Patience And Sensory

CioCioSanCioCioSan Join Date: 2003-08-09 Member: 19235Members
<div class="IPBDescription">Kharaa Psychological Warfare</div> The best virtue of a true Skulk is patience. I dont camp, I strategically guard. I set traps. I scare the crap out of marines until they are scared to go anywhere without 3-4 buddies.

Anyone here play Aliens Vs. Predator?

For anyone who hasnt, being a predator, with all your great technology doesnt mean you go balls to the walls, upfront killign everything. Guile, sneakiness and patience win the day.

So I brought these skills with me into NS.

When my team is rushing marine main, and being turned into chop suey, I go gorge right outside marine main and build a sensory, sometimes in the most obvious spot where marines never walk...

Then I sit and wait, not always above the door, sometimes in the middle of the floor. You have to remember, marines are USED to being ambushed the second they enter a room. It is Marine 101 to check above the doorway when you enter. So, be a step ahead of their step ahead.

When a marine enters a walkway, and a skulk doesnt fall on him biting, it probably means the room is safe. RESIST the temptation of jumpin in immidiately and getting the quick kill. Wait for him to enter the room, and look around. Sometimes they will make radio calls "Commander Im standing by"... Then some of his buddies may follow, and they will think its safe too. One of my favorite tactics is to just wait, a few extra seconds. Then jump down...Hell sometimes i let the rines walk right by me, and bite them where the sun dont shine...

Hit and run tactics are the best...take down one marine and hop away, then use the vents to get ahead of them and ambush again...theyll keep checkin their backs eventually, but most rines are slow learners...

A good tactic is to build a sensory near the first RT the rines are likely to cap. Wait for the commander to drop the RT then attack. Now heres the better part...after youve killed the marines, chomp for a bit ont he uncaped RT then STOP. If the commander sees that his RT isnt being eaten, he will send marines to save it/finsih it.

One of the funniest 3 kills i ever had was the rines had finished capping an RT and were building a TF. I kiled the guys doing that, then sat on the TF and cloaked. Sure enough the rines came back (3 of them) and one of them Stared me in the face as he continued building the TF. I swear that kid must have jumped in his chair when I started biting.

Also, if your cloaked in a room and more than 3+ marines come in. Chuckle, but dont move. It drives em nuts to know they arent alone. Hell Im scared of what I cant see...

Sensory may not be the greatest upgrade to put up first, but if your patient, and willing to wait, and using it properly, you can scare the hell out of public server marines...with ease.

NOTE: Please do not post that movements/defense are better than sensory first. This is not an arguement of that. This is on how to use sensory effectively. Take your arguement to another post...

-Cio

Comments

  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When a marine enters a walkway, and a skulk doesnt fall on him biting, it probably means the room is safe. RESIST the temptation of jumpin in immidiately and getting the quick kill. Wait for him to enter the room, and look around. Sometimes they will make radio calls "Commander Im standing by"... Then some of his buddies may follow, and they will think its safe too. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This also works without cloaking. If the first marine that walks in doesn't check is corners more then likely the marines behind him will assume its clear because nothing tried to kill him. SOF works here so you can wait out the marine train and attack the one lagging behind.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, if your cloaked in a room and more than 3+ marines come in. Chuckle, but dont move. It drives em nuts to know they arent alone.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I suppose that would work...until the marines call in for a scanner sweep. It's quicker and easier to end their lives, instead of toying with them.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I'd rather have them dead (if there are more than 3) rather than have them worried. As soon as you chuckle, they'll hear where it came from and your cloak won't save you. So either don't do anything and call for a distraction (another skulk can run by and attract their attention) or go ahead and try to kill em all.
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    now if you could just get two skulks to do this, both finding a happy a different place in the room and switch chuckling. Mwahah, the paranoia would not only prevent them from trying to expand, but it would also be a great laugh. Besides, half of the game for Kharaa is scaring the marines.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I took some time to play around with this today in ns_origin. Marines were really having a bad game, and aliens were dominating for the most part. Well, near the end with the 3rd hive going up, some decided to start ramboing. One marine ended up at the double-res node - cargo, which was cloaked. He started knifing one of the res towers I set up earlier in the game, which brought him to my attention.

