An Exploit? Building On Ip's

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Comments

  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--RaVe+Aug 20 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 20 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Max+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The new collision code that we're testing out should prevent this.

    Anyway, please don't post exploits on the forums, PM them to the forum operators or the developers.

    Max

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    From <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=43406&hl=collision' target='_blank'>this</a> thread.

    EDIT : As for Ocs....well your stuck with a knife and pistol as well correct??Shoot/knife at will and it should wear donw....unless that one gorge had taken out all your defenses,in which case becomes the end of the line for the marines,one way or another. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Binding a key to /stuck does not solve the blocked PG problem. Thankfully a dev (Max) has stated that building on IP's is an <span style='color:red'>exploit</span> so presumably blocking PG's is also an <span style='color:red'>exploit</span> and not just a lame tactic.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Actually if he also did that to the PG then they would be inaccessible,as it would block all entities....unless they implement some kind of team checker :\

    For now they are both just VERY lame tactics,including the P one,it winds up in both categories anyway.PG blocking not sure....but to find out you would have to ask the coders themselves,and they are already having enough time working on the mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I'm pretty sure they would deserve some sort of rest after 2.1 since they have worked hard on 2.0 for a long time,and I'm sure they will all have 'run out of batteries' after the 2.1 release
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Well here's my take, and it does overlap on other people's posts.

    Number one - I, personally, in my own mind, do not see it as an exploit. Mostly because you need to be good to pull it off, and secondly its countered by shooting the chamber. To me, its a watered down version of perma-webbing the IP. At least this way I get to shoot back.

    Now, next point - if its used to drag out a game (alongside spam of LOLOL N00B RINES) then I view it as very bad sportsmanship, and I tend to F4 as I put it alongside Devour IP Camping.

    Third point - Just because the UK league see it as cheap, does not mean every admin in the world does.

    Fourth point - Running off and complaining and looking for "proof" that you got cheated out of a win purely because you overlooked the possibility of a gorge hitting your base, is EXTREMELY bad sportsmanship. You got beaten because you did not protect yourself against this possibility. You should accept this and be a little more wiser in future. NOT look for some bit of text saying that you got cheated. If you were on the UK league match, then all very well. However, you're not. So you can't complain.

    Bottom line - if they can build chambers on your IP, they can spam web you and you will have NO chance of escaping. UK league servers view it as an exploit, but at the same time (AFAIK) they also do NOT use an unstuck mod. So its far more serious than on most servers. Losing over something so trivial really sounds to me like sour grapes.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Ok, looking through all these posts, it looks like just about everything I wanted to say has already been said, except for these words of wisdom: distress beacon is your friend.
  • DestinyDestiny Join Date: 2002-11-18 Member: 9159Members
    haha using ur own body to block lifts = cheat?
  • psikalpsikal Join Date: 2003-01-26 Member: 12756Members
    <!--QuoteBegin--Necrosis+Aug 20 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 20 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well here's my take, and it does overlap on other people's posts.

    Number one - I, personally, in my own mind, do not see it as an exploit. Mostly because you need to be good to pull it off, and secondly its countered by shooting the chamber. To me, its a watered down version of perma-webbing the IP. At least this way I get to shoot back.

    Now, next point - if its used to drag out a game (alongside spam of LOLOL N00B RINES) then I view it as very bad sportsmanship, and I tend to F4 as I put it alongside Devour IP Camping.

    Third point - Just because the UK league see it as cheap, does not mean every admin in the world does.

    Fourth point - Running off and complaining and looking for "proof" that you got cheated out of a win purely because you overlooked the possibility of a gorge hitting your base, is EXTREMELY bad sportsmanship. You got beaten because you did not protect yourself against this possibility. You should accept this and be a little more wiser in future. NOT look for some bit of text saying that you got cheated. If you were on the UK league match, then all very well. However, you're not. So you can't complain.

