Speed And Accuracy Of Turrets

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  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    <!--QuoteBegin--EighteenTwelve+Aug 11 2003, 06:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EighteenTwelve @ Aug 11 2003, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've seen teamplay on servers, but Marine teamplay is a lot easier than Alien teamplay. And isn't the idea behind Alien that you don't really HAVE to teamplay?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nope. The idea behind both "teams" is that you have to teamplay. Why else would the aliens have something called hive-sight.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--EighteenTwelve+Aug 11 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EighteenTwelve @ Aug 11 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen teamplay on servers, but Marine teamplay is a lot easier than Alien teamplay. And isn't the idea behind Alien that you don't really HAVE to teamplay? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Teamplay naturally takes more effort and skill than non-teamplay. So if one side requires it and the other doesn't, doesn't that basically unbalance the teams?
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--Monkeybonk+Aug 11 2003, 07:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 11 2003, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--EighteenTwelve+Aug 11 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EighteenTwelve @ Aug 11 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen teamplay on servers, but Marine teamplay is a lot easier than Alien teamplay. And isn't the idea behind Alien that you don't really HAVE to teamplay? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Marine teamplay isn't really teamplay at all.

    Commander tells you what to do.

    You do it.

    Stick together in a group.

    If you need something, ask the comm.

    It's not really teamplay as it is 'Big Brother' with guns. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, alien teamplay isn't really teamplay.

    You decide what needs to be done.

    You do it.

    it's amazing how you can spin *anythinG* to make it sound bad, isn't it?



    I mean, rollercoasters aren't rwally exciting, are they?

    You sit down.

    You get pulled around.

    You leave.



    And music, how does that take talent?

    You stand with your mates.

    You play your instrument according to what's you learnt.

    You leave the stage.

    I mean, why anyone says musicians are talented, I don't know...
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited August 2003
    QUOTE]What gets me are people who seem to think that if a tactic can't be easily defeated, it shouldn't be in the game[/QUOTE]
    It drags the game out uneccesarily

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For example, these turret farms... Even with turrets being fairly cheap and quick to build, it still takes a chunk of res and time to build them up to the kind of unbeatable levels we're talking about... so why did the aliens not do something about it early on?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Because it was early, the aliens didnt have the capability to deal with them, 1 RT and RFK works wonders for the marines too

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only way it could be done quick enough is if a good few of the marine team was back doing the building... which means the team elsewhere is greatly weakened.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Point taken, that the 10 seconds it takes to build a turret the team will be greatly weakened but still drags the game out (huge annoyance for all involved)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the end, if it's really that bad, sensory chambers around the corner mean your team can happily go in, position yourselves to use whatever tactic you want, and attack, without being noticed until it's too late. Stick a defense with it too, if you can, and you've got yourself a pretty powerful spot for any alien to come back to. (IMO, the cloaking aspect of sensory still isn't being used to its full potential... see that vid elsewhere on the forum, where someone built a hive in a location that was heavily defended without being seen, for an example of what I'm on about.)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Any chambers are useless due to the obligatory siege and obs every single marine base have (do you really think we havent tried a WOL yet?)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One thing I've noticed is that, if you're willing to take a hit, sensory allows you to build structures in direct LOS of turrets. You drop them, and the turrets will fire, preventing the cloaking from taking effect... but walk in front and attack, so you distract their attention for a few seconds, and the building will cloak, which makes for some interesting possibile counters. Imagine if, around that turret farm, are a whole bunch of carefully placed defense (and possibly movement) chambers?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Read above -- Post pwned
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--slayer111+Aug 11 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayer111 @ Aug 11 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's amazing how you can spin *anythinG* to make it sound bad, isn't it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Some people just like to **** and moan for the sake of doing it. Mostly to bring other people down because they don't quite see things in everyone else's light.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
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