Dropship prototype
Hand_Me_The_Gun_And_Ask_Me_Again
Join Date: 2002-02-07 Member: 178Members
<div class="IPBDescription">This time, it's ns related!</div>Here's a prototype dropship - I've been working on the proportions and its general design before I get to Gimping textures for the exterior. There's a load of existing NS textures that should be great for the interior, so I'm fine there.
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship1.png" border="0">
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship2.jpg" border="0">
It's effectively a sketch for the real thing - brushes, textures etc are all temporary. It's not even hollow. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Anyway, I've got a few questions - first of all, what sort of style should its textures be? I really don't like how it is at the moment - it's somewhat derivative of every other dropship that's appeared in a computer game or science fiction film. I was thinking about something more, um, Homeworld-like - panels, details and various symbols and so on, but this time made to look more drab and slightly weathered. Any ideas?
Also, I'm wondering about the porportions. It looks about right for an atmospheric vehicle that can also go into space (fairly streamlined, but big engines), but should it be a bit longer? Anything else?
I'm going to have two of these dropships in my map - one will be relatively undamaged, and will have the commander console thingy in the nose, while the other is fairly heavily damaged. They should be more than large enough to hold eight marines apiece - is that enough?
And before anyone asks, the scientists are there so I could check the proportions. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship1.png" border="0">
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship2.jpg" border="0">
It's effectively a sketch for the real thing - brushes, textures etc are all temporary. It's not even hollow. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Anyway, I've got a few questions - first of all, what sort of style should its textures be? I really don't like how it is at the moment - it's somewhat derivative of every other dropship that's appeared in a computer game or science fiction film. I was thinking about something more, um, Homeworld-like - panels, details and various symbols and so on, but this time made to look more drab and slightly weathered. Any ideas?
Also, I'm wondering about the porportions. It looks about right for an atmospheric vehicle that can also go into space (fairly streamlined, but big engines), but should it be a bit longer? Anything else?
I'm going to have two of these dropships in my map - one will be relatively undamaged, and will have the commander console thingy in the nose, while the other is fairly heavily damaged. They should be more than large enough to hold eight marines apiece - is that enough?
And before anyone asks, the scientists are there so I could check the proportions. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
Great work!
I love the design, proportions look right, remember its a drop ship, it isnt supposed to be flown with much manouverability, just get in and get out sorta thing.
One thing tho, when ever ive created dropships and he like i always try to have the cockpit view overhanging (or at least have a window facing downwards aswell as forwards) this seems more practical, and them rear supports dont seem to be attatched to anything solid, well the base of the wing, but maybe you can strengthen them up if you have polys to spare.
Texture wise it looks good as is acctually <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> but maybe some burn marks on the belly/nose and just detail it with panals and air intakes and other such gizmos.
But it does look pretty awsome!
I think marines will arrive by T.A.R.D.I.S in future maps. It takes up very little room yet can easily house 16 marines and all their gear in comfort.
Actually no I don't that's a silly idea.
* goes back to brainstorming *
But that dropship does lookk good! I agree with Flayra a little sleeker nose would make it look better.
<!--EDIT|Comprox|Feb. 11 2002,15:19-->
Damn can't get that tardis idea out of my head...
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship3.jpg" border="0">
I'm beginning to think I'll use a variation on the way it's textured at the moment - I'm going to enhance the 'polygonal' nature of parts of it - such as the section just before the tail fin. The 'smoothing' effect in HLRAD removes that completely - and I don't want to disable the smoothing because of other parts of the map...
I've tried to make it look like a so-called 'lifting body' - the Space Shuttle is a fairly good example of one. Stubby, not particularly streamlined - but can act as a glider at high speeds. I'll make it a bit more streamlined, though - it <b>is</b> possibly a bit on the stumpy side at the moment.
The visibility from the cockpit is actually pretty good, incidentally - I've just checked it with the camera in Worldcraft. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I was wondering about a down-facing window, but it would be obscured by all the controls, and wouldn't be such a good idea on re-entry...
Thanks for all the comments - constructive criticism is very useful.
Incidentally, what sort of logos should I have on it? It's from the UCC Rosencreutz, but are there pre-drawn, 'standard' TSA logos and so on?
Time to get Worldcrafting...
Keep on working it. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
the ship looks FABOULOUS btw.
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship4.jpg" border="0">
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship5.jpg" border="0">
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship6.jpg" border="0">
A view inside the dropship - is there really enough space for eight players? There's enough room for people to get past if someone stands in the doorway, so there's no chance of some fool holding up the marines just to be annoying.
The textures are very early - they need stacks more detail. It's three 256x256 textures for the sides (with different text on either side), and probably another couple of textures for the wings, the rest of the cockpit and the top and bottom.