    Bottom line - if they can build chambers on your IP, they can spam web you and you will have NO chance of escaping. UK league servers view it as an exploit, but at the same time (AFAIK) they also do NOT use an unstuck mod. So its far more serious than on most servers. Losing over something so trivial really sounds to me like sour grapes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    running off? lol thats a good one. i was asking for ppls opinion on the matter.. so i know what to do for futher tournaments
  • KappaKappa Join Date: 2003-07-07 Member: 17996Members
    edited August 2003
    was this against kor kal?

    edit:
    my bad it was againt GL
  • FanorESFanorES Join Date: 2003-07-29 Member: 18534Members
    edited August 2003
    <!--QuoteBegin--Quaunaut+Aug 20 2003, 10:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 20 2003, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 04:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 04:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--slayer111+Aug 20 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 20 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Aug 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, it's not an exploit, is a tactic, as valid as if marines build TF+turrets just in front of a hive. As Anem said..."If your team is dumb enough to let a gorge (or marine) close enough to build an OC (or TF+turrets) on your ip (or hive), you deserve it"  <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not the same... it'd be more like dropping something ON the hive so that it couldn't even be built.

    The difference is that even a hive is locked down like that, at least it's possible to fight back and destroy the defences, or win the game without that hive. In this example, once they do it, you're completely stuck, no comeback, game over. (Well, short of the under-used tactic of using an Obs to call everyone at once.)

    My 2p is this; if a marine spawns onto an IP while another marine is on, that first marine gets telefragged. Exactly why wouldn't the same happen to an OC? It's still a biological thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    With the amazing accuracy of the turrets, if there's a nice turret farm, and/or the turrets are nicely distributed, there's nearly impossible to attack them, and it's even more impossible if all the alien team is dead and there's only 1 alien attacking the TF at a time <b>(although a coordinated attack probably could take it down...however, it depens of the weapons level and if there are marines near TF or not (the most probable))</b>

    And in the marine side...well, if there are marines alive, and you killed the gorge who made the OC's, you can always create a second IP far away from the OC's, wait until all marines to be respawned and later attack the OC and free the IP...or recycle it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->...and i'm sure that there must be a lot more of counter-tactics like the one i said. IMO, the marine team MUST be SOOOOOOOOOOOO dumb to lose because of this tactic.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nub.

    Try attacking as a team.

    It'll go down.

    FAST.

    nub. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Try reading.

    ALL.

    <span style='color:orange'>*blip* Now now, no need for word filter evasion. I hope all of you people <i>do</i> realize that for every evasion I see, I put it as yet another entry into the filter.</span>
  • eikoeiko Join Date: 2003-05-24 Member: 16669Members
    imo this is a valid tactic.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    but in the devs opinion it is not...
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--Fëanor[ES]+Aug 21 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Aug 21 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try reading.

    ALL.

    ***. <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You're calling people cigarettes now? Grow up. Honestly.

    You too, Quaunaut. You're no better than he is.
  • figjamfigjam Join Date: 2002-11-10 Member: 8144Members
    edited August 2003
    Ok, a few comments about this:
    1) He's talkin bout a war, therefore it'd be on a war server. And as a war server there was no extra plugins etc installed (EG: No /stuck. And don't tell me I'm wrong cause I know the exact server)
    2) The really important question is if dev's think it is an exploit. Currently the only comment I can see on their oppinion is a quote from another thread, but I wouldn't put too much weight on that cause the question wasn't if it was an exploit.
    3) As a tournament, it's sorta not justified to make a decision based on what people can spam about it being n00b to loose to it.

    The demo of this can be found at <a href='http://nsplayer.com/demos/nspi/everlast_vs_gl_winners1.zip' target='_blank'>http://nsplayer.com/demos/nspi/everlast_vs...gl_winners1.zip</a> if you want to have a better idea what your talkin about. Those are hltv demo's btw, so apologies for the skins and names messing around a little at the start but obviously the HLTV support isn't 100% yet (or maybe hltv itself is causing that and not the ns side of things, I dunno. If you know how to stop this though please tell me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->). The file you want in that zip is everlastvsgl_2-0210050328-ns_mineshaft.dem (It also has the other side of the war if your interested, that's of cause the other .dem file).

