Nobuild Zone, Strange Problem.
dignome
Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
I have a func_nobuild 1 block thick next to a solid floor. Ex: -_____---- - == solid floor | _ == func_nobuild
It is perfectly level with the non nobuild floor.
Problem:
When players move from the solid floor to the func_nobuild floor it will slow them down, then make them move in a jittery fashion. I also tried using a func_illusionary with the nobuild texture on it to try and get around this....the commander could still place stuff there.
Any help appreciated.
(Only need to do my readyroom and have this fixed ;p)
It is perfectly level with the non nobuild floor.
Problem:
When players move from the solid floor to the func_nobuild floor it will slow them down, then make them move in a jittery fashion. I also tried using a func_illusionary with the nobuild texture on it to try and get around this....the commander could still place stuff there.
Any help appreciated.
(Only need to do my readyroom and have this fixed ;p)
Comments
only way u could fix it, might be to place a funk_wall above the be build, that way, the commander, might not able to build on it
also, funk_watter, u can not build on as well, so may be place a funk_seethrough, render mode 0 for both, an a water brusher under it
amckern
thank you very much.
(we're working on a map that'll have some pretty significant nobuild areas, so bugs'd be good to avoid beforehand)
Best nobuild way is a func_button that does not move, even gorges cant build on that.
Nope, that was one of last night's random tests to see if I could reproduce dignome's problem. Tried pretty much every possible setup for the func_nobuild, and when it was under the floor it was completely ignored. You cannot build on or through a func_nobuild brush, but you can build on anything above it.