    SO, when I ran in as a skulk, I decided not to kill him immediately. I chuckled - he froze and stopped knifing the res tower. I climbed the wall right next to him and chuckled again. He jumped back and looked really edgy. Well, I ran right behind him and chuckled again. He was really getting freaked out now and I could almost hear him screaming "COM! SCAN CARGO! OMG!" in the mic. Well, he finally got his scan - but that was the signal for his life to end.

    Good fun in the end, when it isn't that crucial to kill them quickly.
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    hahaha my favorite tactic (even since 1.04 btw)

    Crisco that will not work without cloak. Marines can see you on the **** minimap even if they are not looking at you.



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  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I'm not sure about this, but I think they might also be able to see you on the mini map even if you're cloaked.

    Another thing: Even when you're cloaked, don't go and be a giggling alien. I personally have been playing long enough to orient myself in the direction the sound is coming from on my speakers, and most of us know the obvious spots a cloaker hides at any particular time. Unless you plan on biting the second after, forget chuckling till after the guy is dead.

    It's all about Tanith, and standing right outside the hallway exit to their base before they have an obs up. You just clobber them. The key to using cloaking, IMO, is to be gutsy with how far forward you press, especially early in the game. It works to perfection when you have someone decoying, since if you can sneak far enough in and cloak somewhere way within the marine perimeter, the decoy tries to parasite a few rines, dodges back, and assuming you've pressed in far enough, will pass right under you while he still thinks he's within safe distance of home base. Hit that duck button, drop on his head, bite bite, run like hell.

    I wish Motion/Sensory wasn't a virtual kiss of death for aliens, because silent, cloaked skulks without motion sensing are the devils own tools. Then your onoses die, and you're kinda screwed, but alas...
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    Cloak hides you from the minimap

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  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    I like standing in the middle of the corridor, cloaked, and letting lunch walk straight up to me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Or, let 3-4 lunches walk past, them chomp them all from the back.

    "Comm, send more meat!"
  • CioCioSanCioCioSan Join Date: 2003-08-09 Member: 19235Members
    Yah...sitting in the middle of the corridor is great because its so friggin obvious nobody thinks to shoot in front of them...then again, i wouldnt go around themap shooting allt he corners...

    It just takes patience, and yes, lunch will come to you...sorta like ordering chinease, except you dont have to tip

    -Cio
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Now that you can crouch-blink to reach higher places , "skulking" isn't reserved to skulks anymore... fades can wait for their preys as well. Since blink makes you move faster than running skulks , you can wait for a while after the last marine is past you , and effectively backstab them one by one.

    There's also a very rare specialist , the lerk assassin. Upgraded with silence and cloaking , he can hide on the side of long hallways , and pincushion the marine's back with impunity. There is no way marines can find a cautious silenced and cloaked lerk without the aid of their comm. Of course the lerk has to be a competent sharpshooter to not blow his cover when missing , but in certain cases it's worse than your usual spore spamming vent lurker.
  • CioCioSanCioCioSan Join Date: 2003-08-09 Member: 19235Members
    Hot damn, Im definately going to try that when I get home...Ive always gotten adrenline as Lerk cause I normally shoot gas at Ono butts, never going out on my own after those pesky marines...

    he problem with a silenced/cloaking, is that for it to be very effective, you have to have it before the rines get motion tracking, which means first two hives. I personally think its folly to NOT get defense as either first or 2nd upgrade, but who knows...maybe ill end up in a server where a gorge makes a mistake and take advantage of it...oh well

    But great idea, I will try that sometime...

    -Cio
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    People do tend to freak when fades emerge from vents believed only accessible to skulks.
  • SilverSurfieSilverSurfie Join Date: 2003-08-12 Member: 19597Members
    for the record... MT does not work on cloakers.
  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    A good lerk assassin can even drop down heavys with patience and relocating when being shot at( if shot at).
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