    PS: I personally think it's a funny tactic, but I would agree that it's exploiting a bug (it's obviously a bug if they tried to fix it) and therefore I can see your point. Definately not disqualifiable because as shown here people do see it as not an exploit, but a rematch may be in order depending on whether it is deemed an exploit. It would be great if a dev could make a comment on this.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    <!--QuoteBegin--figjam+Aug 22 2003, 12:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (figjam @ Aug 22 2003, 12:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you know how to stop this though please tell me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Start the demo while ALL players are in the ready room, then when they join their teams all the models/names should be fine.

    In regards to whether building on IPs is an exploit or not, I don't think it is. Quick thinking on the part of GL bought them time while backup arrived.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    There are valid reasons why this may/may not be an exploit. But you would think that something this obvious would've been fixed after such a long period of beta testing if it was considered that bad. Apparently the IPs were changed so the marines spawned lower, so now they get stuck in 2.0.... like they did in 1.02 so I've heard, and I also remember reading something from Flayra about him liking the idea of gorges 'infesting' IPs and phase gates. It doesn't really matter because it says nothing about OCs on IPs in the rules of our tourny, but it's the principle of the thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (btw I didn't know they got stuck in 2.0 prior to this game, never tried it)

    But anyways, here's the backstory to this particular game - I was the infamous gorge <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    ----

    The map was ns_mineshaft. We just lost marines in a 12:45 game, so basically we knew we had to win pretty fast. Starting at Drill hive, we got 3 gorges get 3 dcs asap, another gorge got U-turn, another went to dbl to cap 1 res with a skulk escort. Me and another stayed gorge but the 2 aliens that went to dbl res got owned after taking down 1 out of the 3 rines. At this time the marines sent another person to dbl res to secure it, meanwhile we were gathering outside our hive with carapace.

    Five of us set out towards their base (2 gorges 3 skulks) while the last respawned and went lerk with regen. The marines sent another marine on route to dbl res (making 4 marines away from their base). What happened next went pretty fast...

    2:30 - 3 skulks rush into their base with gorges healing, commander jumps out of the chair just as they reached the armoury which was surrounded by mines... big bada boom! 3 skulks dead, 1 marine and 1 commander blown up by their own defenses. Only the 2 gorges left. Lerk distracting a couple of marines at dbl res.

    2:40 - other gorge puts down an OC, so I figured i should put one down too... the IP was close <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    2:48 - 1st marine has spawned into OC, the other gorge manged to jump and get STUCK between his OC and the wall, I'm madly healspraying the OC and the marine as he's shooting it, 3 marines almost back to base from the long trek from dbl res, 4th has been distracted and killed by lerk.... 1st marine gets telefragged in the next 10 secs

    ~3:00 - 3 marines back from dbl res, other gorgie dies unable to healspray or move (energy doesn't regen when stuck), while I'm healspraying the newly spawned marine. He dies from the OC he's stuck in... i'm circling the OC like a mad fool dodging the marines

    3:12 - 3rd marine has spawned in the OC but is freed at this time and I die. Backup has arrived however... 3 marines die a few seconds later from 1 skulk just as they kill the 1st OC the other gorge put up. Lerk has arrived as the skulk dies from a mine...

    3:20+ - another marine spawns, jumps in comm and drops 2 mine packs, but doesn't manage to plant many before more skulks arrive. The marines that spawn now are outnumbered and it's only a matter of time..

    4:12+ - marines manage to get 3 spawned, skulks/marines dieing constantly, but I come in and clean up 3 half-eaten/gassed marines and die to another damn mine... we win about 20secs later.

    ----

    Take that series of events as you like.. But you've gotta admit, the marines had something coming to them when 5 aliens attack their base with only 1 defender and the commander. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--sk84zer0+Aug 20 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Aug 20 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heres what u do, bind a key to /stuck problem solved <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Plugins are not allowed in league games (with a few acceptions that require both teams approving). You even have to have a way on hand to unload meta/clan/amx mods and do without, else you risk forfiet.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    I would say that it is a cheap tactic.
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