Layout Finished
pr0j3ktile
Join Date: 2003-09-14 Member: 20859Members
<div class="IPBDescription">placement of rts, etc</div> Sup all! I have only played ns for about a month and feel like i can "attempt" to make a map. Please make any suggestions to balance the map and feel free to criticize//flame me about the layout. I think it needs alot of improvement
<img src='http://www.angelfire.com/extreme4/clanzaitsev/layout.GIF' border='0' alt='user posted image'>
sorry for it being big n white(i did it on purpose to blind u <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
<img src='http://www.angelfire.com/extreme4/clanzaitsev/layout.GIF' border='0' alt='user posted image'>
sorry for it being big n white(i did it on purpose to blind u <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Comments
Most of your map seems to focus on the alien side, with little around the marines besides paths to the aliens.
The first func_weildeable to the right of the marine spawn is totaly useless; aliens can easily go around it. Further more, with one on each side, marines at the end of the game can lock themselves in if you make it that way. The second double weildable is also moot; aliens can easily just walk around the corner and be at the exit two seconds later than normal.
Double res node is to alien friendly, and the vents in place now allows for a super fast attack from the most right hive if the marines decide to go there, and they will.
Lastly, the maze in general seems somewhat maze like. What type of place is it going to be? Space ship? Colony? Moon base? Not something you need to worry about right now, but should keep in mind for the overall design.
Not a real problem, but the marine spawn seems real open compared to the alien area.