Ns_darkstar
Icecream
Join Date: 2003-05-02 Member: 16006Members
<div class="IPBDescription">first Readyroom pics!!!</div> Its my first NS mapping projekt!!
How looks it???
Readyroom pics:
<img src='http://icebase.de.tk/ns_darkstar/ns_x_03.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_04.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_05.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_06.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_07.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_08.jpg' border='0' alt='user posted image'>
and one Marine start pic:
<img src='http://icebase.de.tk/ns_darkstar/NS_X_01.jpg' border='0' alt='user posted image'>
How looks it???
Readyroom pics:
<img src='http://icebase.de.tk/ns_darkstar/ns_x_03.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_04.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_05.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_06.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_07.jpg' border='0' alt='user posted image'>
<img src='http://icebase.de.tk/ns_darkstar/ns_x_08.jpg' border='0' alt='user posted image'>
and one Marine start pic:
<img src='http://icebase.de.tk/ns_darkstar/NS_X_01.jpg' border='0' alt='user posted image'>
Comments
At the moment it looks like a huge game block off Reboot ( remember that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
Try to get a theme going. e.g.
Industrial
Decaying old research base.
labs
etc.
These are only rough ideas obviously and are a bit general <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but try and co-ordinate the mapping and texture use, by relating it to the scenario
While crates may be the master race, this isn't Doom.
Actually, those textures are from the ns_tanith-wad...but they still look awful. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yes, that's what I wanted to say <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> But I'm glad that you know what 'additive' stands for already. You just still need to find out about 'solid' <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
For the walls: Try to create a feeling as if there is something behind. Usually the walls in NS are full of pipes, computers, panels and such.
Oh yes and the proportions are evil. A wall that is ten times bigger than the entrance doesn't work except for the front entrance of hangars!
Something general:
Adjacent textures should never have a size ratio of over 2. Or they will look cheap. A break to this rule are textures that are so small that one texture pixel (texel) is smaller than a screen pixel because then nobody will realize that a texture is scaled so much smaller. (No garanties on that rule, I just made it up.)
Yes, that's what I wanted to say <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> But I'm glad that you know what 'additive' stands for already. You just still need to find out about 'solid' <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
For the walls: Try to create a feeling as if there is something behind. Usually the walls in NS are full of pipes, computers, panels and such.
Oh yes and the proportions are evil. A wall that is ten times bigger than the entrance doesn't work except for the front entrance of hangars!
Something general:
Adjacent textures should never have a size ratio of over 2. Or they will look cheap. A break to this rule are textures that are so small that one texture pixel (texel) is smaller than a screen pixel because then nobody will realize that a texture is scaled so much smaller. (No garanties on that rule, I just made it up.)
But the map itself needs some work, to say the least.
2. i add a new area here a pic:
<img src='http://icebase.de.tk/ns_darkstar/NS_X_09.jpg' border='0' alt='user posted image'>
3. thx for the tips. i change it!! if i have time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i cant make it smaller, i think a onos need some place. and i have to set 32 info_playerstart, they need some place. in 2-3 days i add new pics!!
Also, I'd change the name of the map. I don't paticularly enjoy the fact that niel manke's masterful HLSP episode could be related to this trainwreck of a map.
Give the guy a break, i'm sure he's still learning.
And a comment on the last screenshot posted, lacks vertical diversity, add some variety to the ceiling, not just a plain flat thing.
maybe i should remove mine while i still can