Balance In Ns

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">is unachievable</div> Balance in any rts can usually be achieved because it is mostly charts, damage tables, and statistics.....Games like starcraft.. everyone KNOWS a dragoon will kill a zergling... a dragoon will kill 3 zergling... a dragoon will kill MANY things... yet everyone ALSO knows a Dragoon will NOT kill a Battlecruiser...

Why is this.... EVERYTHING IS DEFINITE.. unless it already has damage, everything in starcraft is definite


Now, bring this into Natural Selection.. The predictable computer is replaced with unpredictable humans. Not only does this open up countless other strategies, and teamwork never possible by a computer.

However this is also where Natural Selection Fails as an RTS... balance will never be achieved. Thats right NEVER.... Every human is different, while balanced games will sometimes happen, it will be a rarity. The fact that two skilled people play each other to a stalemate and one kills the other does not mean the game is unbalanced... The fact that the majority of aliens win and the majority of marines lose does not constitute a balance issue... there are no charts, tables, graphs, or statistics such as in an RTS like Age of Empires or Starcraft.

In those games.. ONE person controls everything.. in this game you control yourself... much like real life, some people are better, some are worse... nothing is balanced...

This is why people whine over balance issues, simply because in truth... it is not balanced... will never be balanced, and in all regards... cannot be balanced because of the human factors in play during this game..

RTS are based on a much broader aspect of the rock paper scissors principle... in that everything has a counter..... then i ask you what is the counter to human intelligence, human skill, and human unpredictability, coupled with the randomness and sometimes conflicting personalities prevalent in humans...

NS will never be balanced because of its reliance on the untrue principle that humans are consistant and predictable.. for were they not.. how would you go about balancing something?



~Jason

Comments

  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    you are incorrect.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--SDJASON+Aug 26 2003, 03:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 26 2003, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Balance in any rts can usually be achieved because it is mostly charts, damage tables, and statistics.....Games like starcraft.. everyone KNOWS a dragoon will kill a zealot... a dragoon will kill 3 zealots... a dragoon will kill MANY things... yet everyone ALSO knows a Dragoon will NOT kill a Battlecruiser...

    Why is this.... EVERYTHING IS DEFINITE.. unless it already has damage, everything in starcraft is definite


    Now, bring this into Natural Selection.. The predictable computer is replaced with unpredictable humans. Not only does this open up countless other strategies, and teamwork never possible by a computer.

    However this is also where Natural Selection Fails as an RTS... balance will never be achieved. Thats right NEVER.... Every human is different, while balanced games will sometimes happen, it will be a rarity. The fact that two skilled people play each other to a stalemate and one kills the other does not mean the game is unbalanced... The fact that the majority of aliens win and the majority of marines lose does not constitute a balance issue... there are no charts, tables, graphs, or statistics such as in an RTS like Age of Empires or Starcraft.

    In those games.. ONE person controls everything.. in this game you control yourself... much like real life, some people are better, some are worse... nothing is balanced...

    This is why people whine over balance issues, simply because in truth... it is not balanced... will never be balanced, and in all regards... cannot be balanced because of the human factors in play during this game..

    ~Jason <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree with you that human beings are not balanced with each other, but that doesnt mean that a multiplayer computer game cannot be balanced... There are 2 completly different races that need to have even positive things and even negative things etc blablabla

    Take firearms for instance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Yes, but a firearm is only balanced to its counter if it is in the hands of someone who knows how to use it.... or someone who, in this particular instance.. can use it well

    IN an rts... there are set accuracy and set damage... stuff is predictable... you know whether you will lose or not before you even do

    IN Natural selection, you do not, becuase it all comes down to skill and chance, two factors that will never be balanced out
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    edited August 2003
    2 zerglings will kill 1 dragoon
    Starcraft is all based on AI,NS is not...NS has the real player factor,its up to the player to kill,or to get killed,so we could just give a guy a battlecruiser in ns V.S a skulk and he could lose.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited August 2003
    Well, uh. It's not "balance" if every single game ends up in a neverending stalemate because the game has been simplified to a point where players no long matter. Imagine what that kind of a game that would be... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    You balance by making statistics. If 90 out of 100 clan games end up in alien victory, then we have a balance issue. Single game doesn't prove anything unless the UNbalance is grosly obvious (game basically bugged to a point where the other side is invincible). You can't do the same type of "precise" balancing you can (maybe?) with Starcraft.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin--Pr0phecy+Aug 26 2003, 03:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0phecy @ Aug 26 2003, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 zerglings will kill 1 dragoon
    Starcraft is all based on AI,NS is not...NS has the real player factor,its up to the player to kill,or to get killed,so we could just give a guy a battlecruiser in ns V.S a skulk and he could lose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly my point... how can you balance humans?
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--SDJASON+Aug 26 2003, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 26 2003, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IN Natural selection, you do not, becuase it all comes down to skill and chance, two factors that will never be balanced out<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Think about what you're saying here.

