Why Do People Give Up So Easily?
SrCumference
Join Date: 2002-11-01 Member: 3740Members
One thing I've noticed ever since I started playing is that once the other team starts getting things like Onos or heavy armor, or any sort of an advantage, people simply give up. Example: the other day I was playing a game as alien, and the marines began to fortify a hive location. I told my team as they started, and a few people tried to stop them, but failed. They got a resource tower, turret factory and two turrets, one of which I had chewed on to near death. I encouraged my team to go take it back, but they responded with "it's theirs, we can't do anything about it." Regardless of the fact that it didn't have a single marine, and only had one and a half turrets. So, a gorge and I took it out. Nevertheless, the rest of the team considered it a loss. I remember back when I started playing, after the mystification and novelty wore off for everybody, once they heard a skulk leaping around, or if they heard a grenade launcher fire, they simple stopped playing.
Now, this simply doesn't make any sense to me. Why do people give up when they are at a bit of a disadvantage? This isn't just a rant, I really want to know why.
Now, this simply doesn't make any sense to me. Why do people give up when they are at a bit of a disadvantage? This isn't just a rant, I really want to know why.
Comments
You young folk just give up too easily, you expect the world on a plate...
<span style='color:blue'>Grendel wanders away mumbling incoherently about shillings and the wireless...</span>
Seriously though, there is ample opportunity for comeback in NS. I've won as part of a marine team who don't even have a comm chair. Whilst you still have grit, determination, teamwork and a place to spawn, you can still win. Teamwork is the key really. This is why many people quit from losing games, because they don't feel part of a team. If they did, they'd hold out to the end, just for the camaraderie of it, perhaps singing "We shall overcome" through voicecomms.
It really pisses me off.
You young folk just give up too easily, you expect the world on a plate...
<span style='color:blue'>Grendel wanders away mumbling incoherently about shillings and the wireless...</span>
Seriously though, there is ample opportunity for comeback in NS. I've won as part of a marine team who don't even have a comm chair. Whilst you still have grit, determination, teamwork and a place to spawn, you can still win. Teamwork is the key really. This is why many people quit from losing games, because they don't feel part of a team. If they did, they'd hold out to the end, just for the camaraderie of it, perhaps singing "We shall overcome" through voicecomms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OK I seriously wanna face the alien team that was crappy enough to be beaten without a comm chair... that means no upgrades, no HA, no shotgun's hell no med packs or ammo or even new res tower's either thats end game when you were all HA or loaded up already and the comm didn't really matter or the alien team was having a hard time figuring out which key made them move forward
However it could easily be fixed by putting a timer (5 mins say,) until the game ends once the teams become unballanced due to quitting. (Like Ricky says, now I re-read.)
You young folk just give up too easily, you expect the world on a plate...
<span style='color:blue'>Grendel wanders away mumbling incoherently about shillings and the wireless...</span>
Seriously though, there is ample opportunity for comeback in NS. I've won as part of a marine team who don't even have a comm chair. Whilst you still have grit, determination, teamwork and a place to spawn, you can still win. Teamwork is the key really. This is why many people quit from losing games, because they don't feel part of a team. If they did, they'd hold out to the end, just for the camaraderie of it, perhaps singing "We shall overcome" through voicecomms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Please tell those stories to your children or someone else who belives them. Sure in 1 out of a thousand games you can make a comeback but thats not enough. People expect a certain % possibility of a comeback and if its to low (and it certainly is in NS once a team controls a certain number of res and reaches a certain tech level) they just give up hope and prefer to end the game and begin a new one. Sure everyday you hear stories of miraculous comebacks but i believe at least 3/4 of them are just made up. Im not saying you´re a liar but comebacks are not the norm they are the very very very rare exception.
Human Nature!
Ive played enough games where everything looked like it was over for us and then at the last possible second the tide turned and we came back and won.
Its not over until everyone on your team is dead. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
TRY for once, all of you who complain dont TRY to get your team to do anything, you run around seeing if you can get lucky and if you die several times you quit, its ALWAYS like that on pubs and always will be. Once you stop beeing such lazy **** and get your team to work together counter attacks arent a rarity at all on pubs.
TRY for once, all of you who complain dont TRY to get your team to do anything, you run around seeing if you can get lucky and if you die several times you quit, its ALWAYS like that on pubs and always will be. Once you stop beeing such lazy **** and get your team to work together counter attacks arent a rarity at all on pubs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah and we all know its easy to get people to cooperate in a pub. Its the friggin hardest thing to achieve in my opinion. If they have teamwork they dont need a comeback they would be on the winning side.
