Starcraft Ghost Rifle

DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
edited July 2003 in NS Customization
<div class="IPBDescription">Found one</div> Well earlier I was searching through the forums for the Zerg hud for aliens, and found it but also ran across <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=29736' target='_blank'>this</a>. It's an already modeled ghost rifle, just needs a few things, theres even a download for the model in the thread, anyone wanna take a shot at it?

Edit: The download is on the 4th page

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yes this really does need finishing.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Yea I decided I'd post it incase anyone was going to try to make another one so they wouldn't have to start from scratch. Cause imo that model looks really close to the concept art
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--coolcookiecooks+Jul 15 2003, 11:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jul 15 2003, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes this really does need finishing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *agrees*
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    <!--QuoteBegin--Unreal Panther+Jul 15 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unreal Panther @ Jul 15 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--coolcookiecooks+Jul 15 2003, 11:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jul 15 2003, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes this really does need finishing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *agrees* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *double agrees*

    oh yeah and *BUMPercars*
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    i need this gun or i will explode....that happens to me sometimes
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    I have a copy of that on my HDD somewhere...I could take a shot at skinning it...
    After I finish work on the Skins for The FoMK mmorpg contest...
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=38440' target='_blank'>Someones already working on it</a>
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    where have you guys been?

    i started working on it Jamil started working on it Maus started working on it... there will someday be 3+ versions...

    i'm working on the mutalisk first... then i'll work on this one...



    just a little note, working on this model is a pain, there are no back faces, so nobody can make p and W models very fast or easily...
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited July 2003
    I was thinking that when i worked on my hi poly P models. Maus told me to select the whole model, mirror it and fill in the blank spot. It actually worked pretty well.

    EDIT: If you need the w or p model ill make it
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    I regrouped the gun ti make the skinning job easier
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited July 2003
    Here's a shot with the mirrored sheath, proves that mirroring the gun makes it possible for P & W models to be made fast and easy

    EDIT: I think the sheath should be removed. Who are you trying to camo anyway and why would you need a sheath in a space station <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Ouch <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    That sheath is gonna make my eyes bleed. And it's gonna kill the polycount.

    I'd suggest removing it alotgether, or making use of the masked transparency and fusing up those holes while lowering the overall detail. You <i>can</i> have it, but now it'll be a practical eye-candy piece and not a framerate killer.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Im making 4 versions.. One with sheeth and scope and other stuff weighs at 2500 without arms <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> (I run it it dont lag and i have a geforce 2 and 900 mhtz) Another with sheeth no scope and no detail (buttons etc) weighs about 1600, One with scope no sheeth and no detail weighs bout 1700, and one which has no scope sheeth and detail weighs bout 1300 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i say have scope without wrapping with buttons <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    thats my opinion.
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