Layout Finished

pr0j3ktilepr0j3ktile Join Date: 2003-09-14 Member: 20859Members
<div class="IPBDescription">placement of rts, etc</div> Sup all! I have only played ns for about a month and feel like i can "attempt" to make a map. Please make any suggestions to balance the map and feel free to criticize//flame me about the layout. I think it needs alot of improvement
<img src='http://www.angelfire.com/extreme4/clanzaitsev/layout.GIF' border='0' alt='user posted image'>
sorry for it being big n white(i did it on purpose to blind u <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

Comments

  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    If you cut the map by the horizin, you will see that the marines have three nozzles on their side, and the aliens would have eight, not counting the double res, which would be on the alien side.

    Most of your map seems to focus on the alien side, with little around the marines besides paths to the aliens.

    The first func_weildeable to the right of the marine spawn is totaly useless; aliens can easily go around it. Further more, with one on each side, marines at the end of the game can lock themselves in if you make it that way. The second double weildable is also moot; aliens can easily just walk around the corner and be at the exit two seconds later than normal.

    Double res node is to alien friendly, and the vents in place now allows for a super fast attack from the most right hive if the marines decide to go there, and they will.

    Lastly, the maze in general seems somewhat maze like. What type of place is it going to be? Space ship? Colony? Moon base? Not something you need to worry about right now, but should keep in mind for the overall design.

    Not a real problem, but the marine spawn seems real open compared to the alien area.
  • pr0j3ktilepr0j3ktile Join Date: 2003-09-14 Member: 20859Members
    heh ty i knew alot needed to be improved. Plus i now know the point of a weldable, to cut off the aliens n make it shorter for rines. Ok. ill remove all the vents n think about it after everything is completed(which i think ill never accomplish), remove weldables(will think about placement), n change paths on rine side n rts. Do you think the hive locations are fine in relation to each other?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats a maze with too much restowers and hives too close too each other.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Yea, too many RT's, if you look at the offifial maps, most of them have 10...
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