[mrel]quake 2 Single Shotgun
Katsuro
Join Date: 2002-11-02 Member: 4809Members
<div class="IPBDescription">By request</div> OK, here it is, just like i promised. It doesnt have any hands, so regular and heavy are the same.
Note: Has p and w
<a href='http://pigseye.kennesaw.edu/~mdavis1/models/stroggshotgun.zip' target='_blank'>Get it here!</a>
Picture:
Note: Has p and w
<a href='http://pigseye.kennesaw.edu/~mdavis1/models/stroggshotgun.zip' target='_blank'>Get it here!</a>
Picture:
Comments
All you need to do now is get the hands in there, but I dunno what the reload animation will look like...
You mind if I tinker with it? God I love that model.
...
Perhaps the reload animation could be simply inserting shells into a revolving drum magazine, like on a revolver that doesn't spin open, you just slip more shells in through a loading port.
how bout there is a loading port but instead sticks in a belt of bullets and clicks a button and the bullets are sucked in?
the reloading animation could propably be alike the 2.0 grenade launcher animation... putting shells into the spinney thingy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
how bout there is a loading port but instead sticks in a belt of bullets and clicks a button and the bullets are sucked in? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But isn't the way that I suggested the current way that the shotty is loaded? Just with instead of loading it into the loading port of the lower barrle, you load it into a port in the drum magazine that will also play a rotation animation after a shell has been put in, cycling over to an empty port if its still loading, but when it finishes loading, it will cycle over to a loaded port. And when it hits the "shoot_empy" animation, it will show an empty port.
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I thought about your idea, but I didn't want to post it because maybe its just a personal thing, but there is a certain "badass" effect when you hand load shells into a shotty <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> meh.
PS: No hands? O_o
-GF
but good job well done
EDIT: In case you don't get what I'm saying, I'm saying the model is from the Quake 2 generation in Generations Arena for Quake 3.
See?
<img src='http://www.planetquake.com/wirehead/generations/images/strogsg_shots.jpg' border='0' alt='user posted image'>
Not trying to be the "model police", but the converter failed to mention it soo... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
gj man!
*starts rummaging around pointlessly trying to find out where Buzz lives*
I'll find out...eventually...<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Made by: Generations Mod Team (Quake 3 Mod)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->