Marine bunkers

Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
<div class="IPBDescription">A little sc flashback coems to ns</div>Well, ive been thinking about SC and  NS and suddenly something snapped in my mind(or my brain exploded) either way i thought it would be nice if the mappers added some kind of defensive bunker near the marine CC spawn points. Nothing like turrets, just a builing shaped kind of like a dome (if youve played Starcraft, its shaped like the marine bunker). I think it would be neat because if the commander said so, the marines could rush to the bunker and take defensive positions if they spotted an attack coming towards the base.

PS: The bunkers should have some kind of window the marines can shoot from.

Comments

  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    and be able to lock the door and the structure can be destroyed?
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Nah no locking or destroying, just a little strcuture made out of brushes that the mariens can get into. The aliens could of course get into the bunker and slaughter the marines as well.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    sounds interesting, but i would prefer an actual marine building then a mapping idea.  However, this would be literally impossible either way... maps are supposed to be small and tight for a reason <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    i think this is onlt good for a medium-large (as if ever. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> ) map that the marines can work in with a fair distance between bases.

    If the commander could order the marines to make the bunker though... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    no wait... that would promote turling <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    well, maybe on some special maps there would be weldable bunkers (they would have to have 10000's of HP to withsand all those level 1 attacks) and would take like, 2 minutes to build (well, actually weld; but who cares?) up.

    but, the bunker idea would have to be a func_weldable with 10000's of stength, and only on maps where the fighting was intense, and the aliens have the upper hand.

    IE: aliens start with 3 hives in one room w/ lots of resource nodes and "marines have to survive long enough for nuke to go off where aliens are" kinda map.

    well, if not in the profesional maps, maybe in user-made maps (thoughts of fy_iceworld from CS spring to mind, as it is a death-matchish map and is VERY small w/ the buying center in the middle under water [something a profesional mapper would never do].)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Just for the reference... by small i ment more tight coordidor and rooms with enough obstacles in it whether they be crates or otherwise to make this idea not work. :/
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Cyanide+Aug. 15 2002,01:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Cyanide @ Aug. 15 2002,01:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Just for the reference... by small i ment more tight coordidor and rooms with enough obstacles in it whether they be crates or otherwise to make this idea not work. :/<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    oh thats what you meant. ok then.

    looks like bunkers =  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    unless its a map made by fans like us (and me <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ) and actually put in a bunker like thing somewhere in the map just because it fits, or becuase it would go well with the lay-out.

    immagine: a bunker in a wall that has a weldable door (closed, weld open) and there is enough room in there for 2 marines, and a turret. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> a aliens worst nightmare.

    however, this whole idea would onlt really work in a "Base assualt" like map where aliens are trying to enter into a marine base and take out "X" object to win and where such defences are needed. badly.
  • yesukaiyesukai Join Date: 2002-04-17 Member: 464Members
    I see nothing wrong with adding built in defensive structures to a map, might work quite well...
    /me has gears turning in his head...
  • DarkAngelZLTDarkAngelZLT Join Date: 2002-08-15 Member: 1158Members
    bunkers would go well in the out-door maps, of which there are... none  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    i agree with that one, i don't really imagine a bunker laying in the middle of a comp room...
  • UkiTakuMukiUkiTakuMuki Join Date: 2002-08-13 Member: 1141Members
    i would like to ask you mappers a question :

    is it possible to code/map/model an entity like a bunker or wall section that can be 'built' in-game, REAL TIME...?
    _
    BETTER still, can u 'spawn a PREFAB' real-time ingame?  like... in this case the Bunker? which is destroyable, and enter-able, and is treated exactly like how normal terrain is treated...?
    _
    for example, a mod where you can open a sub menu like in TFC and 'build'(summon/spawn) a structure... for example a turret, or better still a wall section directly?  and that wall is NOT clippable(walk-able through), and can be destroyed over time due to damage... ?

