The marine zerg!

Kid_CKid_C Join Date: 2002-04-27 Member: 524Members
<div class="IPBDescription">Just keep chargin dammit!</div>edit - bah mispelled the title and cat fix it. grrr

Here is a Marine strategy that does not eat up resources as fast.

Build about 3 spawn portals at base. (with the numerous turrets which is a given)

Research in directin where you get teleport pads.

When you send squads out on foot to take a new area (enemy hive, resource cluster, etc), then let them ammo up and have special weapons.

When they go in mass to the location you are taking, build a teleport pad there and the needed defensive turrets.

When you can, repeat proccess till you own the map and win the game.

ah, but what if you are attacked/seiged?

The Marines fight like bloodthirsty mad men unafraid of death, in fact death is far better than healing them.

Once they respawn (which will be fast), they immediately teleport to where the action is. They do not ammo up, they do not wait for special weapons, they do not collect 200 when they pass go. They just get their butts there fast and unload their light machine gun into the enemys heart.

Sure, as commander drop ammo all over the location where the battlefield is happening, drop some health to, if you care for your troops.

But do not build an ammo dispenser at base. The marines will want to load up on all the ammo they can before heading into battle, which is stupid as with they will likely be dead before they empty the first clip.

Marines spawn with a full clip, and should run to teleport back to the fight as quick as possible.

The advantage here is that your troops can get to the action faster than the aliens, so you will win in the end.

And the beauty of this strategy? Each major battle will only cost you the RPS of what ammo paks you drop. THe ALiens will spend a lot more evolving into creatures you zerg to death.

Oh one final blessing of this tactic. THe commanders attention is not a must. As long as marines know their orders to do this, and the commander has splattered the field with ammo paks, then the commander can focus on other things while the battle rages on, like researching, upgrading, or sending a small quiet team to the other hive....

ps - sorry for poor spelling and calling buildings with slang terms, still not sure of all the new names.



<!--EDIT|Kid C|Oct. 29 2002,22:24-->

Comments

  • BTS_SquirrelBTS_Squirrel Join Date: 2002-09-27 Member: 1351Members
    sounds like a good idea if your not the one being ripped to shreds... something like i would do were i the commander.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    kinda useless until you TEST if it works which we can't do till tomorrow.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    A game like that will seem a little boring to me.

    Also, does "zerg" come from Star Craft from the obvious race? I mean, since they always attack in swarms. Just wondering, since I've seen it here and there where they say "They're zerging".
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->kinda useless until you TEST if it works which we can't do till tomorrow.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Erm... Kid C is playtester and a pretty fine commander. He <i>has</i> tested this, believe me.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited August 2003
    :D

    like... FIRST thread on this forum
    and relevant today!
  • XellosXellos Join Date: 2002-11-19 Member: 9322Members
    Noo - it's useless today... Mainly because of ResForKill, but not only.
  • rich14701rich14701 Join Date: 2003-08-15 Member: 19763Members
    Maybe I sopose there would be a time and a place for this strat but i believe most of the time the rushing rines would meet a ot wall with a gorge or 2 in the back healing them. of course the skill of the players doing this is a great factor also.
  • Wookie_nookie_is_the_best_nookieWookie_nookie_is_the_best_nookie Join Date: 2003-08-18 Member: 19932Members
    In my experience, this strat works good for hive rushing, but for defending an outpost, turrets do a pretty decent job. only ten res apiece, and you can put down a ton. For every bit of ammo you need to drop, and the res the aliens gain by killing marines armed almost as well as the russians in WWII, the extra cost at first is worth it. with a little siege and one or two marines as backup/welders, a good turret farm can completely shut down the aliens there.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    lol.... october 30th 2002....lol

    ~Jason
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    my tech tree might be blurry, but dont' you need an armory for an obs and PGs?
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <b>NO!</b>

    What have you done? By reviving an old thread you almost made me criticize a playtester for a relevant 1.04 strategy!

    This is obsolete in 2.0 mainly due to the cost of these kinds of operations (moving out and capturing areas). It can go horribly wrong as well, and the "zerg" style won't save the marines then. Free food for the Kharaa equates to quick Onos and Fade. Then it is game over.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    On pubs, if you do not build an armory at spawn, you WILL get called a n00b and get ejected. This WILL happen every time.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Ah, the ol' phase rush. 2-3 IPs, fast tech to PGs, drop one outside SatCom. It was really effective when PG's had something like 6000 life and marines could easily outspawn aliens.

    But, phase rushes don't work anymore. So why'd you bump a now obsolete thread?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Phase rushes DO still work. Sometimes. When the sun's at the right angle, and the planets are aligned properly.
  • gariiggariig Join Date: 2003-08-18 Member: 19911Members
    Funny thing..this is actually a descent strategy..if you get lucky. A comm did this to me in another game, we rushed for the double res on..err the map where the hive is in the Sewer. Then he was like build all this..drop some medi and ammo..now go to their expansion hive in the top part. We all rushed there smacked them down quickly and TF/Turret it up and took down the hive while one person went to Sewer hive and TF/Turret that one up. We had res flowing like water so we proceeded to their hive and started to siege it. Unfortunately, the comm left and a friend of mine jumped in and people started to get all needy.."I want HAs. Drop HMG at base" etc. So the game last a little longer as the skulks tried to push on our sieges but we blasted that hive. It was an awesome game, no onos..one fade and one lerk who got stomped on.

    Also, the comm never built an armory so that meant people weren't sitting there for 30 secs to fill up so they can unload just the 1 clip and die. Made the marines a lot more mobile. It probably cost more to just give us ammo but it made us move our tales more. Awesome game.

    Gariig
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, the comm never built an armory so that meant people weren't sitting there for 30 secs to fill up so they can unload just the 1 clip and die. Made the marines a lot more mobile. It probably cost more to just give us ammo but it made us move our tales more. Awesome game.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is a bit too extreme... Backfires very easily since the rfk goes through the roof. I prefer to give out a few shotties, and have the ever-respawning marines keep picking them back up and blowing up skulks with them.
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    <!--QuoteBegin--Windelkron+Aug 20 2003, 05:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Aug 20 2003, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    like... FIRST thread on this forum
    and relevant today! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    omg, its windel spam. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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