Who Likes The New Leap And Charge?

2

Comments

  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Hmmm... that's true... It should do a little more damage than it does.
    It does however, do a massive amount if it's a small hallway.

    I remember I tried a strategy once to stomp the marines, then charge them to death.
    I couldn't even hit Charge until they unfroze, but Gore I could use.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    This topic got popular fast.
    Glad we couldn't talk titanium into not posting how much leap/charge suxorz now(IRC channel), as he actually made a really good post(which I did not expect), and alot of people agreeing.
    I'll just add that I agree to this.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Wow, lots of people must be reading this.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->22 User(s) are reading this topic (5 Guests and 0 Anonymous Users)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • RapidfyreRapidfyre Join Date: 2003-04-09 Member: 15367Members
    edited August 2003
    I agree with titanium, this needs to be changed back.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Balance isn't the end of all game design. The whole affair has to be fun, and I'd agree that a more effective Leap, if balanceable, would help there.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I think it's an issue that concerns us all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    But my point is the fact that charge is seemingly useless against anything. When a marine gets charge killed I actually see people say "hahaha you got charge killed" and stuff like it was a leap kill in 1.04.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    I have to agree w/ the origional post. In an even match tier 2 skulks should have some success at taking out a rine with maybe lvl2w/lvl1. i havent done extensive testing, but in the few pugs/scrims ive played w/ d, rines can mop up the floor with skulks as it is now. the leaping damage has been reduced to have virtually no impact as far as combat. and if you're just moving around the map, the mcs accomplish the same feat at a much grander scale.

    Furthermore, the onos is just about the only "tank" weapon the aliens have, all others are either support <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> /hit and run <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> /mobile artilery <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> ; and with the new charge, onos is being turned into a hit and run, which imho, isnt what the onos was designed to be. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    People stopped laughing when I got to be a skulk in 1.04 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    But seriously, parasite kills faster than leap now.
    If you got Adrenaline and stand next to a movement chamber or two, you can almost instantly fire small parasites.

    When I'm a frontiersman, I sometimes have to shout "For crying out loud, give me a medpack before I'm shot to death by parasites!"
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    iin my opinion leap is still a useful skill for teh skulk..sure he cant use it as a lethal weapon anymore but he can still use it to move very very quickly across the map and get to the frontlines quickly indeed....As for the onos charge..well i must say i used it once, got killed and never used it again, plus the delay between switching weapons makes it even more useless in combat

    thats my 2 cents..have a nice day
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    Leap makes no difference to me because I hardly ever try kill anybody with it.

    Charge on the other hand is one of the most effective ways of clearing turret farms. In 2.0 the Onos is a slow alien, so it needs an effective fast attack, i.e. charge... But using charge drains your energy so you can't attack aswell.

    I agree that it should be effective as somebody with a high fps.
  • PeentPeent Join Date: 2003-08-29 Member: 20364Members
    zel, mythr1l,pxlr

    i dont think ive ever disagreed with anything so strongly towards this game since they removed bunny hopping for marines. i some how doubt that you have experienced the power of using leap to kill a marine with full health. im not here to shoot down idea's, i agree with titanium completely, but what you're saying... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--Teflon+Aug 29 2003, 02:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Aug 29 2003, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People that invest in powerful systems and good connections should *ALWAYS* have the advantage over someone to cheap or poor to buy a better box. Nerfing charge because 'It r not fare!11!1 I r n0t haeving n0 jorb 2 bie computoer partz!1!1' is just crap. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Kind of. But they should have the advantage because they can react faster and see/hear better than other's, due to higher framerates and resolutions, not because the way the game is made let's them directly cause more damage than others.

    My 2c is this; Leap should either have its damage increased, OR, it should be made possible to leap/bite again, as before. That way, at least the tactical move of using leap to get close enough to bite easily would still be there.

    Even better would be a sort of combination... leap is changed so that, on contact with a marine, a bite-style attack is performed, only more powerful due to the nature of the offense. This is better than the multiple small hits done currently, AND makes leap more accesible to newer players... no more trying to change to bite and use it mid-leap.
  • titaniumonetitaniumone Join Date: 2003-08-29 Member: 20361Members
    edited August 2003
    <!--QuoteBegin--slayer111+Aug 29 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 29 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even better would be a sort of combination... leap is changed so that, on contact with a marine, a bite-style attack is performed, only more powerful due to the nature of the offense. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i don't really think that would be a good idea. although it doesn't make much sense to make an impossibly difficult game, there should be some things which require some skill.

    everything shouldn't be as easy as looking at someone and pressing your fire button. you should actually have to follow-through with something afterwards, or during.

    the reason i think leap doing as much damage as it did in 2.01b with 99fps is reasonable is because it is not an easy ability to land. you have to have good aim, good control, and be able to stick with your target once you hit them. it requires skill, and it's a rewarding ability once you master it, much like the lerk bite was. things like this are what make games a lot more interesting and fun. when you can more or less 'master' anything after doing it twice (which i believe would be the result if a suggestion like yours was implemented, slayer), things get boring.

