The "Post Your Screenshots" Thread

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Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmmm marcos mmmm AWESOME.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    That is a VERY nicely integrated resource tower.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Those light fixtures look odd when they're on two different faces. Not what i'd expect from a light fixture. Maybe just having the fixture on one of the faces would work better for me and hopefully retain the same feel.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    fantastic work marcos, my only suggestion would be to perhaps alter that texture or the lighting so that somehow the bars behind the electriv arcs doesn't look so green.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    No! This thread shall never die! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <span style='font-size:8pt;line-height:100%'>Btw: the attached picture is from one of the ns_Ayumi hives. Enjoy!</span>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    niiice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nice stuff, Monkey! The only thing I would suggest to change would be to make the lighting on those pipes orange rather than yellow. It just doesn't seem to fit to me, as it is.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Beautiful work Marcos, very very nice
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    edited July 2003
    progress on cruisecontrol: currently running into REALLY serious entity problems... been going far over the 400 limit for brush based entities, had to re assign many many brushes in some places to one to be even be able to compile the current version... and it's not even finished... damn you entity limit <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> anyways I also made screenshots of areas which have been seen already have fun. btw I won't give a new version to d/l right now since there are a lot of unfinished rooms and stuff (I want to get this map finished darnit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->), r_speeds are damn low though, wrote a number in every screen.

    engine hive, with the loud engines (atmosphere needs that)
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0001.jpg' border='0' alt='user posted image'>

    big airlock in front of engine room
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0002.jpg' border='0' alt='user posted image'>

    just your general room with pipes, lights and an elevator
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0003.jpg' border='0' alt='user posted image'>

    closeup of an elevator
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0004.jpg' border='0' alt='user posted image'>

    standing in the "airlock-tunnel"
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0005.jpg' border='0' alt='user posted image'>

    uh err... too dark
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0006.jpg' border='0' alt='user posted image'>
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    wondering what's down there...
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0007.jpg' border='0' alt='user posted image'>

    made the resnozzle platforms bigger, to fit the models
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0008.jpg' border='0' alt='user posted image'>

    now has a cc too (too bright?)
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0009.jpg' border='0' alt='user posted image'>

    personel entry to hangar I (marine start)
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0010.jpg' border='0' alt='user posted image'>

    my black smoke effect ... I love it ^^
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0011.jpg' border='0' alt='user posted image'>

    stupid asteroid impact damaged this doors motors
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0012.jpg' border='0' alt='user posted image'>

    tunnel near armory
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0013.jpg' border='0' alt='user posted image'>

    just a room, nothing more and nothing less
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0014.jpg' border='0' alt='user posted image'>
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    inside hangar II ... burn baby burn
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0015.jpg' border='0' alt='user posted image'>

    control room with all these "peep peep peep" machines
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0016.jpg' border='0' alt='user posted image'>

    on our way to hangar II
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0017.jpg' border='0' alt='user posted image'>

    ah well... a room
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0018.jpg' border='0' alt='user posted image'>

    tunnel from engine room to hangar II
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0019.jpg' border='0' alt='user posted image'>

    view out of hangar II, damaged landing lights
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0020.jpg' border='0' alt='user posted image'>

    another room
    <img src='http://www.chaosworx.net/maps/nscc/2/ns_cruisecontrol0021.jpg' border='0' alt='user posted image'>

    there are still some areas that aren't shown on the screen <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> so let me get back to work
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks nice infi!
    Looking forward to play it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    edited July 2003
    uh btw, did I mention compile time was only 10 minutes ? ... I love my machine

    here's an overwiew from hammer editor, .rmf is at 7MB <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <img src='http://www.chaosworx.net/maps/nscc/2/overview.gif' border='0' alt='user posted image'>
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    edited July 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->been going far over the 400 limit for brush based entities, had to re assign many many brushes in some places to one<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Its desirable to do so, it doesn't harm unless you combine a number of brushes that span too much distance and therefore can be seen from anywhere in the map increasing r_speeds from half the map away(you can check this with gl_wireframe 2).

    And D.M. I like the yellow lighting on the pipes, good stuff.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--infi+Jul 12 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (infi @ Jul 12 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh btw, did I mention compile time was only 10 minutes ? ... I love my machine <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dear god. How?
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    I don't know, vis took 13 seconds rad 10 minutes
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--infi+Jul 13 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (infi @ Jul 13 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know, vis took 13 seconds rad 10 minutes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rad... 10 minutes

    and I have to wait 2 hours...

    ...I want to cry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Raptor6Raptor6 Join Date: 2002-09-15 Member: 1319Members
    uhm....a short question to merkaba and other people:
    will the ns2.wad be released with 2.0 or do we have to wait? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    We have to wait. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    <!--QuoteBegin--Raptor6+Jul 20 2003, 03:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raptor6 @ Jul 20 2003, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uhm....a short question to merkaba and other people:
    will the ns2.wad be released with 2.0 or do we have to wait? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol... that's like asking, will we have to wait for ns 2 or will we have to wait for ns 2
  • Raptor6Raptor6 Join Date: 2002-09-15 Member: 1319Members
    /me huggles infi ._.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    nice infi........ nice to see cruisecontrol alive and kickin =) wanna check the bsp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Infini: How can your RMF be seven megs? My map is like half of your size and weighs in at about eleven to twelve megs. EEEEEEEEPS!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Infi, VERY Nice looking map, the fire effects work well to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Let me know how it progresses, I think I would like to run that map on my server.
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    This Thread will NEVER die <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    After ns_fenris and ns_vector got nuked in a HDD-Accident i ended up with this...

    <a href='http://www.planet-pepe.net/stuff/ns_titan/marinestart1.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/ns_titan/tn_marinestart1.jpg' border='0' alt='user posted image'></a> <a href='http://www.planet-pepe.net/stuff/ns_titan/marinestart2.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/ns_titan/tn_marinestart2.jpg' border='0' alt='user posted image'></a>

    <a href='http://www.planet-pepe.net/stuff/ns_titan/kappa1.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/ns_titan/tn_kappa1.jpg' border='0' alt='user posted image'></a> <a href='http://www.planet-pepe.net/stuff/ns_titan/docking_access_b1.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/ns_titan/tn_docking_access_b1.jpg' border='0' alt='user posted image'></a>

    <a href='http://www.planet-pepe.net/stuff/ns_titan/docking_access_b2.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/ns_titan/tn_docking_access_b2.jpg' border='0' alt='user posted image'></a> <a href='http://www.planet-pepe.net/stuff/ns_titan/docking_access_b3.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/ns_titan/tn_docking_access_b3.jpg' border='0' alt='user posted image'></a>

    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=264' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=264</a> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    nice work sir pepe, i love the lighting.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    That's some nice work you have there! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    <i> Infini: How can your RMF be seven megs? My map is like half of your size and weighs in at about eleven to twelve megs. EEEEEEEEPS!</i>

    Looks like you may have done stuff like put bad textures on triggers and info_locations. Use null. There are other weird ways your .bsp size can get really high that I have forgotten. Or you may just have wadincluded something you forgot about <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Pepe: friggin cool <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Did fenris get dropped from NS 2.0 because it got lost? I never liked it much TBH (sorry). But these screens look like they were made by a different author.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Using null won't change the .rmf size. It will change the compiled .bsp size, as long as it's not a face that would normally be culled.
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