    When we can control something, how well we can control it is called skill.
    When we can't control something, that's called chance.

    So you're saying that NS will never be balanced because it involves things we can control and things we can't?

    Please tell me what game doesn't.

    Tell me that skill is not a factor in starcraft.. if this is so, then I imagine that game must get awfully boring since nobody would be better than anybody else.

    Tell me that chance is not a factor in starcraft.. tell me that nobody ever misclicks, that your creatures always attack the optimum target when guarding an area, that nothing ever happens in the real world that might distract you from the game.

    Natural Selection is certainly difficult to balance, what with the unique abilities of each team, how they combine, and how that differs based on the maps and the number of players and other factors.
    Natural Selection may even be impossible to balance because of all of these things (though I don't think so), but your argument certainly does nothing to prove it.
  • Dick_BlenderDick_Blender Join Date: 2003-03-28 Member: 14966Members, Constellation
    you are confusing two things - there is the game and then there are the players.

    the players need to be balanced - but this can be achieved by means the players will have to decide themselves.

    the game itself can be balanced - just because you have human players doesn't mean you can't make the game fair.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't think you understand what game balance actually means SDJASON. By your logic, Starcraft can never be balanced either, right? After all, there's always a player behind the teams and one of them is probably better than the rest and more likely to win. Balance doesn't mean that the game will never end because one team is exactly as skilled as the other; player skill will always be what determines the outcome of the game, and if that becomes no longer the case then there will no longer be any point in playing.

    If the game is balanced then the skill of the players, their actions and their decisions will determine the outcome of the game, and the actual game mechanics won't shift it one way or the other at all. That's all there is to it.
  • superoperatersuperoperater Join Date: 2003-08-22 Member: 20074Members
    My ramblings:

    A game has to be played a lot in order for players to figure out every aspect of the game. Then and only then u can talk about balance. We've been playing NS from day one, and 2.0 so far showes that the score can go either way with balanced teams.

    As far as Starcraft goes, let me ask u something. How many Zealots do u need to kill 8 zealots? 9?
    nope. 6. Thats how many Boxer had on a demo i watched. he killed 8 zealots with his 6 zealots while losing only <b>2</b> of his. How? mircomanagement. The same goes for NS. And unlike SC's simple algorythm, there are more than dozen different factors affecting an NS combat
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    The base upon skill and some seemingly chance situations is what makes NS fun and addicting.

    There merely needs to be a way to counter this or that, which there currently is, the game is to rely on humans. Else, why play?

    The only true imbalances now are maps. Though even those are only imbalanced if the players ALLOW it to get that way. For example, allowing marines to build a siege in reception to destroy, or deny, holoroom, what a mistake. Yes, exceptions exist. Such as the siegeable dual res on Veil, with weldable vents overhead. Yes, they are killable, but not after aliens lose ALL that was built in the dual res, and suiciding/redemming into/from attacking it. Though, even then, smart marines will just weld it.

    So, in fact, NS 2.0 is more balanced than 1.0x, and very close to being, if not completely, balanced as a FPS-RTS game can be.

    Maybe the author of this topic should just practice being human everyonce in a while and learn some tactics, maybe make some choices.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    dragoons are better against battlecruisers than zerglings assuming equal micro
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    <!--QuoteBegin--SDJASON+Aug 26 2003, 01:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 26 2003, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Exactly my point... how can you balance humans? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why the 'space of emptiness and burning' would you WANT to freaking balance humans?! That destroys the only fun point of a multiplayer game. Unpredictability.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    It's generally accepted Chess is balanced (Anyone disagree? OMG black pwns white?). It is played by humans with varying skill at the game are you suggesting it is unbalanced?

    If it is impossible to balance NS it is not due to chance or skill, but complexity. The number of options available is virtually infinte, the combinations of tactics, upgrades and human skill levels mean testing and balancing everything is impossible.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Kid-A+Aug 26 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 26 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's generally accepted Chess is balanced (Anyone disagree? OMG black pwns white?). It is played by humans with varying skill at the game are you suggesting it is unbalanced? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats because chess is played in a 2D world where both sides have the exact same peices. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    NS has 2 unique sides.

    I say ballance the numbers, ta hell with everything else.

    You have two things to ballance in a game: Player ballance and Number ballance.
    2 HP + 3 Sheild points would be = to 5 HP, if sheild points acted like HP and they both had the same weapons doing 3 damage (killing either player in 2 shots)... no matter what the players in-game say, those numbers are ballanced. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If player A with 2HP/3SP just happened to side-step player B's shot and kill him with a identical weapon, player B would say that "The shield stops damage to your HP! I cant kill you that well!" when in fact if Player B would play with people his own skill level or learn to side-step/aim things would become very even.

