Per-player Throughput Requirements

ZyfuloXZyfuloX Members Join Date: 2003-08-14 Member: 19711Posts: 32
Is there any way to estimate the necessary bandwidth needed per player on a dedicated server? For example, say I want to setup an 8-player server. If there was an estimated value needed for each player, say 50kbps, I could then say that perhaps I'd need around 400kbps to maintain 8 players with reasonable lag/ping times.

Does that make any sense at all? Basically, I want to throttle the bandwidth on my NIC in my server, and need to know what a reasonable rate might be...

Thanks for any help!
Server: Compaq ProLiant ML330 (PIII 1.2GHz, 1.2Gb RAM, Ultra3 SCSI RAID5)
OS: Microsoft Windows 2003 Server
HLDS: 4.1.1.1d
NS: 2.0
Mods: Adminmod 2.50.56a, UnstuckPro 1.00

Comments

  • ZyfuloXZyfuloX Members Join Date: 2003-08-14 Member: 19711Posts: 32
    In case anyone's curious, on my 14-player server running on a 1.2ghz PIII with 1.2gigRAM on a T3 line, the average output hovers around 50-60kbps...
    Server: Compaq ProLiant ML330 (PIII 1.2GHz, 1.2Gb RAM, Ultra3 SCSI RAID5)
    OS: Microsoft Windows 2003 Server
    HLDS: 4.1.1.1d
    NS: 2.0
    Mods: Adminmod 2.50.56a, UnstuckPro 1.00
  • Ken-Bean-NetKen-Bean-Net Members Join Date: 2003-08-05 Member: 18973Posts: 43
    A easy way to put this,

    8 Clients - 16kbps per client
    12 Clients - 20kbps Per Client
    14 Clients - 24kbps Per Client
    20 Clients - 28kbps Per Client

    Note these are kbps not KBs smile.gif

    And per client, The more people, the more bandwidth per client.
  • ZyfuloXZyfuloX Members Join Date: 2003-08-14 Member: 19711Posts: 32
    One thing's for sure, NS plays *much* nicer with the network than Counter-Strike ever did biggrin.gif
    Server: Compaq ProLiant ML330 (PIII 1.2GHz, 1.2Gb RAM, Ultra3 SCSI RAID5)
    OS: Microsoft Windows 2003 Server
    HLDS: 4.1.1.1d
    NS: 2.0
    Mods: Adminmod 2.50.56a, UnstuckPro 1.00
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