Ns_darkstar

IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
edited September 2003 in Mapping Forum
<div class="IPBDescription">first Readyroom pics!!!</div> Its my first NS mapping projekt!!
How looks it???

Readyroom pics:
<img src='http://icebase.de.tk/ns_darkstar/ns_x_03.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_04.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_05.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_06.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_07.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_08.jpg' border='0' alt='user posted image'>
and one Marine start pic:
<img src='http://icebase.de.tk/ns_darkstar/NS_X_01.jpg' border='0' alt='user posted image'>

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    edited September 2003
    As I understand, you are new to mapping. Now onto the map. Toooooo many crates, make some other details. The lighting could be much more interesting than only plain white. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    you know USS Darkstar? if no, try to find another name
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    k!!! i change the name
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Darkstar-C works <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    The fonts and colours of the "join team" images are absolutely awful. No coordination between them and they just look like you sneezed some filters all over them. Sorry, but they're crap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    Try to break up the floor, roof and wall texture.
    At the moment it looks like a huge game block off Reboot ( remember that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    Try to get a theme going. e.g.

    Industrial

    Decaying old research base.

    labs

    etc.

    These are only rough ideas obviously and are a bit general <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but try and co-ordinate the mapping and texture use, by relating it to the scenario
  • gooseticklergoosetickler Join Date: 2002-05-14 Member: 615Members
    i got a fever, and the only prescription..... is MORE CRATES!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--S|lencer+Sep 4 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (S|lencer @ Sep 4 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i got a fever, and the only prescription..... is MORE CRATES! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    While crates may be the master race, this isn't Doom.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--::esuna::+Sep 4 2003, 01:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 4 2003, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The fonts and colours of the "join team" images are absolutely awful. No coordination between them and they just look like you sneezed some filters all over them. Sorry, but they're crap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, those textures are from the ns_tanith-wad...but they still look awful. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    <!--QuoteBegin--Drunken.Monkey+Sep 4 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Sep 4 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, those textures are from the ns_tanith-wad...but they still look awful.  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, that's what I wanted to say <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> But I'm glad that you know what 'additive' stands for already. You just still need to find out about 'solid' <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    For the walls: Try to create a feeling as if there is something behind. Usually the walls in NS are full of pipes, computers, panels and such.
    Oh yes and the proportions are evil. A wall that is ten times bigger than the entrance doesn't work except for the front entrance of hangars!

    Something general:
    Adjacent textures should never have a size ratio of over 2. Or they will look cheap. A break to this rule are textures that are so small that one texture pixel (texel) is smaller than a screen pixel because then nobody will realize that a texture is scaled so much smaller. (No garanties on that rule, I just made it up.)
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    <!--QuoteBegin--Drunken.Monkey+Sep 4 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Sep 4 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, those textures are from the ns_tanith-wad...but they still look awful.  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, that's what I wanted to say <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> But I'm glad that you know what 'additive' stands for already. You just still need to find out about 'solid' <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    For the walls: Try to create a feeling as if there is something behind. Usually the walls in NS are full of pipes, computers, panels and such.
    Oh yes and the proportions are evil. A wall that is ten times bigger than the entrance doesn't work except for the front entrance of hangars!

    Something general:
    Adjacent textures should never have a size ratio of over 2. Or they will look cheap. A break to this rule are textures that are so small that one texture pixel (texel) is smaller than a screen pixel because then nobody will realize that a texture is scaled so much smaller. (No garanties on that rule, I just made it up.)
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I dub thy map: NS_KILLBOX92410.45 !
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Which version of compile tools are you using? It looks like you're using p11, which has bugged lighting (mostly fullbright with large color splotches in the general area where they should be).
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Too much empty space. Lower the ceiling, or bring the walls in tighter. Also, add more details, esspecially at corners, such as where the wall meets the ceiling and floor, and also where hallways turn. Don't use so many crates, be more creative with archetecture. Box rooms are very dull.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    I quite like that font actually (apart from the clashing colours on Random Team), so there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But the map itself needs some work, to say the least.
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    1. OK the name of the map is now: <b>NS_Cargo7</b>
    2. i add a new area here a pic:
    <img src='http://icebase.de.tk/ns_darkstar/NS_X_09.jpg' border='0' alt='user posted image'>
    3. thx for the tips. i change it!! if i have time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    <!--QuoteBegin--Fieari+Sep 4 2003, 06:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Sep 4 2003, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too much empty space. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i cant make it smaller, i think a onos need some place. and i have to set 32 info_playerstart, they need some place. in 2-3 days i add new pics!!
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Darkstar... Neil Manke is going to have your **** for this... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    annoying, annoying texturework.

    Also, I'd change the name of the map. I don't paticularly enjoy the fact that niel manke's masterful HLSP episode could be related to this trainwreck of a map.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Red, that's a little harsh, and the author has already said he's changing the name of the map to ns_cargo7.

    Give the guy a break, i'm sure he's still learning.

    And a comment on the last screenshot posted, lacks vertical diversity, add some variety to the ceiling, not just a plain flat thing.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited September 2003
    is it just me or does anyone else think that conveyor effect is a bit overused in custom maps ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    maybe i should remove mine while i still can
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Fix the lighting, and it should look much better.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Also, someone might have pointed this out, but using the same texture for the ceiling is not that attractive IMHO. Makes you feel...closed in. Anywho, just change the ceiling texture a bit.
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