Flayritis clinic progress

TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
<div class="IPBDescription">5 juicy compiled shots</div>I've done alot of work. Before leafthread wasnt working at all, but I fixed that. Then, leafthread was lasting 2 hours, but that was because of a leaf portal saw into leaf error, but I fixed that, and the rest of the freakin map, and cut leafthread time almost in half. 1 hour isnt that bad, and it runs really smoothly ingame. I still need to finish some of the lighting, add in more stuff on the street (garbage cans, garbage on the ground, maybe a hobo here or there) I need a new sky as well. Also, the railings are fullbright so I need to replace them with world brushes. I still have to add in some lighting in the park as well, and change the textures for the trees so they dont look so horrible. Other than that, I'm pretty satisfied with the lighting scheme. Heres <b>5</b> juicy pics

<img src="http://free.gushnet.com/tzarcon/flayritis30000.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30001.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30002.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30003.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30004.jpg" border="0">

Comments

  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Yea, it's dark but not TOO dark in my opinion/monitor <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Couldn't see a thing?
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Yep, it is a bit dark. Anyways the trees stick out to much(on color) and the bar rails on the building as well. But I can't wait to see it.
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    hmmm, those rails and trees look fullbright, are you sure that they are set to solid render mode. Probably your a better mapper than me, and its something else messing up though. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Mecha+July 21 2002,03:31--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mecha @ July 21 2002,03:31)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->those rails and trees look fullbright<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Indeed, make them darker
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    I think I know what your problem is ... it looks to me like the trees and the rails are set to render mode additive and fx amount 255... and the areas don't visible are black... that's wrong you need to do these textures like this...

    - the areas don't visible should be just blue (000 000 255) and make it the last color of the palette, the blue shouldn't fade into the texture though so try to make sharp edges
    - call the texture with a { in front of it...
    - then in the editor set render mode to solid and fx amount to 255
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