    Player ballance can never be achived, that's the truth; but atleast the numbers can be worked to be as even as possible, and thats all we can hope for. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • SoralSoral Join Date: 2003-01-27 Member: 12798Members
    Just pretend that every player is just an AI script with pathing, accuracy and strategy parameters <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think I'm a 60% accurate, poor pathing turtle script. As I play maps my pathing improves, and hopefully so does my accuracy. Strategy is learned from other scripts or by "trial and error".

    Games like NS are balanced just like starcraft: balance all the units.

    When the game is played, you select the AI difficulty in most RTS games. In NS the difficulty is based on the players who join.

    If you keep losing, I suggest you play more and improve your script, or join a server with better players. If you keep winning, help other players improve their script.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin--ZiGGY^+Aug 26 2003, 04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 26 2003, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dragoons are better against battlecruisers than zerglings assuming equal micro <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Seeing as a zergling cant attack air units.. of course dragoons are better.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    edited August 2003
    The game isn't unbalanced. Why? Teams. TEAMWORK!

    Why can't a team win a game?

    NO TEAMWORK!

    Why can't the Marines win at least once?

    NO TEAMWORK!

    Why CAN'T the Aliens win at least once?

    NO TEAMWORK!

    Nobody wants to follow command in a FPS game. Why would you want to? Everybody wants to go out and kill things, right? Well unfortunately, the game was designed so that one Skulk Alien can take out four Marine soldiers pretty easily in the beginning however, as the game progresses... it will become harder and harder for that Skulk Alien to take out Marines very easily and thus we have evolutionary processes for the Aliens. What seems so hard to understand about that?

    NO TEAMWORK!

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> (Lone Marine) = d3th
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> give skulks grenades and all is well because


    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + grenade ----------> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--SDJASON+Aug 26 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 26 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Aug 26 2003, 04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 26 2003, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dragoons are better against battlecruisers than zerglings assuming equal micro <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seeing as a zergling cant attack air units.. of course dragoons are better.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    After all the posts that have been made concerning the flaw of your original claim, all you can do now is misinterpret and reply to a single Starcraft statement?

    Tsk tsk.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Of course NS is unballanced.
    <a href='http://www.unknownworlds.com/forums/uploads/post-1-1061947200.jpg' target='_blank'>One light lmg Marine can counter 4 onoses.</a>
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Ollj+Aug 26 2003, 08:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 26 2003, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course NS is unballanced.
    <a href='http://www.unknownworlds.com/forums/uploads/post-1-1061947200.jpg' target='_blank'>One light lmg Marine can counter 4 onoses.</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL! There is another elevator <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Dick_BlenderDick_Blender Join Date: 2003-03-28 Member: 14966Members, Constellation
    <!--QuoteBegin--Cry Havoc+Aug 26 2003, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cry Havoc @ Aug 26 2003, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SDJASON+Aug 26 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 26 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Aug 26 2003, 04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 26 2003, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dragoons are better against battlecruisers than zerglings assuming equal micro <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seeing as a zergling cant attack air units.. of course dragoons are better.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    After all the posts that have been made concerning the flaw of your original claim, all you can do now is misinterpret and reply to a single Starcraft statement?

    Tsk tsk.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was thinking the exact same thing.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    You're right jason. The ns team should give up and not strive to come out with a better product. After-all, you've started comparing it to Starcraft, how can you possibly be wrong? There's not a thing that can be done to make the game more balanced, because true balance is totally unattainable.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    <!--QuoteBegin--HAMBONE+Aug 26 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Aug 26 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you are incorrect. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This man is a genius.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    edited August 2003
    Now this may have been covered before in this thread, but I think it derserves to be said, and it can't be over emphasized. I believe (and I am sure that a majority of people will agree with me) that the Devs inteneded NS to be balanced so that player skills (save true exploits), be it accuracy, strategy, or team work decide the victor, and that either race requires a team with superior skill (with a small margin of chance) to defeat the other team. Now it is admittedly immpossible to create a perfect balance between two extremely different teams, but with any hope NS can be balanced to make a team with superior skill win about 99% of the time. I believe (and this is much more controversial) that 2.0 doesn't require as much skill out of aliens as it does marines. I have managed to play 2.01b substantially now, and although it does give the commander many advantages, reliance on Shot Guns and HMGs has made me feel that those guns take away a little of the individual shooting skill of most members of the marine team.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->    +  (Lone Marine) = d3th <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is me:


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> = +2 res, +1 res, +3 res, +1 res, +3 res

    Then, <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> farm at my locations with <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> trees.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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