    this is a semi-suggestion/idea from me for the mod... im sure the building aspect has been mentioned before.. but i would personally love to hear from a coder or mapper who knows about this sorta thing :>

    thanks!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    What I would do if I ever were to learn Worldcra- Hammer would be to put the very end of the hallway emptying into the marine spawn to curve upwards slightly, then end abrupty, so you just walk off and fall (or leap or wall-climb or glide) a few meters. Then on the incline, I would put a few firing slits, for marines to crawl under slightly.
    Over here is marine spawn         over here corridor
     \/Would Not Be So Steep\/
                 \                  
                  \
        <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  \------------- <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo--> ------------
  • yesukaiyesukai Join Date: 2002-04-17 Member: 464Members
    You can not add brushes real time. It would have to be a model.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--yesukai+Aug. 15 2002,12:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (yesukai @ Aug. 15 2002,12:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You can not add brushes real time. It would have to be a model.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    func_wall_toggle
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Good to see the idea was taken well. And also, if they were ever to be added to an "indoors" map, you could have something like small booths somewhat shaped like a telephone booth were a marine can get in and fire at the enemies. They dont have to fit the entire team, just 1 or 2 marines. The booth could be somwhat around the size of a security guard's booth on a parking lot.
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    um the welding into existance may be possible, you would just put a few func_weldable brushes and mark where they were somehow.

    I'm not sure if that would work, i haven't played much with func_weldable
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    someone already made a sc bunker prefab, although its not very good, it sucks up fps  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    in the thread about building walls.  Someone said no buildable walls or walls with holes in them.  Since this is basically the same thing,  probably no to this too.

    I agree with the comment about this idea not making sense in a indoor map.  And since all the official maps are indoors, there no way for it becoming a buildable like the turrets.  But i don't think there was anything against these kinds of things built into maps.

    STC whatever...  Nobody likes me cuz i'm a circus freak.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--QuoteBegin--Guard/\/\asta+Aug. 16 2002,00:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Guard/\/\asta @ Aug. 16 2002,00:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->um the welding into existance may be possible, you would just put a few func_weldable brushes and mark where they were somehow.

    I'm not sure if that would work, i haven't played much with func_weldable<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    yes, i think it would be possible with a funk_weldable, it would also give the player the impression of building something, once completed it could trigger a funk_wall(the bunker) to appear...
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    <!--QuoteBegin--Evil bOb+Aug. 17 2002,13:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Evil bOb @ Aug. 17 2002,13:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Guard/\/\asta+Aug. 16 2002,00:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Guard/\/\asta @ Aug. 16 2002,00:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->um the welding into existance may be possible, you would just put a few func_weldable brushes and mark where they were somehow.

    I'm not sure if that would work, i haven't played much with func_weldable<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    yes, i think it would be possible with a funk_weldable, it would also give the player the impression of building something, once completed it could trigger a funk_wall(the bunker) to appear...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    yay i was right <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> i just tested that the other day you have a func_weldable brush with the target as a func_wall_toggle set as the same shape as the weldable brush with a metalic texture (i have a custom texture for it) while as usual the func_weldable has aaatrigger as the texture.

    Maybe i should make some mapping tutorials on Tactical Prefabs for people wanting to make ns maps....
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    Yes a sc bunker prefab has already been made, buy i prefer not to copy other games or films. It must be an indoor bunker i mean a wall with holes for defend it, small just a bob can enter <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> and destroy the lock door system. I think it would work in a map where marines must hold aliens while an small group of marines must get to the alien hive. This must be an idea topic for now  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    hey, who said the bunker had to be ON the ground, anyways?

    i mean, it could be under-ground; well, semi half ways under-ground... like a trench.... only with a cover over the top. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    what it would look like from inside would be a hole, with a stair-case leading down into the main area, and a basic "dome" like shape with holes in it to shoot out of.

    from the outside it would look like a normal area, except there would be a hump in the ground where the bunker is, and there would be holes in it alowing you to shoot into it; with some difficulty, of corse. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    ........_....../****\....... <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
              -----........|

    and you should get the general idea. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • XyberBobXyberBob Join Date: 2002-07-12 Member: 918Members
    I could only see this being used in outdoor maps, which of course has been discused and rejected, so this looks like a no no.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    OR a docking bay....
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--Maveric+Aug. 21 2002,01:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Maveric @ Aug. 21 2002,01:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hey, who said the bunker had to be ON the ground, anyways?

    i mean, it could be under-ground; well, semi half ways under-ground... like a trench.... only with a cover over the top. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    what it would look like from inside would be a hole, with a stair-case leading down into the main area, and a basic "dome" like shape with holes in it to shoot out of.

    from the outside it would look like a normal area, except there would be a hump in the ground where the bunker is, and there would be holes in it alowing you to shoot into it; with some difficulty, of corse. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    ........_....../****\....... <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
              -----........|

    and you should get the general idea. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    hahaha, thats a pretty good idea, underground, hhmmm  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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