New Plugin, Anti-afk And Anti-stuck In One.

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Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    welcome to the forums morbus

    you can probably get it on Voogru's website <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    or just run a google on it
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hey voogru, what happened to that giveres metamod u were talkin about?...
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    edited July 2003
    In fact wheres this new metamod?
    All I see on metamod.org is 1.16?
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    Voogru,

    Please, can you release the sourcecode of this *VERY* old plugin ? lol

    I think that would be a good addition to my resources.....

    I´m starting with metamod, and I need to have some examples...
    this one is perfect for many things =)

    thanks

    cheers

    -Zoc
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    bleh i feel like asking for a new metamod. make a metamod that stops people from seeing you nametag when youre cloaked unless your alien.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    I will try to find the source for it.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Found it.

    Do whatever you want with it, some code may need to be updated for NS 2.0. I went ahead and updated my UTIL_IsBuilt function which now checks if they are built by the type of ring its showing. (Should work on hives too).

    Enjoy.
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    Thank you! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ByorunByorun Join Date: 2003-04-19 Member: 15661Members, Constellation
    edited August 2003
    can someone post a working link to a compiled version of this pluging please, the one on the first site is dead

    edit: ok found that plug but voogru is it possible for you to write this plugin just without the whole antistuck function?only idle detect/kick?
  • s_viper3s_viper3 Join Date: 2003-01-16 Member: 12363Members
    I remember a NS server running this or some other plugin that did exactly that.. teleported people back to hive/ccomm chair if stuck, etc. but it was heavily exploited, cause all some aliens would do is if a report that a hive is soon going to be attacked came in, they would camp in a hallway, and if ofcourse they went another way they would just hit 1 to teleport back to the hive and from there use movement chambers or whatnot.
    Maybe an enhancement could be that upon the user hitting 1, the plugin would do a execclient or some crap to try to make the player jump, strafe and move forwards or backwards and if their coordinates didn't change then it would do the unstuck or something. This would keep people that are in vents or against walls or some such from using the stuck, as at least one operation (strafe, move forward backwards and jump) will 99% of the time work no matter what bad spot or vent they are in. And if people hit 1, wern't stuck and are cloaked, then it's their fault when they uncloak and move for trying to exploit it. You could even go as far as denying someone unstuck access if they try to abuse it more than twice. who knows
  • AndyonceAndyonce Join Date: 2003-08-16 Member: 19799Members
    ok, i stripped the unstuck-code and added anti-ReadyRoom camping routines:

    nsa_max_idletime - (default: 180) Seconds before idling player will be kicked (15 seconds warning)
    nsa_maxrr_idletime - (default: 90) Seconds before ReadyRoom camper will be kicked (20 seconds warning)

    Thx to voogru for providing the sourcecode of this plugin!

    Code + windows binary + linux binary
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--Andyonce+Aug 23 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Andyonce @ Aug 23 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok, i stripped the unstuck-code and added anti-ReadyRoom camping routines:

    nsa_max_idletime - (default: 180) Seconds before idling player will be kicked (15 seconds warning)
    nsa_maxrr_idletime - (default: 90) Seconds before ReadyRoom camper will be kicked (20 seconds warning)

    Thx to voogru for providing the sourcecode of this plugin!

    Code + windows binary + linux binary <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Great job! I will test it.
    You should put it on modns.org (or I will do it). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    I'm using the original unstuck on my server. I am curious, how bad was the exploiting problem with it? I don't want to know how to do it, but I would like to know what the results were so I can decide whether to keep the plugin or ditch it.

    Thanks
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