<div class="IPBDescription">Comm Operator Interface</div> <img src='http://members.cox.net/agnothas/interfacepreview.jpg' border='0' alt='user posted image'> marine is marine from the recon pack, was not modeld by bashh, or myself, permission was gotten.
i hope its easy to edit the texture, if not then please make a non e&c version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Revolver+Sep 25 2003, 02:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Sep 25 2003, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about a glass bubble surrounding the commander?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> or something like a force field?? very nice modell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
P.S. Is the marine model that of the default model? Can i use my default skins on the commander model? I kinda...dislike the custom skins... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Like I said Earlier, the poor commander needs some protection from Skulks, Gorges, Lerks, Fades and Oni. And I think it could look better if you put a AvP2 Head on the marine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
omg cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i am so downloading that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ohhhhhh...it uses a marine_ref? The same as the one that soldier.mdl uses? Then I can easily change it to my sealed marine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--[DRS]Lt.S.Owen+Sep 25 2003, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 25 2003, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> of course... if not u'd see the marine all the time, instead of if its ocupied or not <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Does that work with 2.0?
Case and point: AvP2 Comm Chair features a AvP2 Marine sitting in the chair when it's occupied. Problem is, he doesn't appear even when it's occupied :/
nice idea and looks good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
if you want to change the marine, i'll upload a pack that has all of the smds and the qc and textures so you can edit what you like at your fancy. it'll be a different download, however.
<!--QuoteBegin--[DRS]Lt.S.Owen+Sep 25 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 25 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> of course... if not u'd see the marine all the time, instead of if its ocupied or not <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> with the submodels, thats what i figured would happen, but it didnt work when i tested it, so now the marine and comchair are all one model... animations just put the comm out of sight when you dont need to see him. if it does work with submodels, after completion, we'll upload that. but i might have not done it right or something. Oh well.
<!--QuoteBegin--BAshh+Sep 25 2003, 02:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 25 2003, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> animations just put the comm out of sight when you dont need to see him. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Good. I was gonna suggest you do that, since attachments haven't worked for the other models.
as long as others agree it was a good coice, then good, no need trying to fix it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--LordLestat+Sep 25 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordLestat @ Sep 25 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how will it look when the aliens are attacking it? will he like sit there like nothing is happening? :>
anyhow nice model <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> right now yes. thats all. i dont think there is an animation programed in to 2.0... so it will stay that probably.
and no force feild. i dont like the idea, you see? lol.
<!--QuoteBegin--Revolver+Sep 25 2003, 02:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Sep 25 2003, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, when the comm chair is atttacked, it like opens for a sec then closes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> if thats true i gotta fix the animations then. i just put the idle ani in there thinking it twas no big deal lol. not hard to fix though, just reanimate him getting hurt
Comments
or something like a force field??
very nice modell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
'nuff said. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
P.S. Is the marine model that of the default model? Can i use my default skins on the commander model? I kinda...dislike the custom skins... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
ND
Does it have animations like his head turning or arms moving or what not?
Where can u get that recon marine skin? I cant find it in the release thread/
Does that work with 2.0?
Case and point: AvP2 Comm Chair features a AvP2 Marine sitting in the chair when it's occupied. Problem is, he doesn't appear even when it's occupied :/
GJ
with the submodels, thats what i figured would happen, but it didnt work when i tested it, so now the marine and comchair are all one model... animations just put the comm out of sight when you dont need to see him. if it does work with submodels, after completion, we'll upload that. but i might have not done it right or something. Oh well.
Good. I was gonna suggest you do that, since attachments haven't worked for the other models.
anyhow nice model
anyhow nice model <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
right now yes. thats all. i dont think there is an animation programed in to 2.0... so it will stay that probably.
and no force feild. i dont like the idea, you see? lol.
if thats true i gotta fix the animations then. i just put the idle ani in there thinking it twas no big deal lol. not hard to fix though, just reanimate him getting hurt
"Hey, Mr. Vagiclean, what the hell are ya doin around the base?! GET TO THE UPPER SEWER!!"
"Your hairstyle owns comm! X()"