hey Dark so wheres the release <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and welcome back <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i will release it as soon as i get it ^^
<!--QuoteBegin--Darkkiz+Jul 11 2003, 05:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jul 11 2003, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i will release it as soon as i get it ^^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I emailed it to you at the start of the week?
<!--QuoteBegin--Jim+Jul 6 2003, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Jul 6 2003, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm having trouble compiling the w model D: I should get it working soon though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> i'm having Jim send it to me, i'll fix up a W model, possibly host (after apporval of course), and well, give it to Dark....
keep and release, release... plz just release its saturday release it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
u know what would be cool....have that for a lms and if you pick up a gl the lms lifts up a little bit and you see a gl on the bottom of it and when you shoot you shoot the gl part
The gun points to the crosshair when you shoot it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> is it done yet!
Yea, it's done, i'm just waiting for delarosa to host it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ah, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> delarosas got a lot on his hands atm lol
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Ok, my "Official" Review of This FN-2000
Rating: 92%
Advantages: It looks freakin cool. Animations are great, except for the idles.
Disadvantages: At Idle, its a bit off of the crosshair, throwing off your aim in game. The back of the scope in game(the main piece of what you see) looks a bit grainy. Shine that up, and make the gun point a bit higher, and it'll be perfect.
First Impression: Holy. Freakin. Hell. Coolest ever. When I saw the "Real Thing", I thought they should redesign it to this version, cause this is just cooler. Not to mention that while its poly count was high, it still performed well, so thats definately good.
Standing Impression(Developement Phase): Progress was incredible. He was finishing parts that would take most people days in mere hours. And while things still looked a bit fake there, he then sharpened it up, and I just about stared at the screen for a hour. Luckily for me, I got to keep that there to stare at as I went forward in the forum, and found that it was to be released this day. It came a bit late 'cause of Delerosa, but it was worth the wit.
Final Impression: Would be perfection, if the idle was pointing at the crosshair, and if the back of the scope didn't look so grainy. Otherwise- perfect. Great job, Darkkiz. This is gonna be on my LMG for a while...may stay there forever if these are fixed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hehe, thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . I actually don't have time to fix those little bugs or whatever(actually i do, but i'm lazy), so i propably won't fix 'em.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Hey(I'm not saying I will, don't think that) but If I can convince some half-wit...err, I mean generous individual to screw...I mean make your gun better by messing...I mean altering the skin job around the lens and the stupid idiot's...I mean slightly wrong individual's idle animation, would you OK it? If he says yes, someone get to that, for ya'll know ya want it.
Comments
I emailed it to you at the start of the week?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i'm having Jim send it to me, i'll fix up a W model, possibly host (after apporval of course), and well, give it to Dark....
Should i keep it or stick with the old one?
<img src='http://www.frailart.net/members/Darkkiz/ns_nothing0005.jpg' border='0' alt='user posted image'>
other than that, GREAT MODEL
also numeric upgrade sprites ar FINALLY up
<a href='http://t2k.neotech.cc/ns/marine/marine.shtml#2' target='_blank'>Link To file</a>
Rating: 92%
Advantages: It looks freakin cool. Animations are great, except for the idles.
Disadvantages: At Idle, its a bit off of the crosshair, throwing off your aim in game. The back of the scope in game(the main piece of what you see) looks a bit grainy. Shine that up, and make the gun point a bit higher, and it'll be perfect.
First Impression: Holy. Freakin. Hell. Coolest ever. When I saw the "Real Thing", I thought they should redesign it to this version, cause this is just cooler. Not to mention that while its poly count was high, it still performed well, so thats definately good.
Standing Impression(Developement Phase): Progress was incredible. He was finishing parts that would take most people days in mere hours. And while things still looked a bit fake there, he then sharpened it up, and I just about stared at the screen for a hour. Luckily for me, I got to keep that there to stare at as I went forward in the forum, and found that it was to be released this day. It came a bit late 'cause of Delerosa, but it was worth the wit.
Final Impression: Would be perfection, if the idle was pointing at the crosshair, and if the back of the scope didn't look so grainy. Otherwise- perfect. Great job, Darkkiz. This is gonna be on my LMG for a while...may stay there forever if these are fixed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
92%
BTW, Darkkiz, whats j00r next project? You have a site for your projects?