Canceling Gestation

itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
<div class="IPBDescription">good idea or bad?</div> I think it will be a good idea,

say your going onos, a rambo marine walks into the hive and sees your egg, by then you feel like @@#$@#%#$^%#$

should you be able to cancel and get 50% of the res you used back? what do you think.
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Comments

  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    "suggestions and ideas forum". good idea or bad?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Negative. There's a reason why the eggs are immobile and can't cancel--they need to find safe spots to evolve in. And if they can't, their team should protect them. They're like Gorges, without the attacking.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    yeah, I'd vote no, though I kick myself for not checking for marines before going onos or whatever. The biggest one is when you're ALREADY onos, and you get killed grabbing a 2 res upgrade.
  • interiotinteriot Join Date: 2003-01-22 Member: 12586Members
    Agreed, some knowledge of the map / skill in choosing a gesting spot is required (though one could argue that this needlessly makes the learning curve steeper for newbies). Also redemption, scent of fear, or listening for marine footsteps are other wyas to alleviate gestating problems. (two of those require gesting themselves but limit the possible loss to 2 res)
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i think letting gestation end would have major problems for marines, but i do in fact hate to spend 100 res just to end up getting knifed in a hive with ocs and dcs covering me....
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I THINK EGGS SHOULD HAVE CLOUDS OF SPORE SO MARINES CANT HURT THEM !! AND MAYBE THEY CAN CRAWL LIKE SNAAAKES !!!?!?!?!
  • Vinegar_NinjaVinegar_Ninja Join Date: 2003-01-12 Member: 12211Members
    <!--QuoteBegin--MrMojo+Sep 17 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 17 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I THINK EGGS SHOULD HAVE CLOUDS OF SPORE SO MARINES CANT HURT THEM !! AND MAYBE THEY CAN CRAWL LIKE SNAAAKES !!!?!?!?! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG POST COUNTER INCREASER!!!!!!!!
    OMG BANT! BANT TOAST!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I think aliens should be able to cancel any gestation that was done under 5 seconds, and get a full refund.

    Sometimes, it's really annoying to gestate and realize that you picked the wrong upgrade, and go "SHAT!"

    It happens to all of us now.. don't lie now...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    <b><span style='color:red'>PAY ATTENTION TO THIS POST</span></b> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Find it admist the spam.


    Canceling gestation. Most of you just plaster your tiny minds with this idea that I press a button and POOF I pop out of my egg safe and sound. Right? Am I right? Right.


    Instead...

    <span style='color:orange'>When canceling while gestating into a LIFEFORM I must 'tick off' any time I've spent gestating. So if I accidently evolve to a gorge, if I'm fast, I'll loose almost no time at all gestating (I've spent 4 seconds gestating, I then must spend 4 seconds UNgestating, and then I'll pop out of the egg). This means that unless you pop into gestation while a marine is right in front of you, the marine will almost always be able to knife your egg to death.

    You get a full refund of res.</span>


    <span style='color:yellow'>Canceling an UPGRADE. This is to NOT punish players that live for a long time, and then have enough res to evolve to a higher lifeform. Naturally you'd want regen instead of carapace for your lerk, but you're better off 'kill'ing yourself then evolving to lerk and suffering with cara. So, you choose which upgrade via RMB that you want to loose (Go to Evolve Upgrade -> Click on trait type you want to loose (D M or S)) and you 'unevolve' it (Same time spent as gaining the trait). Then when you're finished, you have no upgrade, and are free to choose a new one.</span>

    More info HERE: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=45920' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=45920</a>

    <span style='color:green'>Example: Skulk goes to evolve into a fade but clicks on Lerk by accident.
    While in the gestation state he brings up the menu again and clicks the Fade button.
    Skulk now has to wait for the evo progress made to go back to zero and THEN it'll instantly begin counting up again until Fade is reached.
    If he chooses his old class (Skulk) the process ticks off to zero and he pops out safe and sound.</span>'

    A dev said that the 'liens were supposed to be free-evolving, adapting to the situation and not having to call on others to do it for them. This would actually make that true.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    And for those opposed, maybe a marine shouldn't be able to drop his gun once he picks up a new one. It's the same damn thing. 'Oops I got the welder. Damn, now I have to kill myself to drop it'.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Teflon+Sep 17 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 17 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:orange'>When canceling while gestating into a LIFEFORM I must 'tick off' any time I've spent gestating. So if I accidently evolve to a gorge, if I'm fast, I'll loose almost no time at all gestating (I've spent 4 seconds gestating, I then must spend 4 seconds UNgestating, and then I'll pop out of the egg). This means that unless you pop into gestation while a marine is right in front of you, the marine will almost always be able to knife your egg to death.

    You get a full refund of res.</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is an excellent idea.