And i want to see you make a comeback against onos when you don´t even have 1 single weapon or armor upgrade but only a base with a gazillion turrets and 2 gl´s or if you are all skulks with 1-2 rt´s against ha/hmgs. Pls make a demo and put it online for us next time you pull off something like that so we can bow to your leetness
We had an absolutely bizarre game once...Marines on 2.0, getting trounced, never had more than 2 res points. I was on the aliens having a good time of it, having fun gorging. Then suddenly, after the third hive started building, the end game music started!
I though, freaking lame Marines, F4ing!
But when I look at it, the aliens have F4'd. The marines are there laughing their **** off confused as to why the aliens, winning so convincingly, decided to F4...bizarre...
-Lee
You young folk just give up too easily, you expect the world on a plate...
<span style='color:blue'>Grendel wanders away mumbling incoherently about shillings and the wireless...</span>
Seriously though, there is ample opportunity for comeback in NS. I've won as part of a marine team who don't even have a comm chair. Whilst you still have grit, determination, teamwork and a place to spawn, you can still win. Teamwork is the key really. This is why many people quit from losing games, because they don't feel part of a team. If they did, they'd hold out to the end, just for the camaraderie of it, perhaps singing "We shall overcome" through voicecomms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hell, you don't even need a place to spawn. In a small game I played, an Onos mauled our base just as we were gearing up to take out their last hive. It was only a 3v2 game, so all we had left were two, fully upgraded HA marines. They had an Onos and a Gorge, and a fortified hive. We still won.
And i want to see you make a comeback against onos when you don´t even have 1 single weapon or armor upgrade but only a base with a gazillion turrets and 2 gl´s or if you are all skulks with 1-2 rt´s against ha/hmgs. Pls make a demo and put it online for us next time you pull off something like that so we can bow to your leetness <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im not saying you'll come out successful most of the time, half of the time or 1/10th of the time, Im not getting at a ratio of how many times you may or may not win, what Im saying is people dont even try to get their team to fight back through coordinating attacks, most rather run around to get the occasional kill or destroy the rare undefended outpost or whatnot then mumble a couple words of encouragment to get their team to work together, granted some players will purposefully not listen to you because they have a problem with authority or some crap but most will listen if you nagg'em with ur mic. Stopping to type while your under attack is a sure way to garantee you dying even more and most ppl while getting shot and bitten wont have to the time to read your neatly fine printed messages (even though Im probably one of the few who actualy bothers bringing up the console if I missed a message), if you dont have a mic use the radio keys and say things like "follow me" over and over, ppl will pay attention.
A player with a mic can be 10x more usefull than someone who types, and ofcourse alot of it depends how you try to get help. I find lots of ppl will resort to anger before even trying to ask nicely, and ppl dont always hear you the first time, so dont get pissy if they didnt hear you or you think their purposefully ignoring you, just say it again.
Anyways thats just my rambling of the obviouse things to do that many ppl simply wont do. I honestly just think its a laziness issue, most of the time atleast.
I f4ed earlier today because the comm finally dropped a turret factory, after the 3rd skulk rush. Besides the fact the aliens had 7 Ocs at their hive and half the team wandered off to 'Secure resource towers!' and the comm wasn't giving out waypoints, he said 'go secure resource towers!' it was pathetic. People didn't realize that if they didn't have a spawn point, resource towers didn't matter.
What defies a winning marine team? Good marine players... good comm... good luck. If we don't have a good comm, well that throws out the game.
F4 = admit defeat.
Most games, you can determine what the result will be long before the end. Very rarely will the game favor aliens, then the opposite would be true (or vice versa). If one side is winning, pretty good odds it will stay that way.
I have been in a comeback in 1.04 as aliens where marines had 2 hives locked down and were actually in the final hive shooting it, we cameback! Not entirely sure how, apparently it was half due to them ejecting the comm, who then came and helped us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. That was a great game.
Another great game was when a HA squad was sent to a hive in a last ditch attempt to kill it. While they did our base got killed. They killed the hive then the HA squad went to the next hive and killed it. They were in the process of killing the final hive when they all got eaten, even though we lost it was a GG!
Sure comebacks are rare but they are made more rare when people f4 becuase 'they have HA'. People who F4 often don't actually understand the game, but think they do. A HA squad is easily stopped by 1-2 onos and the alien team and it may be a 'last chance' HA squad rather than a fully supplied one.
