Speed And Accuracy Of Turrets

StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
I know that the marine turrets needed improving a little from 1.04, as it was quite possible for a skulk to run through a turret farm and hardly take any damage at all. Now, however, it seems to have gone too far the other way. Turrets can lock on to you and shoot in a fraction of a second, making them extremely deadly.

The other day I tried leaping past some turrets and was shot down in mid-air. Being able to take down a skulk in mid-leap seems a little *too* accurate for a turret. Now they seem to be just automated aimbots.
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Comments

  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    They make for great stalemates, too!
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    And its especially lovely when the marines have 2 or 3 turret factories and 40-50 turrets, so theres no chance of ever taking them down.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    I dont know is it that bad thing. In 1.04 those turrets was useless without level 3 weapons.
    Now you can really use them to defend something.

    And have you ever tryed to dodge offence chamber spikes in 2.0? They are extremely accurate too.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Yes, but offense chambers usually don't come so early in the game, where as turrets do, and their used much more often. I think both things accuracys should be reduced a LITTLE, not a lot, but maybe by 5%
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Leave em as is, just put like, an 8 turret limit per T-fac in the area. Take down one out of three t-facs with 24 turrets in that area, and 8 of those turrets go down.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    And teh fact that theres a limit on the number of OCs allowed in an area, somewhere along the lines of 5 or 6.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited August 2003
    An Onos with regen or carapace can survive long enough against even massive amounts of turrets to get a few gores in. And gore does massive damage against structures.
  • PinheddPinhedd Join Date: 2003-03-14 Member: 14505Members
    the problem arises when you try to take that turret factory out, its almost impossible.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Here are some counters

    <ul>
    <li>Lerk Spike
    <li>Gorge Spit
    <li>Bilebomb
    <li>Onos Gore
    <li>Fade Acidrocket
    </ul>

    Now these all work, they might not necessarily work faster than others, but they all work.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Additionally, turret turn speed is only 90 degrees/second, I believe. So it's perfectly possible to "outrun" their turn speed. If you're leaping straight at one, though... /:
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    Suuuureee, everyone wants to use the big onos, onos supposed to pwn. Nobody thinks to use the pudgy lil gorge's bile bomb, the 2nd most effective building killer in the game next to charge. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I have yet to lose a game where I can get a fodder farm going and get at least one guy to weld. Few really understand the shear firepower that 20 well placed and upgraded turrets poor out in a second. I have watched entire teams of good aliens try combined tactics and get wiped out in under 30 seconds.
    Onos: great damage yeah, but one volloy from 20 turrets and its dead (and since they all hit nearly at once there will be no redemption for you!
    Gorge bile bombs: my turrets out range you, will kill you as soon as they have line of sight and the mariens welding can shower all day in your bile with out taking a scratch.
    Lerk spike: a counter only if my team takes a 2 hour break, thats how long it will take you to do any real damage.
    Gorge spit: see above
    Fade acid bomb: LOL not only will it take forever to do real damage but you going to get killed doing it, and the 1st time you lose your retardo 1.x shadow of its former self you wont be back for more.

    All in all the only counter to fodder farms are to make sure they never happen, which basicly was the shallow retort back in the day of 1.4 to jet pak rushes...
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited August 2003
    <!--QuoteBegin--Sirus+Aug 11 2003, 11:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 11 2003, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here are some counters

    <ul>
    <li>Lerk Spike
    <li>Gorge Spit
    <li>Bilebomb
    <li>Onos Gore
    <li>Fade Acidrocket
    </ul>

    Now these all work, they might not necessarily work faster than others, but they all work. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><li>Lerk Spike<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> GL (or just a lvl3 LMG/pistol) vs Lerk spike = ruled out
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><li>Gorge Spit
    <li>Bilebomb<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I wont even go into spit, but Bilebomb aint good at nothing than taking down electric res (which noone uses), despite the intention. Trow any weapon vs bilebomb = any weapon will win, and they'll just weld the dmg up. I personally have never seen bilebomb make any difference in 2,0
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><li>Onos Gore<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Granted, a regen onos covered in umbra is lethal, but if the marines are there it's gg for the onos
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><li>Fade Acidrocket<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Wow, look at me, I can do 50 dmg and drain my stamina bar
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    It's amazing that some members keep mentioning how a team of marines that has pretty much all weapons available at base to defend a heavy encampment <i>will</i> be the inevitable end of a single alien attacker - and don't spot the irony in their reasoning.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Nemesis Zero+Aug 11 2003, 12:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Aug 11 2003, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's amazing that some members keep mentioning how a team of marines that has pretty much all weapons available at base to defend a heavy encampment <i>will</i> be the inevitable end of a single alien attacker - and don't spot the irony in their reasoning. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's amazing the NS dev team hasn't quite figured out that aliens suck so much that to counter ANY marine tactic they seem to need half their team organized in a gettysburg-like assault, and all the marines need to do to counter something is give someone a different gun.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Not really - and I'm not quite sure what you're saying
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    What I'm saying is that in the end, teamplay <i>will</i> decide the game, and that's not going to change.

    I've seen very little organized alien assaults on turret farms, I'm sorry to say.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yeah monkey.....in my 2.0 experience, a rambo'ing marine can do absolutely nothing, while a lone onos can wreak untold havok oin an entire group of marines.