    However, I don't think that you should be able to change the 2 res upgrades because it would make aliens too fast with their versitallity.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    <!--QuoteBegin--Forlorn+Sep 17 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 17 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 17 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 17 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:orange'>When canceling while gestating into a LIFEFORM I must 'tick off' any time I've spent gestating. So if I accidently evolve to a gorge, if I'm fast, I'll loose almost no time at all gestating (I've spent 4 seconds gestating, I then must spend 4 seconds UNgestating, and then I'll pop out of the egg). This means that unless you pop into gestation while a marine is right in front of you, the marine will almost always be able to knife your egg to death.

    You get a full refund of res.</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is an excellent idea.

    However, I don't think that you should be able to change the 2 res upgrades because it would make aliens too fast with their versitallity. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aliens are supposed to be versatile. That's the whole idea behind having 3 catagories of upgrades with 3 upgrades each, and 5 lifeforms that will allow what? 135 combinations of play?

    Marines are NOT supposed to be versatile, which is why they have building constraints, and can only get guns at base, etc.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--Teflon+Sep 17 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 17 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And for those opposed, maybe a marine shouldn't be able to drop his gun once he picks up a new one. It's the same damn thing. 'Oops I got the welder. Damn, now I have to kill myself to drop it'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmm, kind of like HA or JP, when both are sitting there?
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    <!--QuoteBegin--fo sheezy my neezy+Sep 17 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Sep 17 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 17 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 17 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And for those opposed, maybe a marine shouldn't be able to drop his gun once he picks up a new one. It's the same damn thing. 'Oops I got the welder. Damn, now I have to kill myself to drop it'. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hmm, kind of like HA or JP, when both are sitting there? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well in that thread I linked, I also mentioned dropping JP and HA*.

    But yes, three things that suck about NS:

    1) Can't drop 'upgrades'.

    2) Can't recycle wrong chambers as an alien.

    3) I'm penalized for evolving from fade to gorge, even though I haven't died. (50 res to evolve to fade. Now, I want to go gorge. That means that I'm only loosing 10 res, true, but where's the other 50 res I spent on fade go? I haven't died, why should I permenantly 'loose' that res? Maybe an 80% return on your investment...)
  • farcryfarcry Join Date: 2003-06-22 Member: 17614Members
    i would love to see this idea put in, it is really annoying when you hit the worng button or think 1-2 seconds later **** SHOULD HAVE DONE GORGE!

    For instance, you just start evolving to fade, when you really should have gone gorge to put the hive up, this is something i tend to do all too often and then hit myself on the head over...
  • Cpl_HicksCpl_Hicks Join Date: 2003-01-17 Member: 12416Members
    "If it isnt broke, dont fix it"

    I must put my vote in the BAD category.

    -Cpl. Hicks
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Better idea: stop having accidents. Be careful or something.

    Changing evolutions on the fly for a small fee, however, is worthwhile. What is useful in early game is not always useful late game, as many redemption onos are soon to find out.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Cpl. Hicks+Sep 17 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl. Hicks @ Sep 17 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "If it isnt broke, dont fix it"

    I must put my vote in the BAD category.

    -Cpl. Hicks <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So? 1.04 wasn't 'broken' and it got changed. See you in your 1.04 server, then.
  • Cpl_HicksCpl_Hicks Join Date: 2003-01-17 Member: 12416Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So? 1.04 wasn't 'broken' and it got changed. See you in your 1.04 server, then. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats a good analogy, but not necessarily applicable to this particular situation. This thread asked for my opinion, so I gave it, I think that giving an alien the chance to cancel gestation is a bad idea. Its my opinion, and I dont necessarily have to explain it to you or back it up with solid reasons. You can probably draw me a mathematical algorithim showing detailed proof on WHY aliens should be able to cancel gestation, but in that time I simply would have grown bored with you and went back to playing NS.

    Its just my opinion. If you really want to flame me, do it in a PM.

    -Cpl. Hicks
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    edited September 2003
    Marines being unable to ditch HA or JP has really irked me in a few situations.. Especially on mineshaft, where the ever-present hallway arches make JPing a feat only for the highly-skilled. (which I'm not.) If I pick up a JP, BAM. That's 10 wasted res. If I could drop it, leaving it for someone with JP skill, I wouldn't suffer the whole team spamming voice comms yelling "AUGH, TYR THAT WAS MY JP, U N0OB!" ...

    Similarly, I believe it is well-within Alien physiology to be able to re-evolve to a different M\D\S trait. Make secondary evolutions take twice as long and cost twice as much, since the old trait must be de-evolved before the new one can take effect.