I also notice that people who F4 are often alien...this used to happen in 1.04 so it's not just 2.0 alien laziness.
Marines can more easily tell if it's hopeless as if you have no comm/n00b comm its GG. But you should give n00bs a chance. If you never let them get experience then they'll always be n00bs...
Push out long enough for half the team to rambo, and FINALLY cost us the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyhow, I digress. People F4 too quickly. Want an exercise in futility? Dig out a Spectrum and a tape of Jet Set Willy. Play it for 20 minutes. THAT is futility.
Eh? But surely if it's no challenge then what's the point? If you <i>know</i> it's going to be easy to win, then why bother?
Personally, I find the most enjoyable games I play are where we've been on the brink of destruction and desperately worked our arses off, dragged it back inch-by-inch, to finally secure a victory. Hell, I've been on the opposite end of this; almost totally secured a game only to have it wrenched back, slowly and painfully, to final defeat. Either way, these games were anything but easy and a constant <i>challenge</i>, but it's what makes it fun! In both cases, in the RR after the game everyone was congratulating the opposing side on an amazing game, that was great fun from either perspective.
Challenge != No fun
The thing about comebacks in NS is that most people in any given server aren't very good. All a comm needs is one good marine to take out a hive. It's been at least half-a-dozen months since I've seen a group of marines sneak into or past a hive and build a turret factory to take out the hive. If one player can pull their weight and then some, then the game can change very quickly. As has been said, who can <i>really</i> say that a game is a loss if you don't even try.
Example: Once people got settled into NS after it was released, if a gorge built anything but a defense tower on the first hive, the game was considered a loss. A movement chamber was like pulling teeth, too. However, I've had awesome games where we won with that sensory tower.(and if you ask me, the sensory upgrades and effects are most useful early game anyway.)
When was the last time your comm tried to build another base somewhere else after the first is being taken out? It's worked before, and I guarantee that it will still work, if you do it right. Get that last marine to build it and get some IP's up, build some turrets and start kickin' ***.
Don't give up.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you know it's going to be easy to win, then why bother?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As sad as it is, some people don't care about playing the game to have fun, they just care about winning. They really don't care what happens so long as they win and win fast, without much work. They aren't playing the game to play the game, they just want to say "I won"
Meh, that's life.
/me shrugs
EDITY: actually btw i think its becuase were getting the boatloads of CS players due to the notice of NS springing out and us true NS ers cant take rambos who think THEY could kill 6 onos, 3 skulks and 4 lerks and the hive and all the ocs by themselves without dying. its them that are getting all the ns players frustrated becuase all they do is rambo, ask for better weapons and care for themselves not the team hich gets us ****, ill admit i do f4 games when the team has NO teamwork whatsoever and beg for guns, but i usually 90% of the games stay the whole time
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> The dance continues.
The thing about comebacks in NS is that most people in any given server aren't very good. All a comm needs is one good marine to take out a hive. It's been at least half-a-dozen months since I've seen a group of marines sneak into or past a hive and build a turret factory to take out the hive. If one player can pull their weight and then some, then the game can change very quickly. As has been said, who can <i>really</i> say that a game is a loss if you don't even try.
Example: Once people got settled into NS after it was released, if a gorge built anything but a defense tower on the first hive, the game was considered a loss. A movement chamber was like pulling teeth, too. However, I've had awesome games where we won with that sensory tower.(and if you ask me, the sensory upgrades and effects are most useful early game anyway.)
When was the last time your comm tried to build another base somewhere else after the first is being taken out? It's worked before, and I guarantee that it will still work, if you do it right. Get that last marine to build it and get some IP's up, build some turrets and start kickin' ***.
Don't give up.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you know it's going to be easy to win, then why bother?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As sad as it is, some people don't care about playing the game to have fun, they just care about winning. They really don't care what happens so long as they win and win fast, without much work. They aren't playing the game to play the game, they just want to say "I won"
Meh, that's life.
/me shrugs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Um, hm here's a link <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
We did something like that today on my server <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<a href='http://www.xzilenforum.tk' target='_blank'>http://www.xzilenforum.tk</a>
Go there, and go to general discussion, check out, something like "Look what happens when marines listen"
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> The dance continues. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed, sometimes it just a bunch of wasted time that I DON"T have.
EDIT: And besides:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->mp_autoconcede 0. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then aliens spawn camping and bragging of their "ownage skillz0r" in killing off a newbie marine team with a overpowered alien team with at least 75% of the vets on the server in it.
BORING.