[mwip] Halo Ar

DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
edited September 2003 in NS Customization
Polycount is about 1000. Meshes released.

<img src='http://agentrez.soffiles.com/members/Dark/HaloAR.jpg' border='0' alt='user posted image'>

<a href='http://agentrez.soffiles.com/members/Dark/haloar.rar' target='_blank'>Mesh+model</a>
«13

Comments

  • LukinLukin Join Date: 2003-08-23 Member: 20098Members
    OoOoOo I like it !!!
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Woot, that looks totally sexay!
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    first time i've been back into the modelling forums in like 3 months, haha

    Damn Darkkiz, you still seem to amaze me mate. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    verry nice (apart from some wasted polys on the front grip, but since it's only 1kp that's okay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--QuoteBegin--nthngnsd+Sep 27 2003, 04:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nthngnsd @ Sep 27 2003, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> verry nice (apart from some wasted polys on the front grip, but since it's only 1kp that's okay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wasted polys or not <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It's still quite low poly.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    yeah, that's y i said it's okay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    if u want to make a HALO AR
    make this one
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_front.jpg' border='0' alt='user posted image'>
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_back.jpg' border='0' alt='user posted image'>
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--QuoteBegin---[di]- insane+Sep 27 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[di]- insane @ Sep 27 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if u want to make a HALO AR
    make this one
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_front.jpg' border='0' alt='user posted image'>
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_back.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    The new halo assault rifle is sweet, but its a real gun so its prob around for cs someone could just do a hack job and make the skin a little better and bang you got the new halo AR.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    why suggest something else, when he has already created the model? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Hmm.

    Looks like dark came back.

    Did you guys know he was a Specialists guy...and IMPROVED HIS FN-2000 for them?! I SAY MUTINY! LETS KICK HIS BUTTOCKS! MWAHAHAHAHAHAHAHAHAHAHAHAHAA!

    But either way, lookin good, but I'd like to see more detail on the top of front grip area, cause with it looking boxed like that, it loses its Halo-ness.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    edited September 2003
    Meshes released! Check out the first post.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Progress:
    <img src='http://agentrez.soffiles.com/members/Dark/NewAR.jpg' border='0' alt='user posted image'>
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    u could make a knife version and use nthngsd's bayonette.cfg to have a smackin motion with the stock (like in halo)
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Maybe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin--[DRS]Lt.S.Owen+Sep 27 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 27 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u could make a knife version and use nthngsd's bayonette.cfg to have a smackin motion with the stock (like in halo) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you will smack really fast..way to fast to look good...
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    (and it's nthng<u>n</u>sd @ owen)
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Now all i need is some hot anims for this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Any volunteers.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    The animations for the other halo AR are pretty nice, you could use them, seeing as they are done by StrykerWolf.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Hmm.. I'l try 'em. If they look good, then i might just use them.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Do do that.

    After that, skin my Megatokyo HMG. Get the mesh from zerg queen. FINISH WHAT YOU STARTED!
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Bleh. Strykerwolf's halo anims suck :/ And i can't edit them to fit(HELP!).
  • UAFMercUAFMerc Join Date: 2003-08-09 Member: 19272Members
    skin looks great, also, why dont you try the original 1.04 grenade launcher animations?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--QuoteBegin--=UAF=Merc+Sep 28 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=UAF=Merc @ Sep 28 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> skin looks great, also, why dont you try the original 1.04 grenade launcher animations? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I wud but i can't edit them to fit this.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    looks very nice hope some one will make some nice animaion to fit a nice model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    if someone hasn't suggested this yet:

    theres a lot of polies just sittin' there on the front/back of the gun (not the sides) probably because it was made in 3dsmax... but the scope has a ton of polies at the eyepeice, and there are a ton in different places too. It has a good polycount, but some of those polies could be used in adding more detail or whatnot.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--nthngnsd+Sep 27 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nthngnsd @ Sep 27 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    (and it's nthng<u>n</u>sd @ owen) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ooops... sorry bowt that dude
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Ahh the halo AR. Gotta love how it looks but I can't help but feel it'd be like the real halo AR and be horribly inaccurate and less useful than the pistol XD
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited September 2003
    A random thought: a few extra polys could be used to make an overlay for the little HUD display on the top of the gun. Set it to additive, and you might be able to get a sexy glow effect.

    Yes, coil DID just suggest *adding* polys to a model. (; Oh, stop scanning the horizons for the coming apocalyse... the model's only 1000! That's a great example of poly budgeting.
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