Patience And Sensory
CioCioSan
Join Date: 2003-08-09 Member: 19235Members
<div class="IPBDescription">Kharaa Psychological Warfare</div> The best virtue of a true Skulk is patience. I dont camp, I strategically guard. I set traps. I scare the crap out of marines until they are scared to go anywhere without 3-4 buddies.
Anyone here play Aliens Vs. Predator?
For anyone who hasnt, being a predator, with all your great technology doesnt mean you go balls to the walls, upfront killign everything. Guile, sneakiness and patience win the day.
So I brought these skills with me into NS.
When my team is rushing marine main, and being turned into chop suey, I go gorge right outside marine main and build a sensory, sometimes in the most obvious spot where marines never walk...
Then I sit and wait, not always above the door, sometimes in the middle of the floor. You have to remember, marines are USED to being ambushed the second they enter a room. It is Marine 101 to check above the doorway when you enter. So, be a step ahead of their step ahead.
When a marine enters a walkway, and a skulk doesnt fall on him biting, it probably means the room is safe. RESIST the temptation of jumpin in immidiately and getting the quick kill. Wait for him to enter the room, and look around. Sometimes they will make radio calls "Commander Im standing by"... Then some of his buddies may follow, and they will think its safe too. One of my favorite tactics is to just wait, a few extra seconds. Then jump down...Hell sometimes i let the rines walk right by me, and bite them where the sun dont shine...
Hit and run tactics are the best...take down one marine and hop away, then use the vents to get ahead of them and ambush again...theyll keep checkin their backs eventually, but most rines are slow learners...
A good tactic is to build a sensory near the first RT the rines are likely to cap. Wait for the commander to drop the RT then attack. Now heres the better part...after youve killed the marines, chomp for a bit ont he uncaped RT then STOP. If the commander sees that his RT isnt being eaten, he will send marines to save it/finsih it.
One of the funniest 3 kills i ever had was the rines had finished capping an RT and were building a TF. I kiled the guys doing that, then sat on the TF and cloaked. Sure enough the rines came back (3 of them) and one of them Stared me in the face as he continued building the TF. I swear that kid must have jumped in his chair when I started biting.
Also, if your cloaked in a room and more than 3+ marines come in. Chuckle, but dont move. It drives em nuts to know they arent alone. Hell Im scared of what I cant see...
Sensory may not be the greatest upgrade to put up first, but if your patient, and willing to wait, and using it properly, you can scare the hell out of public server marines...with ease.
NOTE: Please do not post that movements/defense are better than sensory first. This is not an arguement of that. This is on how to use sensory effectively. Take your arguement to another post...
-Cio
Anyone here play Aliens Vs. Predator?
For anyone who hasnt, being a predator, with all your great technology doesnt mean you go balls to the walls, upfront killign everything. Guile, sneakiness and patience win the day.
So I brought these skills with me into NS.
When my team is rushing marine main, and being turned into chop suey, I go gorge right outside marine main and build a sensory, sometimes in the most obvious spot where marines never walk...
Then I sit and wait, not always above the door, sometimes in the middle of the floor. You have to remember, marines are USED to being ambushed the second they enter a room. It is Marine 101 to check above the doorway when you enter. So, be a step ahead of their step ahead.
When a marine enters a walkway, and a skulk doesnt fall on him biting, it probably means the room is safe. RESIST the temptation of jumpin in immidiately and getting the quick kill. Wait for him to enter the room, and look around. Sometimes they will make radio calls "Commander Im standing by"... Then some of his buddies may follow, and they will think its safe too. One of my favorite tactics is to just wait, a few extra seconds. Then jump down...Hell sometimes i let the rines walk right by me, and bite them where the sun dont shine...
Hit and run tactics are the best...take down one marine and hop away, then use the vents to get ahead of them and ambush again...theyll keep checkin their backs eventually, but most rines are slow learners...
A good tactic is to build a sensory near the first RT the rines are likely to cap. Wait for the commander to drop the RT then attack. Now heres the better part...after youve killed the marines, chomp for a bit ont he uncaped RT then STOP. If the commander sees that his RT isnt being eaten, he will send marines to save it/finsih it.
One of the funniest 3 kills i ever had was the rines had finished capping an RT and were building a TF. I kiled the guys doing that, then sat on the TF and cloaked. Sure enough the rines came back (3 of them) and one of them Stared me in the face as he continued building the TF. I swear that kid must have jumped in his chair when I started biting.
Also, if your cloaked in a room and more than 3+ marines come in. Chuckle, but dont move. It drives em nuts to know they arent alone. Hell Im scared of what I cant see...
Sensory may not be the greatest upgrade to put up first, but if your patient, and willing to wait, and using it properly, you can scare the hell out of public server marines...with ease.
NOTE: Please do not post that movements/defense are better than sensory first. This is not an arguement of that. This is on how to use sensory effectively. Take your arguement to another post...
-Cio
Comments
This also works without cloaking. If the first marine that walks in doesn't check is corners more then likely the marines behind him will assume its clear because nothing tried to kill him. SOF works here so you can wait out the marine train and attack the one lagging behind.
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I suppose that would work...until the marines call in for a scanner sweep. It's quicker and easier to end their lives, instead of toying with them.
SO, when I ran in as a skulk, I decided not to kill him immediately. I chuckled - he froze and stopped knifing the res tower. I climbed the wall right next to him and chuckled again. He jumped back and looked really edgy. Well, I ran right behind him and chuckled again. He was really getting freaked out now and I could almost hear him screaming "COM! SCAN CARGO! OMG!" in the mic. Well, he finally got his scan - but that was the signal for his life to end.
Good fun in the end, when it isn't that crucial to kill them quickly.
Crisco that will not work without cloak. Marines can see you on the **** minimap even if they are not looking at you.
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Another thing: Even when you're cloaked, don't go and be a giggling alien. I personally have been playing long enough to orient myself in the direction the sound is coming from on my speakers, and most of us know the obvious spots a cloaker hides at any particular time. Unless you plan on biting the second after, forget chuckling till after the guy is dead.
It's all about Tanith, and standing right outside the hallway exit to their base before they have an obs up. You just clobber them. The key to using cloaking, IMO, is to be gutsy with how far forward you press, especially early in the game. It works to perfection when you have someone decoying, since if you can sneak far enough in and cloak somewhere way within the marine perimeter, the decoy tries to parasite a few rines, dodges back, and assuming you've pressed in far enough, will pass right under you while he still thinks he's within safe distance of home base. Hit that duck button, drop on his head, bite bite, run like hell.
I wish Motion/Sensory wasn't a virtual kiss of death for aliens, because silent, cloaked skulks without motion sensing are the devils own tools. Then your onoses die, and you're kinda screwed, but alas...
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Or, let 3-4 lunches walk past, them chomp them all from the back.
"Comm, send more meat!"
It just takes patience, and yes, lunch will come to you...sorta like ordering chinease, except you dont have to tip
-Cio
There's also a very rare specialist , the lerk assassin. Upgraded with silence and cloaking , he can hide on the side of long hallways , and pincushion the marine's back with impunity. There is no way marines can find a cautious silenced and cloaked lerk without the aid of their comm. Of course the lerk has to be a competent sharpshooter to not blow his cover when missing , but in certain cases it's worse than your usual spore spamming vent lurker.
he problem with a silenced/cloaking, is that for it to be very effective, you have to have it before the rines get motion tracking, which means first two hives. I personally think its folly to NOT get defense as either first or 2nd upgrade, but who knows...maybe ill end up in a server where a gorge makes a mistake and take advantage of it...oh well
But great idea, I will try that sometime...
-Cio