New Carapace The New Adv. Hive Sight Of Ns?
Nullzero
Join Date: 2002-11-05 Member: 6968Members
<div class="IPBDescription">Cara = poo?</div>Well, I guess I wouldn't go so far as to say Carapace is as worthless as Advanced Hive Sight was back in NS 1.04...
But is it really worth it now? For early game, Redemption is your best bet for protecting your investment in a Fade or Onos. But even after early game, Regeneration seems more tempting than Carapace. Let's face it, after a few ticks of Regeneration, you've already healed the same amount of hitpoints that would have been saved with Carapace, right?
Carapace might be ok for Skulks. But just about every game I've been playing, everyone gets Sensory chambers first, with Defense chambers coming second. But by the time your team has two hives and 3 Def and 3 Sense chambers, nobody is really playing Skulk anymore (the class that probably benefits the most from Carapace)... everyone has moved onto Lerk, Fade or Onos... meaning Carapace onces again goes unused.
What do you guys think? I almost never use Carapace anymore, where as before I would use it all the time as Skulk, Lerk or even Fade.
Also, Pharamones kind of sucks too. With fully-upgraded Scent of Fear, you can pretty much see any Marine through walls... so why would you want to just see a trail that is left by them when you can see where their position is exactly?
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Nullzero
But is it really worth it now? For early game, Redemption is your best bet for protecting your investment in a Fade or Onos. But even after early game, Regeneration seems more tempting than Carapace. Let's face it, after a few ticks of Regeneration, you've already healed the same amount of hitpoints that would have been saved with Carapace, right?
Carapace might be ok for Skulks. But just about every game I've been playing, everyone gets Sensory chambers first, with Defense chambers coming second. But by the time your team has two hives and 3 Def and 3 Sense chambers, nobody is really playing Skulk anymore (the class that probably benefits the most from Carapace)... everyone has moved onto Lerk, Fade or Onos... meaning Carapace onces again goes unused.
What do you guys think? I almost never use Carapace anymore, where as before I would use it all the time as Skulk, Lerk or even Fade.
Also, Pharamones kind of sucks too. With fully-upgraded Scent of Fear, you can pretty much see any Marine through walls... so why would you want to just see a trail that is left by them when you can see where their position is exactly?
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Nullzero
Comments
Its good, but its not essential anymore, which is a good thing.
Honestly I dont notice a differnce between regen and cara with fade ( i get smacked down like a **** with both). With the onos regen is VASTLY superior to cara. Lerk its a little bit more of a personal taste thing. I personaly feel that v2 lerks belong as far from the actual fighting as they can be while still being able to cast umbra and spores. Peaple who like a little more action might perfer to upgrade there papar skin to cardboard.
Why have an ability that tells you where a marine was, when you can easily grab an ability that allows you to see where a marine is, through a wall, allowing you to get ready for him, or run, never become abushed, and able to hunt him down all in the same ability.. where as pheromones is only good for hunting.. and it's not even that great at it
But to get to the point, it *isn't* useless. It's pretty much the perfect upgrade for Fades - you don't need regeneration because of metabolise, and you don't need redemption because of the new Blink (unless you're *really* bad at Fade).
Certainly it's not as useless as advanced hive sight. I'd say pheromones are, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.