    I have my MDS traits bound to the Ins\Home\PgUp\Del\End\PgDn pad (I only ever use 2 of each category) and I really hate when I accidentally choose celerity on my Lerk. I suppose the decision is up to the designers, but I personally think it'd be very appropriate to allow Aliens to change traits.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    or, you could be careful of what you select...
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    <span style='color:white'>Play Nice</span>
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unconstructive posts deserve unconstructive replies.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> Roger that!
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> Cleanse the intruders >:E
  • uitdebaan49uitdebaan49 Join Date: 2003-09-18 Member: 20977Members
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Catpoker+Sep 18 2003, 01:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Sep 18 2003, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or, you could be careful of what you select... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that was my initial reaction too, but I have found myself in situations where I have been skulking at 2 hives (I tend to get adren or celerity (I love the old leap, but the new leap is pointless, so celerity more nowadays)), then I see we need a lerk for umbra/primal - whatever, and I find myself either having to deliberately get myself killed by storming marine base shouting "please kill me rines!!", or make do with upgrades which do not suit the species that the team now needs.

    THAT is why it seems the majority of people would like to see aliens able to change their upgrades (based on what people have said in this thread).

    Interrupting evolution to a different *species* though? - I don't see it happening really, and I agree with Hicks' sentiment - it isn't really broken, don't fix it.

    Roo
  • BOZOBOZO Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
    It's a bad idea. When you gestate you are essentially evolving into a new life form and if you stop in the middle of it then the gestation wont be complete and you'll end up being half Skulk half Onos. Which is not only impossible in the really world but it is also impossible in the constrains of the Half-Life engine (but maybe not the Source engine *hint* *hint* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ). Players have a choice, either gestate in a safe location or gestate near marine activity, players shouldn't have consciences for their bad decisions.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Hmm i sorta like having to suffer the punishment of being stupid (does that make me a sadist?). I also spose i'd never really find out the full use of upgrades if i didnt try them, for example celerity lerks absoultely rip for speed, and i can handle a vanilla lerk well so i figure i dont absolutely need adren as much.

    Yeh u do get kinda pee'd off when u screw something up but live with it, its just a part of the game so dont take it as the end of your life like some people do. If Flay wants it changed he'll change it but if it he likes it the way it is then keep it. Maybe someone could make a plugin for all the people that cant handle not being able to undo their mistakes.

    - RD
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Statement of purpose: Provide insight on personal views on cancelling of gestation, as well as several other ideas that have cropped up over the course of this thread.
    (ack*! Too much bussiness communication!)

    The idea of having to spend the same time un-gestating as you've already spent gestating is the one that sounds best at the moment. This one could actually be implemented without serious impacts on balance, unlike most other ideas that have been tossed around here. And I can't think of a way to abuse it. Change that, perhaps baiting marines with a gestation sound would be a possibility.

    Then there is the idea of un-gestating upgrades. Un-gestating upgrades has been suggested several times before, and has always been rejected because it allows the aliens far too much flexibility. A Lerk will usually have regeneration (and can be quite a pain to take out with only that). Suppose he comes to an area with a few DCs, he would then immediately switch to carapace instead and be even HARDER to take out. If he wants to go somewhere else, he can just switch back to regen. An Onos could switch back and forth between carapace and regeneration too, with the same effects. Gorges could switch back and forth between silence or celerity (for moving around the map) and adrenaline (for holding an area). And there's probably lots of other good ideas as well that I'm overlooking. No, switching would have massive balance impacts. The only way that could be avoided would be to incur massive handicaps for switching, like huge delays or costs, which would again make most people disregard it, and not change anything at all.

    Changing evolutions while getting your res back is also quite unbalancing. The game is all about counters, but this would make countering far too easy for the aliens:
    "Hmm, I'm an Onos, but they're handing out jetpacks and shotguns. Fade time. Whoa, now they're combining HA/HMG. Better switch to Onos and eat a few. Bah, Shotties? Back to Fade." And so on and so forth. Marines would never get a foot in the door. And if they did, the door would quickly gestate to a door with spikes.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:red'>PAY ATTENTION TO THIS POST</span>  Find it admist the spam.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Mission accomplished, but this is not fair play. Normally it is taken for granted that all posts are given equal attention. By expressly requesting attention in bold red colors, and saying "Find it admist the spam", you're implying that your post deserves more attention than other posts (and at the same time belittling the posts of others), which it doesn't. The other posts are equally important. Please use colors sparingly.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    I think that if when you start evolving, and you suddenly decide you don't want that either by mistake or whatever. You will have to wait untill the end of your evolving time and pop back as the class you were before and only after that do you get your res back.
    This means that a marine can still come along and kill you for the bad spot of evolving and you would lose the res still.

    As for dropping HA/JP, there is too much room for exploit. Suchas just before you die in a JP/HA drop it for a teammate in LA or something so that it can be reused even if some welding is needed (in the case of HA). JPs don't even need to be welded. :/
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