Fire In Ns
Kalopsia
Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
Comments
- lots of additive func_conveyors
- particle system
- you could just forget it. HL doesn't really do the whole "flame" thing. Hence the absence of the mythical NS flamethrower. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Doing anything that resembles fire though isn't going to be easy, and if you want people to be able to walk in it, I wish you luck ever getting it to look right.
How do you actually want to use the fire?
Fire made using particle system and custom sprite:
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1050777339.jpg' border='0' alt='user posted image'>
</PIMPAGE>
As for the green tinge, I have noticed it too, especially when the sprite has a very low renderamount/alpha. I think its to do with your colour depth settings.
Second simplest and better looking is an env_beam, its best for performance but uses 3 entities. there are tutorials, too. Its more advanced but user friendly.
Most common is env_custom_particle, the NS particle effect, explained in NS tutorials. It eats much CPU power.
Heavily modified the verc smoke tutorial, which uses the lightning sprite to create smoke: Use three different beams, with the same start target and end target. (and a 4th with a higher start target if you also want smoke). Make the first 3 beams slightly different shades of orange, give them all slightly different scroll speeds, start frames, a little noise if you want them to flicker around a little (not too much though).
The good side of this is it makes a fairly decent looking fire.
The downside is it looks like trash from the top looking down, and the 8 entities I used (flames, smoke and flickering light) only could get up to a 255 pixel wide flame (so if you need lots of this, it's a bit of an entity hog).
I'll upload the .map if you need it, but play around first and look at the smoke tutorial (vsmaps.globaltfc.com/mylinks/links.php?action=rated&link_id=73, top google hit on search for smoke and env_beam)
Produces something like this though:
I have no idea why I also included firewood... I'm just bored I guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
[EDIT] Fixed address... how did I get a space in the middle of that?? [/EDIT]
Heavily modified the verc smoke tutorial, which uses the lightning sprite to create smoke: Use three different beams, with the same start target and end target. (and a 4th with a higher start target if you also want smoke). Make the first 3 beams slightly different shades of orange, give them all slightly different scroll speeds, start frames, a little noise if you want them to flicker around a little (not too much though).
The good side of this is it makes a fairly decent looking fire.
The downside is it looks like trash from the top looking down, and the 8 entities I used (flames, smoke and flickering light) only could get up to a 255 pixel wide flame (so if you need lots of this, it's a bit of an entity hog).
I'll upload the .map if you need it, but play around first and look at the smoke tutorial (vsmaps.globaltfc.com/mylinks/ links.php?action=rated&link_id=73, top google hit on search for smoke and env_beam)
Produces something like this though:
I have no idea why I also included firewood... I'm just bored I guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wow, that looks really good.
I've always been too intimidated by the particle system to use it, don't know, looks good though.
~ DarkATi
Wow, neat I've gotta try that then.
~ DarkATi