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Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
<div class="IPBDescription">Comm Operator Interface</div> <img src='http://members.cox.net/agnothas/interfacepreview.jpg' border='0' alt='user posted image'>
marine is marine from the recon pack, was not modeld by bashh, or myself, permission was gotten.
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Comments

  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    gah! It's so Beautiful!
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    omg, that looks beautiful... but what about maps like bast and hera ? how will it stand in them ? :/
  • oOtreOooOtreOo Join Date: 2003-03-28 Member: 14977Members
    thats a really nice looking mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    woot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    i hope its easy to edit the texture, if not then please make a non e&c version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    How about a glass bubble surrounding the commander??
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    holy **** dude great skin.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--Revolver+Sep 25 2003, 02:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Sep 25 2003, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about a glass bubble surrounding the commander?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    or something like a force field??
    very nice modell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    purty.

    'nuff said. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    P.S. Is the marine model that of the default model? Can i use my default skins on the commander model? I kinda...dislike the custom skins... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited September 2003
    Like I said Earlier, the poor commander needs some protection from Skulks, Gorges, Lerks, Fades and Oni. And I think it could look better if you put a AvP2 Head on the marine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    omg cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i am so downloading that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    I agree this is a defo download for me, except is it possible to change the skin on the marine please, makes it look fugly.

    ND
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    yes... all u need to do is decompile it, change the marine_ref.smd, and recompile
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    ohhhhhh...it uses a marine_ref? The same as the one that soldier.mdl uses? Then I can easily change it to my sealed marine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    of course... if not u'd see the marine all the time, instead of if its ocupied or not
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited September 2003
    Thats awsome!
    Does it have animations like his head turning or arms moving or what not?


    Where can u get that recon marine skin? I cant find it in the release thread/
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--[DRS]Lt.S.Owen+Sep 25 2003, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 25 2003, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> of course... if not u'd see the marine all the time, instead of if its ocupied or not <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Does that work with 2.0?

    Case and point: AvP2 Comm Chair features a AvP2 Marine sitting in the chair when it's occupied. Problem is, he doesn't appear even when it's occupied :/
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    marine_ref? Jay, then I'll dl it and put my Jin Roh HA in it^^

    GJ
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice idea and looks good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    if you want to change the marine, i'll upload a pack that has all of the smds and the qc and textures so you can edit what you like at your fancy. it'll be a different download, however.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--[DRS]Lt.S.Owen+Sep 25 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 25 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> of course... if not u'd see the marine all the time, instead of if its ocupied or not <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    with the submodels, thats what i figured would happen, but it didnt work when i tested it, so now the marine and comchair are all one model... animations just put the comm out of sight when you dont need to see him. if it does work with submodels, after completion, we'll upload that. but i might have not done it right or something. Oh well.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--BAshh+Sep 25 2003, 02:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 25 2003, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> animations just put the comm out of sight when you dont need to see him. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good. I was gonna suggest you do that, since attachments haven't worked for the other models.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    as long as others agree it was a good coice, then good, no need trying to fix it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    some1 say... force field? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
    how will it look when the aliens are attacking it? will he like sit there like nothing is happening? :>

    anyhow nice model
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--LordLestat+Sep 25 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordLestat @ Sep 25 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how will it look when the aliens are attacking it? will he like sit there like nothing is happening? :>

    anyhow nice model <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    right now yes. thats all. i dont think there is an animation programed in to 2.0... so it will stay that probably.

    and no force feild. i dont like the idea, you see? lol.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Actually, when the comm chair is atttacked, it like opens for a sec then closes
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Revolver+Sep 25 2003, 02:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Sep 25 2003, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, when the comm chair is atttacked, it like opens for a sec then closes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if thats true i gotta fix the animations then. i just put the idle ani in there thinking it twas no big deal lol. not hard to fix though, just reanimate him getting hurt
  • Mr_VagicleanMr_Vagiclean Join Date: 2003-06-22 Member: 17615Members
    What a dandy lookin model, i love it. I probably will probably take around 10 minutes to take my eyes off of it when i actually play XD

    "Hey, Mr. Vagiclean, what the hell are ya doin around the base?! GET TO THE UPPER SEWER!!"

    "Your hairstyle owns comm! X()"
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