<div class="IPBDescription">????</div> just had a tournament match, and well, i didnt know you could do it, but the other team built OC's on our IP's and when we spawned, we got stuck and couldnt move.. wouldnt that be classed as a exploit?? or not?
IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--ANeM+Aug 20 2003, 05:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Aug 20 2003, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is not an exploit. If your team is dumb enough to let a gorge close enough to build an OC on your ip, you deserve it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 3 ppl at spawn, mines down, skulk runs in and dies to mine, so do the 2-3 marines, gorge builds while other 2 were res hunting..
<!--QuoteBegin--psikal+Aug 20 2003, 06:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (psikal @ Aug 20 2003, 06:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ANeM+Aug 20 2003, 05:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Aug 20 2003, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is not an exploit. If your team is dumb enough to let a gorge close enough to build an OC on your ip, you deserve it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 3 ppl at spawn, mines down, skulk runs in and dies to mine, so do the 2-3 marines, gorge builds while other 2 were res hunting.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Just avoid using mines, or place them in secure places for the marines (but lethal for aliens), or tell ur marines not to be dumb enough to stay close to them if it isn't completely necessary. However, i've played a lot of times as marine in 2.0, and i've rarely seen marines using mines....
Just think of it as the alien version of spawn camping. Since marines can camp alien spawn so easily, I don't see why aliens shouldn't be able to put down some ocs by (or on) the marine ip(s) Both are a cheap tactic, but nothing can be done about it. Aliens can stack structures, marines can't. Aliens Bhop, marines can't. If Flayra didn't want aliens to have these things, he would have done something about it. He obviously knows how to.
<!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it" <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing.
<!--QuoteBegin--slayer111+Aug 20 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 20 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it" <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...and i'm sure that there must be a lot more of counter-tactics like the one i said. IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic....
<!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 06:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 06:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--slayer111+Aug 20 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 20 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it" <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> dumb? right.. thanks for your opinion but i will ignore it.
<!--QuoteBegin--psikal+Aug 20 2003, 06:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (psikal @ Aug 20 2003, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 06:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 06:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--slayer111+Aug 20 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 20 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it" <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> dumb? right.. thanks for your opinion but i will ignore it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Think what you want. The fact of showing you your mistakes or not won't make you more dumb that you already are. If you can't learn from your own mistakes....well, it's your problem <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
As example. From UKNSL League <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considered cheats Blocking a phase gate or infantry portal as a life form or with a structure. Blocking Lifts with structurs or life forms<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--Ironwolf+Aug 20 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ironwolf @ Aug 20 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As example. From UKNSL League <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considered cheats Blocking a phase gate or infantry portal as a life form or with a structure. Blocking Lifts with structurs or life forms<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> interesting, cheers
UKNSL might think that, but the official word on the forums (as far as I know anyway) is that blocking lifts/IP's/Phases with structures is a VALID TACTIC for the alien team. Think of it as infestation, it's what the aliens do. It is no different from laying mines all over the hive spawn points to instakill the aliens. Lame, yes, valid, yes.
Also think about what you'd do in the situation: A lift is coming down, you know it has a nasty creature on it ready to pounce and eat your innards in an uncouth fashion, what are you going to do, wait for it or block the lift with any available object (or hiding and hope they never see you)?
Blocking lifts is intuitive. Blocking pgs and ips is not.
<!--QuoteBegin--Ironwolf+Aug 20 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ironwolf @ Aug 20 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As example. From UKNSL League <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considered cheats Blocking a phase gate or infantry portal as a life form or with a structure. Blocking Lifts with structurs or life forms<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Don't agree. If this tactic could be done, people must be free of using it or not. And if it's REALLY a exploit, just tell it to Flayra to fix it for the next version.
<!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--slayer111+Aug 20 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 20 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> But there's a little difference between nearly impossible and ACTUALLY impossible.
