM a second hive. I also don't think an expensive 50 res fade will really help THAT much more in early game than a skulk would. Please, everyone just voice your opinion in a civil manner. No flaming, please.

*****EDIT******
(ok, maybe I should have made myself more clear, I meant to ask what do YOU think is more important, a second hive, or a fade? Lets assume we only have one skulk that has 50 res, what should he do? Should he make a second hive, or go fade? I'm talking about in the most common situation here.)

I DO agree that res whoring is required at times, but early in the game, is it better to have a fade or have a second hive building up?

Comments

  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    It depends. An early fade can be used to run around and kill electrified nodes, crippling the marine economy. Hive 2 does that, also, but it takes 3 minutes and dedicated bile-bomb gorges.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    OMGZORS IT"S DRUNNKKE N SAILOR WHOO WAS TEH SDERVER I WASS ON ONEE DAY!!111

    Back on topic...I think there should be at least one person who doesnt gorge to "help the team." I mean it's not like Fades and Onos dont help the team, I mean there has to be someone that doesnt res **** or else your stuck with a team of gorges...
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Well, there sometimes should be at least one or 2 res takers, as they can get the team an early lead by saving for an onos will immeadiatly stop any rush the marines try on a hive, etc.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I've seen games with equally bleak outcomes where nobody was hogging their res and instead everybody spent it all gorging, and we didn't get a single Onos for 20 minutes if that. We usually lost.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Teamwork for yah: One save for hive, one save for early fade/onos, one drops 3 chambers, rest gets rts.

    The -worst- think I meet when comming a game is early fades. However, I can get them down at the expense of securing rts. But if the rest of the alien team does their job and caps res while the early fade harasses, then I know I'm up for a really hard game.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Zek+Sep 30 2003, 03:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Sep 30 2003, 03:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen games with equally bleak outcomes where nobody was hogging their res and instead everybody spent it all gorging, and we didn't get a single Onos for 20 minutes if that. We usually lost. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, I thought about the same. Wh0ring can be done both ways. Every second server has some people on it who just want everybody go gorge and spend all their res on useless stuff.
    An early fade can very often win the game and is a teamplayer, by getting down enemy rts and preventing enemy expansion. It's silly that people who try to actually kill the enemy are getting shouted at. But I agree that in some situations safing res can be a very stupid idea (like an onos at 1 hive..).
  • oOtreOooOtreOo Join Date: 2003-03-28 Member: 14977Members
    Early fades .. dont scare me at all... its when they got 3 dc and regen they do damage and then only really if they hunt elec rt.. wich happens rarely sometimes..

    othervise 1 or 2 sg with lvl 1 gun kills them almost to easy.
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    on the other hand, ive played many games where the whole team is gorge, and litteraly builds the marines into thier own base. This is especially fun to do against newb marines, and it usually works, cause the res flow is very high 3-5 minutes into the game. then whoever wants to can change into onos or fade after the first 10 minutes when all teh nodes have been secured. The easies map to do this on (in my oppinion) is ns_nothing (assuming you also keep them out of cargo) because the nearest node for the marines is Miasma, and that is a good 20 sec. run, fighting up a ladder.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I find it disturbing that people sign up to the forum just to "rant" or, as I see it, "whine". <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Anyway.... as stated, you need 2-3 people saving res for hive/fade/onos. Not having anyone saving is not as bad as everyone doing it, but it is bad. Like no-one welding the HA is very bad, but everyone welding is bad too.. need to shoot the skulks as well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    2nd hive definitly, u get more rts, more upgrade chambers, and more abilitys.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--oOtreOo+Sep 29 2003, 09:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOtreOo @ Sep 29 2003, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Early fades .. dont scare me at all... its when they got 3 dc and regen they do damage and then only really if they hunt elec rt.. wich happens rarely sometimes..

    othervise 1 or 2 sg with lvl 1 gun kills them almost to easy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You must have balls of steel man
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Interesting, I usually grab a res node at the start.

    Hmm, one thing I want to know is what word is being starred out? lol.
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    Ya, I also like it when the person saves up for fade, and within 30 seconds of being a fade, they walk into marine turrets and die. *looks around*
  • GLW_PhunktionGLW_Phunktion Join Date: 2003-08-19 Member: 19982Members
    here's the answer. if your good at fade go fade as soon as you can. if not buld rts or defense or upgrades or a second hive. problem solved.
    2-3 early fades of good skill can totally keep the marines occupied and push back there expansion. destroying elec RTs and whatnot.

    the only game breaking abilties at hive 2 are stomp and bilebomb and since fades with regen can take out elec Rts and onos wont be around for a bit the second hive can wait a bit longer than ppl think. its proablly better to secure the second hive and get full upgrades before putting it up. as marines have been recently pushing very hard and lots of hives have been going down while they are still building(which sucks)
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    There seems to be a lot of silly fades around...

