Fn F2000

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Comments

  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    I don't have a site, prolly will make one soon. My next project....hmmm.... Suggestions?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Well, I would love to see a "Full" gun. Howabout a morita, and then stuff it with every contraption that is supposed to help a gun, known to man. Just cause I think it'd look sweet.

    Imagine- A scope, rate supressor, silencer(possible?) padded handle, sensitive trigger, laser, blah blah blah. Stick on a ton of thing that you KNOW we don't need, or don't exhist. Just make the thing look honkin.

    Either that, or make the coolest pistol you can think of. Like the current pistol, but make it even better(I love it right now, but I see a few areas for improvement)

    BTW- do you do player models?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    I really don't like guns full of things =/, and the morita is already been done, and i just don't want to do a hack job. Maybe i should make somekinda pistol, i've only made one before, and it was Deagle ^^

    And i can't do playermodels =(
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    A knife model for the heavy armor that's integrated into the suit's forearm?... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    This would be an amazing replacement if it had custom animations... surely someone wants to make some? I could have a go myself...

    Also, one problem, I downloaded the model twice just to make sure but it's definitely there and noticable ingame:

    <img src='http://www.evolutionarily.org/~commando/fn2000/faceerror.jpg' border='0' alt='user posted image'>

    I know I was bugging you about it Darkkiz but this is a SWEET model + skin, possibly the best LMG here. I'm just annoyed it's not 'finished' <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> . I saw you were working on another FN2000, any plans to bring that to NS too?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Well, i'm not going to fix that old one... And i'll make my new f2000 for ns if someone meshes&skins it.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> great job thats a very nice piece of (Art) work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    edited September 2003
    Ok, I had a go at fixing it myself:

    Totally new shoot and shoot_empty animations by Commando (Obviously)
    Scope texture changed so scope more central.
    Origin moved slightly to the right.
    Also contains a replacement firing sound, it's a silence AUG. Sounds weird but I think it suits the gun.

    What I wanted to do:
    Fix clipping on reload animation. Had a go but it didn't work out...
    Do the heavy version. For some reason it won't compile and complains about missing $attachment... *shrug*

    <a href='http://www.evolutionarily.org/~commando/fn2000edit.zip' target='_blank'>Download</a>
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Hmm... Good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Better than the original. I like the new origins.
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    edited September 2003
    Here's the SMDs for the heavy hands shooting animations (These aren't just copy pasted ones from the light arms but I tried to make them as close as possible), maybe someone else can figure out how to make it compile the heavy version.

    <a href='http://www.evolutionarily.org/~commando/fn2000smds.zip' target='_blank'>Heavy hands animation SMDs</a>
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