    that is the main reason i'd like to see leap (and to a lesser extent, charge) be returned to their former, damage-dealing selves.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--titaniumone+Aug 29 2003, 09:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titaniumone @ Aug 29 2003, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--slayer111+Aug 29 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 29 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even better would be a sort of combination... leap is changed so that, on contact with a marine, a bite-style attack is performed, only more powerful due to the nature of the offense. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i don't really think that would be a good idea. although it doesn't make much sense to make an impossibly difficult game, there should be some things which require some skill.

    everything shouldn't be as easy as looking at someone and pressing your fire button. you should actually have to follow-through with something afterwards, or during. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But don't forget, intiuative is a watch-word that has been flung about. A lot of people seem to feel that the only effective way to use leap is to change to bite in mid-air and attack with that, and having to switch weapons in this way is counter-intuitive, and it's the bite doing the damage, NOT the leap itself. A leap altered the way I suggested would eliminate this problem, and make it useful in combat again.

    And it's not like it takes less skill anyway... you have to aim and hit exactly the same as with current leap anyway. YOu just don't have to switch to another weapon mid-attack, which seems odd anyway.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited August 2003
    <!--QuoteBegin--Zel+Aug 29 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Aug 29 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no.  Leap should be only a mode of transportation, the skulk flies forward, he is not piercing anything with his little wall walking toes.  The minimal damage caused is a minor bonus that can lead to very successful BITE kills, after having reached your target.

    Leap never was a weapon to the low-fps'ers, and i dont see why it should be <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:angry:--><img src='http://www.natural-selection.org/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> If leap is to be used as a "mode of transportation" why the hell is it a "weapon"?! why not just crouch while walking forward and jump like the long-jump in HL?! No damage with "little wall walking toes"?! <i>WTH</i>?!? <b>THEY HAVE DAMNED SPIKES GROWING OUT OF THEIR KNEE JOINT. SOMETHING LIKE THAT LEAPING AT YOU = YOU GETTING IMPALED!</b> <!--emo&:angry:--><img src='http://www.natural-selection.org/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    Leap is a <i>WEAPON</i>. <b>Its taking up a slot for a weapon, thus it IS a weapon!</b> Just because some people have a godly <b>99.999</b> FPS <i>does <b>not</b></i> mean that they should kill <i>FASTER</i> and <b>BETTER</b> than someone with [<]20 FPS!

    If someone charges and steam-rolls 6 light armor marines in a hallway in 3 seconds, and i can only knock them down in 30, i have a right to feel that i've been cheated. if someone with leap kills them in one attack and i have to hit them 5 times im danmed pized. <!--emo&:angry:--><img src='http://www.natural-selection.org/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    ----
    AvP movie, alien leaps at a marine, and the marine is still standing after it. after wasting the alien with one shot from his shotgun he states "poor 14 FPS aliens, can't damage jack all with leap they n00bz..."

    [PS: if you're as dense as some people, you'll know that im in favour of the original idea.]
  • PeentPeent Join Date: 2003-08-29 Member: 20364Members
    yes but slayer, it was much more useful when the leap would deal its damage when you struck the marine, because following the striking, you changed to bite and it takes ONE BITE. now leap has such a poor damage rate that it takes 2 or more bites to kill a marine regardless. either way you pull at this problem, it still brings it back to returning damage, which i would like to see, as well as being able to switch fast again. the beta's arent perminant, but they can really peeve people off enough to think about quiting the game, or to quit the game.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--Peent+Aug 29 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Peent @ Aug 29 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes but slayer, it was much more useful when the leap would deal its damage when you struck the marine, because following the striking, you changed to bite and it takes ONE BITE. now leap has such a poor damage rate that it takes 2 or more bites to kill a marine regardless. either way you pull at this problem, it still brings it back to returning damage, which i would like to see, as well as being able to switch fast again. the beta's arent perminant, but they can really peeve people off enough to think about quiting the game, or to quit the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which is why I said the Leap should be changed so it does ONE hit of damage, and that that hit should be more than a Bite does. That will return it to high damage, without the need to mess about switching weapons mid-attack, which is counter-intuitive. Imagine if, as a marine, you had to shoot bullets at the enemy, then run up and use a knife to push the bullets in? I'm not sure a system where one direct-attack weapon is only effective if another weapon is also used is sensible.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--Zel+Aug 29 2003, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Aug 29 2003, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no. Leap should be only a mode of transportation, the skulk flies forward, he is not piercing anything with his little wall walking toes. The minimal damage caused is a minor bonus that can lead to very successful BITE kills, after having reached your target.

    Leap never was a weapon to the low-fps'ers, and i dont see why it should be, as we played all of 1.0x just fine without.

    Charge had never done much damage in 1.0x for low-fps'ers, and even in 2.00 the onos first attack is more effective, doing more direct damage where i want it, and not wasting my adrenaline doing measly damage to things i brush by. i want to use all of my adrenaline devouring an HA and then goring his buddies, i dont want play pinball touching turrets for small amounts of damage.

