[mrel]quake 2 Single Shotgun

KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
edited August 2003 in NS Customization
<div class="IPBDescription">By request</div> OK, here it is, just like i promised. It doesnt have any hands, so regular and heavy are the same.

Note: Has p and w

<a href='http://pigseye.kennesaw.edu/~mdavis1/models/stroggshotgun.zip' target='_blank'>Get it here!</a>

Picture:
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Comments

  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    !!!! Holy crap dude!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    THANK YOU TYHANK YOU THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • PhyPhy Join Date: 2003-03-01 Member: 14163Members
    edited August 2003
    Nice model, the skin is perfect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    All you need to do now is get the hands in there, but I dunno what the reload animation will look like...

    You mind if I tinker with it? God I love that model.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Hmm, arms are going to be needed, however the work so far is very good.
    ...
    Perhaps the reload animation could be simply inserting shells into a revolving drum magazine, like on a revolver that doesn't spin open, you just slip more shells in through a loading port.
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thats a nice idea cpt terran but it would take too long to load single bullets compared to the actual default animation
    how bout there is a loading port but instead sticks in a belt of bullets and clicks a button and the bullets are sucked in?
  • UAFMercUAFMerc Join Date: 2003-08-09 Member: 19272Members
    That is one heck of a conversion

    the reloading animation could propably be alike the 2.0 grenade launcher animation... putting shells into the spinney thingy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    <!--QuoteBegin--chrono5454+Aug 11 2003, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Aug 11 2003, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats a nice idea cpt terran but it would take too long to load single bullets compared to the actual default animation
    how bout there is a loading port but instead sticks in a belt of bullets and clicks a button and the bullets are sucked in? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But isn't the way that I suggested the current way that the shotty is loaded? Just with instead of loading it into the loading port of the lower barrle, you load it into a port in the drum magazine that will also play a rotation animation after a shell has been put in, cycling over to an empty port if its still loading, but when it finishes loading, it will cycle over to a loaded port. And when it hits the "shoot_empy" animation, it will show an empty port.
    ...
    I thought about your idea, but I didn't want to post it because maybe its just a personal thing, but there is a certain "badass" effect when you hand load shells into a shotty <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> meh.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Knock yourselves out.
  • VisorVisor Join Date: 2003-08-08 Member: 19198Members
    someone do a big favor... get me the shotgun sound from quake 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    YA!!! that would soooo rock this model is very nice i just tried it ingame buetiful!
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    hmm no use for me to release my version than with arms <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    Sorry....still can't bear to replace the original shotty... I really appreciate the effort of design that went into that thing, the overall shape is nice and look good to hold, but the handle **** forward that releases the stock...that pushed it over for originality. Still, this looks quite good, and QUITE beefy, definately a plus for shotty users. (Which I take from time to time when them Ninja Skulks are getting bothersome <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ) I say go with the reloading idea of having shells being slipped into a feeding port somewhere on the receiver or the drum. Good job so far, keep it up.
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Really nice one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    PS: No hands? O_o

    -GF
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    How did you make it so it doesn't obstruct the armor/weapons symbols?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    he made the alignment so the model is far out s it isnt touching your face.
  • MaTriX_VIMaTriX_VI Join Date: 2003-05-29 Member: 16833Members
    It's a sweet model i just put it in my game, but it needs a reload animation... and arms...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    This model = Win <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • XenoHazardXenoHazard Join Date: 2003-05-05 Member: 16085Members
    Yea, it's pretty Wicked, but I have a shotty I'm kinda stuck using already. I'll try it out sometime later.
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    nice work BTW Buzzcut release ur same shotgun with arms so people will stop complaining about the no arms lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    but good job well done
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Go ahead, i dont care.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited August 2003
    Yeah. Generations' team modeller kicks ****, huh?

    EDIT: In case you don't get what I'm saying, I'm saying the model is from the Quake 2 generation in Generations Arena for Quake 3.

    See?

    <img src='http://www.planetquake.com/wirehead/generations/images/strogsg_shots.jpg' border='0' alt='user posted image'>

    Not trying to be the "model police", but the converter failed to mention it soo... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Crunchy1Crunchy1 Join Date: 2003-08-11 Member: 19454Members
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Buzzcut is taunting us with his NS handed version of the shotty. We must hunt him down and make him release it!

    *starts rummaging around pointlessly trying to find out where Buzz lives*
    I'll find out...eventually...<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    If i may quote the readme (since you didnt read it).

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Made by: Generations Mod Team (Quake 3 Mod)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    katsuro pwned you surge
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited August 2003
    Commander could you convert strogg blaster from Generations arena to go with this?Stant! For The lmg or pistol <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. and hyper blaster for HMG would be cool.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    did anyone notice this gun does neither have arms nor a real reload anim? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I actually like it without hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Now were wanting a quake 2 conversion for NS? Ill see.
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