For All That Too Early Requests And Suggestions!

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">Do it yourself.</div> Serously.
If you want to change something ns2.0 that early why not change it yourself.
Learn how to code and code yourself METAMOD or whatever plugin.
Or go to an ns-editing site or #metamod in irc.gamesnet.com and suggest it there.

Comments

  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    rofl meatmot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Yes. 1000 servers all with different settings. That's just what we need. Ugh. It hurts me thinking about it. Sounds like a good idea in theory, but may be bad in the longrun.
  • r4m3n_n00dlesr4m3n_n00dles Join Date: 2003-01-16 Member: 12332Members
    OMG MEATMOT HAXOM AMOAMOAAMG

    I agree with surge, however some things are advisable to be changed.
  • mouthmouth Join Date: 2002-11-17 Member: 9142Members
    <!--QuoteBegin--Surge+Aug 6 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Surge @ Aug 6 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. 1000 servers all with different settings. That's just what we need. Ugh. It hurts me thinking about it. Sounds like a good idea in theory, but may be bad in the longrun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not even that good of an idea in theory. Ollj is just being a jackass.

    Hey, here's an idea: How about having the playtesters drop the obnoxious attitude of "Blah blah blah, i've played it more than you" and "wah wah, it's too early for anyone to say anything", with the latter leading full circle back to the former, only to repeat ad infinitum? Let things take their natural course and help out, or shut your goddamned piehole. If you're so keen on thinking that you've already seen every strategy that will EVER exist despite the fact that you've all constantly missed things with previous releases, then you need to get busy and start writing extensive guides. Not willing to do that? Then shut up.

    You want to set us out on our own to figure stuff out? Great. Fine. Then don't alienate us with topics like this.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    Now I can see where he got the name, "mouth."
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    Personally, I want to see grenades break func_breakables (like vent covers, windows) without exploding. But it's too early for anyone to pay attention to suggestions, which is why my post on the grenades topic was ignored on the PT forum.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Guys, I think what he meant to say is "If you have a suggestion, code it yourself", and I think he's meaning to say it to the many nubs on this forum who think the HL engine has no limits.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--mouth+Aug 6 2003, 01:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mouth @ Aug 6 2003, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Surge+Aug 6 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Surge @ Aug 6 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. 1000 servers all with different settings. That's just what we need. Ugh. It hurts me thinking about it. Sounds like a good idea in theory, but may be bad in the longrun. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not even that good of an idea in theory. Ollj is just being a jackass.

    Hey, here's an idea: How about having the playtesters drop the obnoxious attitude of "Blah blah blah, i've played it more than you" and "wah wah, it's too early for anyone to say anything", with the latter leading full circle back to the former, only to repeat ad infinitum? Let things take their natural course and help out, or shut your goddamned piehole. If you're so keen on thinking that you've already seen every strategy that will EVER exist despite the fact that you've all constantly missed things with previous releases, then you need to get busy and start writing extensive guides. Not willing to do that? Then shut up.

    You want to set us out on our own to figure stuff out? Great. Fine. Then don't alienate us with topics like this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, much better to just, say .. create a patch every 30 minutes encorperating all the 'suggestions' and 'balance ideas' from people who have played the game for a week ...

    That's sure to make a much more balanced game.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    leave it to the pros i would say, ooohh unless we have this UBEr supa le3t idea like manually controlling a siege cannon!!

    the coding into that was just pointless, noobs just jump in and u get jack done about killing aliens buildings.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    in our first few days with 2.0 aliens won every game. PT's said we didnt know how to play marine yet, and i believed them, because the balance issue was too glaringly horrible.

    it did, as they said, resolve itself when marines learned to turret up RT's, and now marines are winning nearly half of the games. but the games that they arent winning end with them relocated to an open area with lots of level 3 turrets, and ha+hmg level3 guys defending or pushing out. for an hour this continues as onos after onos with unlimited res pushes into their base and dies. i think these are called stalemates.

    waht really annoys me is that when the marines control no territory and the aliens have unlimited res, the aliens still cant break them. yet if the tables were turned the aliens would be slaughtered in an instant. so, after an hour an alien or two f4's and the marines push into a hive, and go for the win.

    let me reiterate, we are having stalemates that last until one side is too bored to play nearly every game.

    i dont know what magical tactics the PT's had, or if they even are palying the same game we are, but if in three months of betaing they didnt notice the multiple hour long stalemates, then something is wrong. Yes, 2.0 is a LOT faster.

    remember, this is a pub, we dont have the luxury of teamwork. marines are forced into teamwork by respawning in the same place to fight the same battles together, while the aliens spawn all over the map and do as they please to get to the marines.

    maybe, PT's played with mp_tourneymode 1, where the round ends at 30 minutes giving the win to who has more res accumulated. this makes sense, but no pubs use that. should they be? since clearly the PT's version of "balance" is from scrimmage style play.
  • zerwalterzerwalter Join Date: 2003-08-05 Member: 19023Members, Constellation
    After 2.0 has been thoroughly played and we have a few more patches and everything settles down, then do metamod. If you do it before then, well you get people saying, WTH why can that onos eat that gorge and walk around with him, then spit him out again?!?!? (just an example)
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--Zel+Aug 6 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Aug 6 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remember, this is a pub, we dont have the luxury of teamwork. marines are forced into teamwork by respawning in the same place to fight the same battles together, while the aliens spawn all over the map and do as they please to get to the marines.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That IS the problem when you are on a pub. Most single restower marine bases can be broken fairly quickly. Get some Onos, a few gorges, and lerks. You need 2 hives too, at least.
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> rush in
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> follow, bilebomb
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> throw umbra at the other aliens, have one to primal scream if needed
    Maybe a few xenocide <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> for splash damage

    The last thing seems to be the biggest problem, many players don't seem to like doing something where they help the team without destroying things themselves. In anti-teamplay servers (there seem to be a lot these days) even just getting aliens to attack in a group instead of going in alone can be hard. I've seen long stalemates being mostly broken in a few minutes with this method once the aliens decided to go in together (the lerk probably shouldn't go in but umbra from a distance). You may not take everything with you in the first attack, but focus on important structures. Observatory, prototype lab (no more HA!), turret factory,... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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