The problem with the situation with the marines is that it literally prevents the marines from coming back after dying, something the hive lock doesn't do. You die, you get stuck on spawn. One lucky Gorge, probably with SoF and a cleverly placed sensory, could sneak in and drop the OC(s) in a matter of seconds. If the Gorge has brought any kind of backup with him, or if he can divert the turrets away from firing at the OCs long enough for them to cloak (one of my favourite tactics for building inside a turret-protected area,) that's pretty much gg marines.
The chances that the marines will be able to co-ordinate themselves to get back to base in groups (because individuals would have no chance, and that's what many groups would end up doing) and counter what will likely be a huge number of the opposite team (if they have the sense to protect what can be an easy win,) with no-one being able to respawn properly if they die, then everything else becomes academic. Who would build the new IP? What does it matter if someone destroys the Gorge, as long as the OCs are protected long enough for all the marines to get stuck in a spawnkill cycle? Even if the marines stay alive, they have to act reasonable soon before the OCs are able to destroy each others IPs anyway.
Even if this only works for a short amount of time before the marines manage to destroy the OCs to take back the IPs, that still a pretty major and res-friendly diversion from whatever they were supposed to be doing... thanks to one Gorge, one sensory and a couple OCs.
Having said all that, yes, the marine team WOULD have to be stupid to fall for this. A sensory would be useless if the marine's have an obs. If there are any turrets, the team would destroy the gorge before he could attempt this. It's really more of an endgame thing, when the base is under attack. But, especially on the pubs, it's a way to exploit a mistake a commander makes in a way that *really* punishes it. Whether that's bad or not is up for debate.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
edited August 2003
<!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 04:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 04:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--slayer111+Aug 20 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 20 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it" <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...and i'm sure that there must be a lot more of counter-tactics like the one i said. IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <span style='color:white'>Be nice.</span>
I would consider this an exploit, but imo it's nowhere near as bad as what any alien can do to phasegates. By simply standing on top of an operational phasegate, any alien can disable it completely. It's just so frustrating when you've got 5 heavy armor guys trying to 'use' a phase and have nothing happen. Even worse, the people who do this as alien are always proud of what they've done and usually attempt to make destined-to-fail arguments about why theres nothing wrong with it.
How much difference does it make if there are OCs in the marine base or on the ips? The damage is still going to be critical. How can disoriented, freshly spawned marines going to deal with OCs AND the players that placed them? Its going to hurt.
What would have happened if a skulk or two that rushed into the base after your marines were killed by a mine? It's not like they couldn't damage things.
It would have ended the same, regardless of how it went. It might have taken a tiny bit longer, but the damage dealt by that kind of mistake in a clan setting is usually terminal.
You can still shoot the OCs/whatever. It's not as if you have no chance. Just kill it and you're free to run around. Of course, it's obvious that marines were pwnz0r3d by the aliens in this case, but oh well.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The new collision code that we're testing out should prevent this.
Anyway, please don't post exploits on the forums, PM them to the forum operators or the developers.
From <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=43406&hl=collision' target='_blank'>this</a> thread.
EDIT : As for Ocs....well your stuck with a knife and pistol as well correct??Shoot/knife at will and it should wear donw....unless that one gorge had taken out all your defenses,in which case becomes the end of the line for the marines,one way or another.
Comments
3 ppl at spawn, mines down, skulk runs in and dies to mine, so do the 2-3 marines, gorge builds while other 2 were res hunting..
3 ppl at spawn, mines down, skulk runs in and dies to mine, so do the 2-3 marines, gorge builds while other 2 were res hunting.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Just avoid using mines, or place them in secure places for the marines (but lethal for aliens), or tell ur marines not to be dumb enough to stay close to them if it isn't completely necessary. However, i've played a lot of times as marine in 2.0, and i've rarely seen marines using mines....
Since marines can camp alien spawn so easily, I don't see why aliens shouldn't be able to put down some ocs by (or on) the marine ip(s)
Both are a cheap tactic, but nothing can be done about it.
Aliens can stack structures, marines can't.
Aliens Bhop, marines can't.
If Flayra didn't want aliens to have these things, he would have done something about it. He obviously knows how to.
