The marine zerg!
Kid_C
Join Date: 2002-04-27 Member: 524Members
<div class="IPBDescription">Just keep chargin dammit!</div>edit - bah mispelled the title and cat fix it. grrr
Here is a Marine strategy that does not eat up resources as fast.
Build about 3 spawn portals at base. (with the numerous turrets which is a given)
Research in directin where you get teleport pads.
When you send squads out on foot to take a new area (enemy hive, resource cluster, etc), then let them ammo up and have special weapons.
When they go in mass to the location you are taking, build a teleport pad there and the needed defensive turrets.
When you can, repeat proccess till you own the map and win the game.
ah, but what if you are attacked/seiged?
The Marines fight like bloodthirsty mad men unafraid of death, in fact death is far better than healing them.
Once they respawn (which will be fast), they immediately teleport to where the action is. They do not ammo up, they do not wait for special weapons, they do not collect 200 when they pass go. They just get their butts there fast and unload their light machine gun into the enemys heart.
Sure, as commander drop ammo all over the location where the battlefield is happening, drop some health to, if you care for your troops.
But do not build an ammo dispenser at base. The marines will want to load up on all the ammo they can before heading into battle, which is stupid as with they will likely be dead before they empty the first clip.
Marines spawn with a full clip, and should run to teleport back to the fight as quick as possible.
The advantage here is that your troops can get to the action faster than the aliens, so you will win in the end.
And the beauty of this strategy? Each major battle will only cost you the RPS of what ammo paks you drop. THe ALiens will spend a lot more evolving into creatures you zerg to death.
Oh one final blessing of this tactic. THe commanders attention is not a must. As long as marines know their orders to do this, and the commander has splattered the field with ammo paks, then the commander can focus on other things while the battle rages on, like researching, upgrading, or sending a small quiet team to the other hive....
ps - sorry for poor spelling and calling buildings with slang terms, still not sure of all the new names.
<!--EDIT|Kid C|Oct. 29 2002,22:24-->
Here is a Marine strategy that does not eat up resources as fast.
Build about 3 spawn portals at base. (with the numerous turrets which is a given)
Research in directin where you get teleport pads.
When you send squads out on foot to take a new area (enemy hive, resource cluster, etc), then let them ammo up and have special weapons.
When they go in mass to the location you are taking, build a teleport pad there and the needed defensive turrets.
When you can, repeat proccess till you own the map and win the game.
ah, but what if you are attacked/seiged?
The Marines fight like bloodthirsty mad men unafraid of death, in fact death is far better than healing them.
Once they respawn (which will be fast), they immediately teleport to where the action is. They do not ammo up, they do not wait for special weapons, they do not collect 200 when they pass go. They just get their butts there fast and unload their light machine gun into the enemys heart.
Sure, as commander drop ammo all over the location where the battlefield is happening, drop some health to, if you care for your troops.
But do not build an ammo dispenser at base. The marines will want to load up on all the ammo they can before heading into battle, which is stupid as with they will likely be dead before they empty the first clip.
Marines spawn with a full clip, and should run to teleport back to the fight as quick as possible.
The advantage here is that your troops can get to the action faster than the aliens, so you will win in the end.
And the beauty of this strategy? Each major battle will only cost you the RPS of what ammo paks you drop. THe ALiens will spend a lot more evolving into creatures you zerg to death.
Oh one final blessing of this tactic. THe commanders attention is not a must. As long as marines know their orders to do this, and the commander has splattered the field with ammo paks, then the commander can focus on other things while the battle rages on, like researching, upgrading, or sending a small quiet team to the other hive....
ps - sorry for poor spelling and calling buildings with slang terms, still not sure of all the new names.
<!--EDIT|Kid C|Oct. 29 2002,22:24-->
Comments
Also, does "zerg" come from Star Craft from the obvious race? I mean, since they always attack in swarms. Just wondering, since I've seen it here and there where they say "They're zerging".
Erm... Kid C is playtester and a pretty fine commander. He <i>has</i> tested this, believe me.
like... FIRST thread on this forum
and relevant today!
~Jason
What have you done? By reviving an old thread you almost made me criticize a playtester for a relevant 1.04 strategy!
This is obsolete in 2.0 mainly due to the cost of these kinds of operations (moving out and capturing areas). It can go horribly wrong as well, and the "zerg" style won't save the marines then. Free food for the Kharaa equates to quick Onos and Fade. Then it is game over.
But, phase rushes don't work anymore. So why'd you bump a now obsolete thread?
Also, the comm never built an armory so that meant people weren't sitting there for 30 secs to fill up so they can unload just the 1 clip and die. Made the marines a lot more mobile. It probably cost more to just give us ammo but it made us move our tales more. Awesome game.
Gariig
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This is a bit too extreme... Backfires very easily since the rfk goes through the roof. I prefer to give out a few shotties, and have the ever-respawning marines keep picking them back up and blowing up skulks with them.
like... FIRST thread on this forum
and relevant today! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
omg, its windel spam. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->