2.0 Question

BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
<div class="IPBDescription">Electricity</div> Is there any way for aliens to tell if a structure has been electrified without having to risk going close enough to get zapped?

Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    i think its got a blue shimmer surrounding it.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Yes it has a whiteish-blue glow too it.

    Do a search for 1.1 pics, Monse or Flay posted a bunch a while back there was a electric TF.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    How does that shimmer affect performance? I'm thinking of low-end computers particularly, with less than a Ghz and a GeForce 2 or something.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    it's the same as glow in funmode on adminmod servers.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    yup.

    its that same glow u get when u wanna place a building as a comm, it glows green yellow when good and reds when bad. now imagine that as blue and thats telling u its electric.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Thanks for the info. I have another question, same subject....
    Do the turrets get electrified too?

    Thanks in advance.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Nope, just the factory, being its the most important.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Thanks again. I was a bit worried because if they were electrified it would make the skulk's life even more of a misery when going up against improved turrets.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    i`am still dubious about the elec res and tf`s anyway.

    it totally nerfs any idea of a skulk taking down res or tf before fades which takes a lot of time and well... then marines are gonna be swooping up then res nodes like theirs no tomorow and we can`t do much all about it untill we got enough for a <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> alone, and even then.

    them fades will be low on health after taking on a elect node and so its gonna be easy for a marine to kill it anyway.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=29207&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...f=1&t=29207&hl=</a>

    and I think you are forgetting about gorge bilebomb available at hive 2
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    Besides, it's not like Aliens can't do the same thing. OCs and DCs perform the same function and provide other benefits (healing) as well.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    keep in mind, a res node + elec for marines is 30 res plus a one minute timer on the elec (research time) For a alien its 10 res for the node + 4 ocs, which will easily keep the node covered for a good while, 15 res to go gorge btw but I didn't add that in, assuming you were already gorge.
  • Xerxes_v_3Xerxes_v_3 Join Date: 2003-07-15 Member: 18175Members
    What is the range on the turret factory electricity is it just the structure or does it have a small field to it?
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    i think now u practically have to be running into it.

    they used to have it a feild but was taken out cos u could jus crowd all ur structures around the tf in ur base and anything getting close would get zapped.
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