    People still use the fade totally wrong, if you see a group of about 3-4 marines your really shouldn't go in for a frontal assault. You get decked within seconds, the fade is very manuverable though so you can bide your time to get behind the marines and kill them preaditor style! (aite)

    And yes the biggest use for early fade is to destroy marine resnodes. esp w/ regen.
  • CragzCragz Join Date: 2003-09-10 Member: 20711Members
    The word being starred out is a not particularly PC version of "hookers" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    All comes down to how good the Fade is.

    If the Fade is an excellent rez destroyer, or good at hit & run containment, he can possibly even win you the game. But if he isn't.... it's just 50 rez flushed to shotgun love.
  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    <!--QuoteBegin--Cragz+Sep 30 2003, 06:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cragz @ Sep 30 2003, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The word being starred out is a not particularly PC version of "hookers" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...that rhymes with "store".
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I have no problem with Res Who-ers as long as they don't start to **** and cry at me (the gorge) when we don't have a second Hive or 3 of a chamber yet.

    If I am the only gorge, you had better shut your YAP when it comes to questions like, "wheres my 2nd HIVE?"
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    While I have changed my stance on this a bit after seeing how powerful a fade can be, I still believe if there is only one person with the res it needs to go to the hive. You should only be going fade if someone is already on the way to put that hive up. I would suggest working it out with your teamates in the beginning, get someone to save for the hive then so that one or two people can save for fade.

    If it comes down to one or the other though you definitely need that hive.
  • BlueTorpeedoBlueTorpeedo Join Date: 2003-03-10 Member: 14359Members
    edited September 2003
    Personnally , i usually go for the hive. I typically make it first priority to get hive #3 up, so that the team can have xenocide, which is what i believe to be the best ability in the game. Its rare that a marine team can withstand repeated XENO attacks.

    XENO <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    A. Its free.

    B. Its difficult , if not impossible to counter.

    C. Its very effective.

    D. Its fun.

    E. everyone has access to it if they want (with 3rd hive)

    ONOS/FADE <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

    A. Its expensive

    B. While still difficult to counter, a large hail of 9mm rounds can still be trouble

    C. Typically Very effective, allthough Ive also seen some late game stale-mates (sp?)

    D. definatly fun!

    E. Only Res horders can get to this stage any time soon in the game.

    Typically , I gorg immediatly apon gamestart, and try to cap res and foritfy bottlenecks.


    The best stratagey Ive seen has been to arrange players into 3 groups.

    Group1 goes gorg and caps a res node.
    Group2 stays skulk and guards Group1 as they build their nodes.
    then they switch.

    Group1 goes skulk and begins offensive and stays as offense, evolving to higher forms as they see fit.
    Group2 goes gorg and builds defenses/upgrade chambers. They will stay gorg indefinatly as they slowly fortify the whole map and surround the marines.

    Group3 are ambushers/scouts and typically dont attack , but camp and try to limit marine growth. They
    regularly patrol the uncaptured parts of the map and parasite everything they see. If defenses are weak at a marine base they will attack, but if the base has adequate defenses they will go back to ambushing and preventing further marine expansion.

    Group 3 will also assist Group1(offense) for large raids.

    NOTE: eventually (assuming your team is doing well) Group3 will disband and those players will join group1(offense) which is usually when they have the res to onos (group 3 would be the 1st players to get 100 res)

    I havent seen this done often, but Ive seen it succeed very well in some games with about 9-12 players on the alien team.

    This is alittle of topic , but i think you get my drift....
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Turkey22+Sep 30 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Sep 30 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While I have changed my stance on this a bit after seeing how powerful a fade can be, I still believe if there is only one person with the res it needs to go to the hive. You should only be going fade if someone is already on the way to put that hive up. I would suggest working it out with your teamates in the beginning, get someone to save for the hive then so that one or two people can save for fade.

    If it comes down to one or the other though you definitely need that hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, one person SHOULD be saving for hive at the start. Not EVERYONE has to drop something, but its good to know who's doing what ahead of time.
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