    I also use charge as a method of transportation, but as the hive thee ability i agree that this should be changed. some way of doing more effective damage should be implemented. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What do you mean it isnt a weapon?! Have you read six days in sanji?! That thing is a weapon alright, it took down the dudes teammate in one hit. The aliens claws are razor sharp, they pierce right through the TSA's armor!! And when you leap, his little claws claw out, in an attempt to ATTACK the person. Dont tell me he isnt peircing anything with this "little wall walking toes" those things are damn sharp. Somones head should come off!
  • titaniumonetitaniumone Join Date: 2003-08-29 Member: 20361Members
    <!--QuoteBegin--slayer111+Aug 29 2003, 03:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 29 2003, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Which is why I said the Leap should be changed so it does ONE hit of damage, and that that hit should be more than a Bite does. That will return it to high damage, without the need to mess about switching weapons mid-attack, which is counter-intuitive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i really think what you are asking for would be better served in a different thread, and not in this one. it does not really have anything to do with what this thread is about. please, if you want to continue, start your own thread.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Blink isn't a weapon either, but I think we're all pretty heavy on removing it as a weapon and placing it as a jump function for the fade, and replace the slot with Grab or Morph, or something else.
  • PeentPeent Join Date: 2003-08-29 Member: 20364Members
    so umm, why dont we call it skulk devour and set it so leap does 100 hps from grazing a marine instead of 4. who needs skill for games anyways! we need to think of the poor unfortunate people who suck at this game. oh my god poor them. they came all the way from counterstrikes 1 hit 1 kill land, and now they want NS to become a 1 hit 1 kill land. lets shoot leap bullets at their head, and make them go down nice and quick.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--Peent+Aug 29 2003, 10:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Peent @ Aug 29 2003, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so umm, why dont we call it skulk devour and set it so leap does 100 hps from grazing a marine instead of 4. who needs skill for games anyways! we need to think of the poor unfortunate people who suck at this game. oh my god poor them. they came all the way from counterstrikes 1 hit 1 kill land, and now they want NS to become a 1 hit 1 kill land. lets shoot leap bullets at their head, and make them go down nice and quick. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All I'm asking is that it's at least as lethal as it was in 1.04.
    Then you could leap someone to death if he was standing still (which they sometimes did when guarding an area and you attacked them from behind).

    This is not like the "Please bring back 1.04 jetpacks", because LEap wasn't THAT deadly, but at least you could kill with it.
    Now you have to wait until the marine is at least at 30 HP.
  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    wow this server is very popular
    i agree with charge a higher damage would allow it to be a game ender

    leap, i rarely use it, im neutral
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just because some people have a godly 99.999 FPS does not mean that they should kill FASTER and BETTER than someone with [<]20 FPS!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    [SOB] Please - ALL FPS dependencies have been removed. They aren't here. This discussion isn't that high FPS should = more damage but that leap is now underpowered.
  • CHAMoisCHAMois Join Date: 2003-02-09 Member: 13339Members
    everyone wants a 20fps'er to do what a 99fps'er could do, as opposed to what is currently in, a 99 fps'er doing what a 20fps'er could do.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I would agree that Charge should have its damage increased. It's the top-tier ability of the top-tier unit, and yet Gore is more effective against both structures and players. If it needs to be nerfed, do so by reducing the speed boost.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I think leap should have its damage increased to slightly more than bite, and that it should be applied over the entire time of the leap infront of the alien, so if u do an entire leap on an marine your only going to have to bite him once to kill him. I think quickswitching should be, well quicker, Its anoyoying when u leap at a marine try to switch to bite, and have to wait a second for it to appear.

    Charge I think should be very powerful is it is the main weapon for stopping marine turret farming.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Warfare+Aug 29 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Aug 29 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blink isn't a weapon either, but I think we're all pretty heavy on removing it as a weapon and placing it as a jump function for the fade, and replace the slot with Grab or Morph, or something else. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    By "we're all" do you mean "I am"? Don't try to speak for everyone please, especially when your opinion seems to be in the minority.



    I agree completely with slayer111. Leap should be a weapon itself instead of requiring the very counter-intuitive weapon switching in order to accomplish anything. As much as I'll miss some of the leetness involved with being able to do that well(nothing like aiming over the marine's head and biting him dead as you go past) it doesn't seem right that Leap is a considerably worse weapon than Bite in most instances even though it's at hive 2. If it were only intended for transportation then the damage wouldn't have been added in the first place, right? Even before 2.01d's leap issues, hitting someone for any reasonable amount of damage from Leap was even harder than the leap/bite combo and frequently not worth it even with 100 FPS, not to mention how vurnerable it makes you when you're sort of "floating" right up against a marine during the leap. I like the idea of Leap automatically using a bite attack on the target marine though I'm not sure how easy it would be to implement..
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    This is already fixed for the next version.

    Max
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