Flayritis clinic progress
<div class="IPBDescription">5 juicy compiled shots</div>I've done alot of work. Before leafthread wasnt working at all, but I fixed that. Then, leafthread was lasting 2 hours, but that was because of a leaf portal saw into leaf error, but I fixed that, and the rest of the freakin map, and cut leafthread time almost in half. 1 hour isnt that bad, and it runs really smoothly ingame. I still need to finish some of the lighting, add in more stuff on the street (garbage cans, garbage on the ground, maybe a hobo here or there) I need a new sky as well. Also, the railings are fullbright so I need to replace them with world brushes. I still have to add in some lighting in the park as well, and change the textures for the trees so they dont look so horrible. Other than that, I'm pretty satisfied with the lighting scheme. Heres <b>5</b> juicy pics
<img src="http://free.gushnet.com/tzarcon/flayritis30000.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30001.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30002.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30003.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30004.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30000.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30001.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30002.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30003.jpg" border="0">
<img src="http://free.gushnet.com/tzarcon/flayritis30004.jpg" border="0">
Comments
Indeed, make them darker
- the areas don't visible should be just blue (000 000 255) and make it the last color of the palette, the blue shouldn't fade into the texture though so try to make sharp edges
- call the texture with a { in front of it...
- then in the editor set render mode to solid and fx amount to 255