It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing.
It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...and i'm sure that there must be a lot more of counter-tactics like the one i said. IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic....
It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
dumb? right.. thanks for your opinion but i will ignore it.
It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
dumb? right.. thanks for your opinion but i will ignore it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Think what you want. The fact of showing you your mistakes or not won't make you more dumb that you already are. If you can't learn from your own mistakes....well, it's your problem <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The clan will learn from it and so become a better clan. Calling them dumb is out of order however.
From UKNSL League
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Considered cheats
Blocking a phase gate or infantry portal as a life form or with a structure. Blocking Lifts with structurs or life forms<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
From UKNSL League
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Considered cheats
Blocking a phase gate or infantry portal as a life form or with a structure. Blocking Lifts with structurs or life forms<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
interesting, cheers
Blocking lifts is intuitive. Blocking pgs and ips is not.
Roo
From UKNSL League
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Considered cheats
Blocking a phase gate or infantry portal as a life form or with a structure. Blocking Lifts with structurs or life forms<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't agree. If this tactic could be done, people must be free of using it or not. And if it's REALLY a exploit, just tell it to Flayra to fix it for the next version.
It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But there's a little difference between nearly impossible and ACTUALLY impossible.
The problem with the situation with the marines is that it literally prevents the marines from coming back after dying, something the hive lock doesn't do. You die, you get stuck on spawn. One lucky Gorge, probably with SoF and a cleverly placed sensory, could sneak in and drop the OC(s) in a matter of seconds. If the Gorge has brought any kind of backup with him, or if he can divert the turrets away from firing at the OCs long enough for them to cloak (one of my favourite tactics for building inside a turret-protected area,) that's pretty much gg marines.
The chances that the marines will be able to co-ordinate themselves to get back to base in groups (because individuals would have no chance, and that's what many groups would end up doing) and counter what will likely be a huge number of the opposite team (if they have the sense to protect what can be an easy win,) with no-one being able to respawn properly if they die, then everything else becomes academic. Who would build the new IP? What does it matter if someone destroys the Gorge, as long as the OCs are protected long enough for all the marines to get stuck in a spawnkill cycle? Even if the marines stay alive, they have to act reasonable soon before the OCs are able to destroy each others IPs anyway.
Even if this only works for a short amount of time before the marines manage to destroy the OCs to take back the IPs, that still a pretty major and res-friendly diversion from whatever they were supposed to be doing... thanks to one Gorge, one sensory and a couple OCs.
Having said all that, yes, the marine team WOULD have to be stupid to fall for this. A sensory would be useless if the marine's have an obs. If there are any turrets, the team would destroy the gorge before he could attempt this. It's really more of an endgame thing, when the base is under attack. But, especially on the pubs, it's a way to exploit a mistake a commander makes in a way that *really* punishes it. Whether that's bad or not is up for debate.
It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.
The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)
My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time (although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))
And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...and i'm sure that there must be a lot more of counter-tactics like the one i said. IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<span style='color:white'>Be nice.</span>
Try attacking as a team.
It'll go down.
FAST.
<span style='color:white'>Be nicer.</span>
It's very cheap indeed
bind "A KEY" "say /stuck"
now u should know that where i put a key is where u pick a key SHIFT works for me so big and ready any time u need it
** **/sorry if you wasted time reading it/** **
** **/sorry if you wasted time reading it/** **
What would have happened if a skulk or two that rushed into the base after your marines were killed by a mine? It's not like they couldn't damage things.
It would have ended the same, regardless of how it went. It might have taken a tiny bit longer, but the damage dealt by that kind of mistake in a clan setting is usually terminal.
Anyway, please don't post exploits on the forums, PM them to the forum operators or the developers.
Max
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
From <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=43406&hl=collision' target='_blank'>this</a> thread.
EDIT : As for Ocs....well your stuck with a knife and pistol as well correct??Shoot/knife at will and it should wear donw....unless that one gorge had taken out all your defenses,in which case becomes the end of the line for the marines,one way or another.