I'm going to use a masked texture on the cockpit, reducing r_speeds, and also there'll be a lot less visible glass when it's done.
I'm having second thoughts about having the command console in the cockpit of one of the dropships. I <b>will</b> have a suitable place nearby, so that's alright.
Thanks again for all the comments... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
While I remember - are there any pictures of existing Natural Selection spacecraft? It would be nice to get this one stylistically similar, so it doesn't look too out of place.
Oh, and the r_speeds are fairly high on one picture - that's because there's another dropship in the distance.
<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I say that placing the command outside of the ship is a better idea too.
1) make the chip dirty; it just "fell" through the atmosphere, there's gotta be scorch marks ALL over the bottom from entry into the atmosphere
2) I realize that you're making it as functional and low r_speeds as possible, but the inside looks like, well... a hollow rectangle, despite the luggage compartments and the inset control panels, perhaps have some lighting on the ceiling that's haning down slightly... (and I just spilled me soda... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
3) 11k+ epolys?!?!?!?!?!?!?!??!!?!?!?!?!?!?!?!?!?!?!?! that MUST be the highdefinition model pack that's creating those, right?
4) it Does look a little shamu like (err.. whale like) but I'm sure that with the application of textures it'll look more rugged
good work, I loved the shots you had from your SP map!
And the scorch marks... what if it's a airless planet? I'd say 'no scorch marks, or ones that can pass for both old or new'.
Hand me the gun: I think the dropship looks a lot like a fish. I don't know if this is a good thing or not. Maybe its just that they sky looks like water and the texturing is bland. But it definitely does look nice.
If you own a copy of opposing force for half life, check out the intro sequence in the helicopter, you could could copy/model the inside of the dropship after the helicopter, because it's a good representation of military transportation.
As far as the body, I don't mean to be insulting, but it's like the front end of a Boeing 747 with the back 2/3's of the fuselage cut off and some wings attached. That was just my first impression.
If you look at most renowned sci-fi type games you will see much more original designs with unique architecture.
Mechwarrior series uses a rounded design with gun ports around the outside radius.
<a href="http://www.cdmag.com/Home/home.html?article=/articles/031/056/shot7.html" target="_blank">http://www.cdmag.com/Home....t7.html</a>
Aliens has a really cool dropship, modeled after the U.S. militaries Osprey just a bit.
<a href="http://www.planetavp.com/alienshive/amr/multi/pics/alien2/dropship.jpg" target="_blank">http://www.planetavp.com/alienshive/amr/multi/pics/alien2/dropship.jpg</a>
The starship trooper's dropship is original too, with a "drop the bucket: type design.
<a href="http://www.starshipmodeler.com/Other/dslater.jpg" target="_blank">http://www.starshipmodeler.com/Other/dslater.jpg</a>
The halo dropship looks really cool, a bit borrowed from other games/movies, but cool.
<a href="http://gamespot.com/gamespot/filters/products/screens/0,11105,472132-94,00.html" target="_blank">http://gamespot.com/gamespo....00.html</a>
I'm not saying your dropship is bad or good, just that in my opinion, all sci-fi games/movies in mind, is that it's a bit lack luster. I believe that it's impossible to improve without criticism and I've tried to be as constructive as possible while giving my viewpoint. So, please don't take this as a negative comment rather possible avenue for improvement <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
you were asking about theming it to previous NS ships...
i havent seen any, if they exist cory and co. are probably hoarding them.
but!
there are already three TSA structures you could try to draw inspiration from; the two turrets, and the resource tower.
i am personally very fond of their green, techy worn-in theme and i think it would look excellent if their structure and texturing style were extrapolated to a full-sized drophsip.
I'm pretty hopeless at drawing textures from scratch, but I realised there was a useful one to use as a lightweight seat with straps...
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship7.jpg" border="0">
(Those scientists getting in the way? Let's try this...)
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship8.jpg" border="0">
I'm trying not to raise the polygon count too much - I'm going to have two of these ships, after all - but it's looking a bit better. There's still no passage to the cockpit - I'm wondering about sealing it off completely, so I can have a sound-effects-only landing at the start of the map. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I <b>hadn't</b> been intending that this become some 'standard' dropship prefab - I would have thought an organisation as resourceful as the TSA would use whatever hardware they could. If there <b>was</b> a standard one, I would expect it to look more like the starship troopers one (thanks for the pictures - they're really useful), except with textures more like those bits of existing TSA hardware. Since I can't draw, I suggest someone else have a go...
Thanks again for all the ideas, criticism and so on - without it, I probably would have 'finished' it a while ago. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I'd love to see one of these plummit through an atmosphere with a huge grin on it's face like one of those dive bombers.
Thats one kick ### dropship though
-thax for your time