    Play a few games and you might find that your reasoning is ompletely off-base (as well as your lashing out at an admin).



    Oh well. This thread gonna be locked. And soon.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    if you have the money for 20+ turrets in one area, which you sit in, doesnt that mean the aliens get the rest of the resources? Wont that also mean that suddenly about 3-4 Onos' are going to bust into that waste of money and destroy most of it, then either redem out or get gorge healed?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Not that easily, unfortunately, because you can bet three Skulks keep running into those turrets, each time affording the marines up to three RP -_-
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    This thread = doomed to stupidity and close-mindedness/lack of tactics.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Nemesis Zero+Aug 11 2003, 12:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Aug 11 2003, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I'm saying is that in the end, teamplay <i>will</i> decide the game, and that's not going to change.

    I've seen very little organized alien assaults on turret farms, I'm sorry to say. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nemesis, you can't even get every marine working together 4 out of 5 times, why the hell do you think anyone would be capable of doing these "Have the lerk cover for the onos who carries gorges on his back. The gorges jump over the turrets and drop sensory chambers to hide the fades who come in and use metabolize to threaten the marines who are distracted and die when your skulk battalion comes through the vent and leap-kills anything."


    <b>IT IS NOT GOING TO HAPPEN</b>
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited August 2003
    <!--QuoteBegin--Nemesis Zero+Aug 11 2003, 12:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Aug 11 2003, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I'm saying is that in the end, teamplay <i>will</i> decide the game, and that's not going to change.

    I've seen very little organized alien assaults on turret farms, I'm sorry to say. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Then, you should increase the basebreaking hive 3 capability, I mean, if the place is going down anyway, be it clan or pub. Why dont you increase the alien strenght at basebreaking so it will become <b>alittle</b> faster, especially since you've seen little alien assault

    Edit, added content <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--Monkeybonk+Aug 11 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 11 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>IT IS NOT GOING TO HAPPEN</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Happens all the time where I play, maybe you should find new servers.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--xioutlawix+Aug 11 2003, 12:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Aug 11 2003, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Monkeybonk+Aug 11 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 11 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>IT IS NOT GOING TO HAPPEN</b> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Happens all the time where I play, maybe you should find new servers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm immune to poison ivy, does that mean that I should build a big bonfire and burn poison ivy in it in the middle of a crowded plaza?

    Just because YOU get these games doesn't mean 90% of every OTHER game plays exactly like yours. Otherwise, marines would only have a 10 bullet magazine because: "OMG I cna kill a skulkxx0r in 10 bulets! Redus it becuz if i cna everywon can!!!1!!1one"
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    You can please some of the people all of the time, all of the people some of the time, but not all of the people all of the time.

    These massively complex, rediculous, and absurd 'stratagies' everyone keeps proposing is only going to please some of the people all of the time.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--Monkeybonk+Aug 11 2003, 01:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 11 2003, 01:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just because YOU get these games doesn't mean 90% of every OTHER game plays exactly like yours. Otherwise, marines would only have a 10 bullet magazine because: "OMG I cna kill a skulkxx0r in 10 bulets! Redus it becuz if i cna everywon can!!!1!!1one" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All I know is, that rather than play the game for a bit and try to see the negatives of it for being a mostly team-oriented game and then slamming it for requiring a lil extra effort to coordinate assaults, the people we play with actually take the extra step, say 'ok, how're we going to get in there, what is going to make this work...', and we have fun with it and accomplish our goals. I'm sorry if somehow there was a split and we ended up playing two different games <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    I've seen teamplay on servers, but Marine teamplay is a lot easier than Alien teamplay. And isn't the idea behind Alien that you don't really HAVE to teamplay?
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--EighteenTwelve+Aug 11 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EighteenTwelve @ Aug 11 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen teamplay on servers, but Marine teamplay is a lot easier than Alien teamplay. And isn't the idea behind Alien that you don't really HAVE to teamplay? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marine teamplay isn't really teamplay at all.

    Commander tells you what to do.

    You do it.

    Stick together in a group.

    If you need something, ask the comm.

    It's not really teamplay as it is 'Big Brother' with guns.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    What gets me are people who seem to think that if a tactic can't be easily defeated, it shouldn't be in the game.

    For example, these turret farms... Even with turrets being fairly cheap and quick to build, it still takes a chunk of res and time to build them up to the kind of unbeatable levels we're talking about... so why did the aliens not do something about it early on?

    The only way it could be done quick enough is if a good few of the marine team was back doing the building... which means the team elsewhere is greatly weakened.

    In the end, if it's really that bad, sensory chambers around the corner mean your team can happily go in, position yourselves to use whatever tactic you want, and attack, without being noticed until it's too late. Stick a defense with it too, if you can, and you've got yourself a pretty powerful spot for any alien to come back to. (IMO, the cloaking aspect of sensory still isn't being used to its full potential... see that vid elsewhere on the forum, where someone built a hive in a location that was heavily defended without being seen, for an example of what I'm on about.)

    One thing I've noticed is that, if you're willing to take a hit, sensory allows you to build structures in direct LOS of turrets. You drop them, and the turrets will fire, preventing the cloaking from taking effect... but walk in front and attack, so you distract their attention for a few seconds, and the building will cloak, which makes for some interesting possibile counters. Imagine if, around that turret farm, are a whole bunch of carefully placed defense (and possibly movement) chambers?
This discussion has been closed.