Some Unbaleced Things
carioca
Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">SEE WAT IS WRONG AND NEED REAPIR</div> i think about the res satrt humans start at 100 for share with ever palyer and all number.
aliens has a start res fix and each new palyer recive 25 of res.
5 humans share 100 in 20 each.
10 humans share 100 in 10 each.
5 aliens have the sun of 125 of res.
10 aliens have the sun of 250 of res.
then less than humans and aliens has a eqaul at 4 against 4 over this aliens win, lower this humans win betters chances to won the game.
i want sea marins with scubas, flametrowers, cloack syten.
i want see aliens with sonar, to uncloack humans.
the aliens change to apear at teh evolution they have a carapace teh aliens need a model carapace to apear the carapace.
the aliens game need show how many atacks u can do with that type showing red marks in the bar and a blue mark withe the reamin power of atack.
the power atacks of alies need too a syten to change the atack automatic by calculation of how much reamin and how type of atack could be use,only the palyer keep pressing the atack button.
aliens has a start res fix and each new palyer recive 25 of res.
5 humans share 100 in 20 each.
10 humans share 100 in 10 each.
5 aliens have the sun of 125 of res.
10 aliens have the sun of 250 of res.
then less than humans and aliens has a eqaul at 4 against 4 over this aliens win, lower this humans win betters chances to won the game.
i want sea marins with scubas, flametrowers, cloack syten.
i want see aliens with sonar, to uncloack humans.
the aliens change to apear at teh evolution they have a carapace teh aliens need a model carapace to apear the carapace.
the aliens game need show how many atacks u can do with that type showing red marks in the bar and a blue mark withe the reamin power of atack.
the power atacks of alies need too a syten to change the atack automatic by calculation of how much reamin and how type of atack could be use,only the palyer keep pressing the atack button.
Comments
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If you don't know that english isn't is first langauge, please dont make statements like this.
As for his points, i think he makes some interesting ones.
Flamethrowers... rock on! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Also the idea about the aliens getting visible armour plate models is pretty great. Like the mod Firearms for HL, depending on how much kevlar armour a player chooses, such as arm and leg plates, the player model gets that added on visually. It'd add to the diversity of the aliens, make carapace onos's look even more beefy.
aliens has a start res fix and each new palyer recive 25 of res.
5 humans share 100 in 20 each.
10 humans share 100 in 10 each.
5 aliens have the sun of 125 of res.
10 aliens have the sun of 250 of res.
then less than humans and aliens has a eqaul at 4 against 4 over this aliens win, lower this humans win betters chances to won the game.
i want sea marins with scubas, flametrowers, cloack syten.
i want see aliens with sonar, to uncloack humans.
the aliens change to apear at teh evolution they have a carapace teh aliens need a model carapace to apear the carapace.
the aliens game need show how many atacks u can do with that type showing red marks in the bar and a blue mark withe the reamin power of atack.
the power atacks of alies need too a syten to change the atack automatic by calculation of how much reamin and how type of atack could be use,only the palyer keep pressing the atack button. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Welcome to the forums smart_bomb the .... fifth?
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Actually thats a bad idea. That would require an insane amount of new skins(using a calculator, aprox 81 skins... PER CLASS. 81*5=405 new skins).
oh, and does it seem unbalanced humans always start with 100 and aliens always almost got more? Well, Marines win in larger servers, so this seems to not be a problem, yes? Maybe it has something to do with each RT giving a fixed amount, rather than based on amount of players??
2.01d is pretty balanced on large pubs (10v10) while in scrims/matches aliens have a bit of an edge.
I think it's due to the fact that aliens get res 1.5x faster in a 6v6 situation than a 10v10 situation, why? Alien res isn't totally independant, an RT will give out 1 res every 4 seconds, they way it does this is it creates a "line" so the longer the line (10) the less often 1 alien gets resources, but if the line is shorter (6) then 1 alien will get res more frequently. So basically a single skulk can evolve to fade sooner in 6v6 and in turn will be more effective than in a 10v10 situation because of the fewer marines on the field.
Made my day, welcome indeed oh rider of the short yellow dropship
I thought that the moment I saw the word "scubas".
Go go scuba marines!
Actually that would be pretty cool if there was a completely underwater level, lerks would look silly though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Im pretty much sick of NS now because of it. Everytime its ether join aliens have have a pointless slaughter, or join marines and get poitnlessly slaughtered.
By time a server fills the games already well underway and alien already has the advantage from the early on 2 on 2. Then at the end of the round half the people quit making it 2 on 2 again!
Ive already been through this. You get the average game and find out how fast aliens gain res per tower then you set it up so they always gain res at that rate no matter how many aliens there are. Then if the server is just starting to fill and you have a 3 on 3, the marines still have a chance. Or if you have an 8 on 8 tourney...the res is still the same.
Defintely as good as Skorpion that hovars <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Erm..well....as far as the res system....there are many different ways to keep them balanced. Some ways would be too unbalanced for small games, some ways to unbalanced for large ones. The current system is unfair to aliens in large games and marines in the small games.
The only way I could see the res system being balanced for large or small games would be to have the system work on a sliding scale like Tiax- stated. By this I mean have the system give make res towers give out res faster or slower depending on the number of players. If both teams had 4 res towers, regardless of the team size, each res tick would give each player a certain amount of res. Of course the res would go to individual aliens, and to the marine pool. But, the res per tick would be the same for either team.
Made my day, welcome indeed oh rider of the short yellow dropship <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL... Sigh that brings tears to my eyes.
Well, I do think they aliens have a big advantage with independency. Sure, it can kill you later when the marines get organized, but right away each skulk can run off and have over half the rez nodes in the map VERY quickly, pretty much before the rines get a second one up. Not only that but the marines have to completely rely on a commander to win. Comm has to watch everyone and try to secure res nodes all the while dealing with stupid marines yelling "G1v3 M3 "elite" G33r H31R C0MM4ND4N7!!111". Maybe the marines should get a little more res per tick or something, I dunno, as with most games balancing is difficult.
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If you don't know that english isn't is first langauge, please dont make statements like this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think he is just being teh ediot.
<a href='http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=45862&hl=' target='_blank'>http://www.natural-selection.org/forums/in...f=4&t=45862&hl=</a>
Made my day, welcome indeed oh rider of the short yellow dropship <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Very well put <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Granted, someone who really wanted to could de-lerk into a gorge (10 res) and then build a structure or two (10-20 res) and then re-lerk (30 res) but that is a total of 60 res (not counting the original 30 to become a lerk) just to build 2 chambers.
To put it another way, unless aliens can effectively pool their res (which they are unable to do now) marines have to start with only 100 res. If they started with more, the game would be over before it even started.
Another way to look at it - if the team were 10 v 10, marines would start with 250 res = all the necessities (ip, armory, tf, 5 turrets, arms lab) as well as 1-3 upgrades and a shottie rush, all from the get go. Talk about imballance.
AHAHAAHAHAHAHAHAHAHAh *Craps pants laughing*