Imagine Ns On A Different Engine...

ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
<div class="IPBDescription">(Not a plea to change)</div> Hehe, imagine what ns would be like if it was made on other engines... I just wanted to post this because I had a thought of ns on the red faction engine, lol. "OH NO THEIR TUNNELING INTO THE HIVE!!!"

Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Elderwyrm+Jul 6 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Jul 6 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hehe, imagine what ns would be like if it was made on other engines... I just wanted to post this because I had a thought of ns on the red faction engine, lol. "OH NO THEIR TUNNELING INTO THE HIVE!!!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh no! the mapmaker forgot to make the parts destructables!
    Meh, RF was a shoddy game, in the end. with all the hype it got it just didn't compare.
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    No, Flayra and the dev team have no intentions to move ns to any other engine. The reason its on the half life engine is because of the amount of people that already have and play other mods on it. -- so whats the count now, 100 seperate threads on moving ns to a different engine? lol. i think it would be cool to move NS to the half life 2 engine, but only time will tell..
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    lets put it this way.... if NS doesnt go to Source engine........ then ill be forced to go to the moon and make NS for HL2 there... and taht would be cool to tunnel to the hive but think about those times when there is only 1 person left.... o man you would spend hours looking for him if he hid in the right spot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • life_hazardlife_hazard Join Date: 2003-06-26 Member: 17719Members
    I want to see NS on the Halo engine. Vehicles would be handled nicely there.
  • JoSeMaXJoSeMaX Join Date: 2003-06-17 Member: 17441Members
    nahhh, HL2 engine h4x!

    Red faction... yes... the destroyable walls..... bleh

    WE NEED PHYSIC!!

    imagine an onos falling down in the marine base with physic! omf omfmfm
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin--[2iD]EriC[LdR]+Jul 6 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([2iD]EriC[LdR] @ Jul 6 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, Flayra and the dev team have no intentions to move ns to any other engine. The reason its on the half life engine is because of the amount of people that already have and play other mods on it. -- so whats the count now, 100 seperate threads on moving ns to a different engine? lol. i think it would be cool to move NS to the half life 2 engine, but only time will tell.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no offence... but can you read?


    he stated that it wasnt a plea to change or anything like that....
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    halo does do good with vehicles but so does HL2.... and with that the dev team can get closer to their goal of having Drop Ships in NS..... or so the interview said w/ Flayra about the future of NS
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Any engine with ragdoll physics... just imagine the marines being charged by Onos fly on walls and bounce around...
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    that would be funny to see
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--sk84zer0+Jul 6 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Jul 6 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that would be funny to see <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why, yes it would.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--JoSeMaX+Jul 6 2003, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoSeMaX @ Jul 6 2003, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nahhh, HL2 engine h4x!

    Red faction... yes... the destroyable walls..... bleh

    WE NEED PHYSIC!!

    imagine an onos falling down in the marine base with physic! omf omfmfm <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    or an onos goring a marine and u can see his dead body go flying 50 feet and do a flip into a wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I would love to see ns on doom3, with all the darkness. Would greatly add to the atmosphear. I don't know if it will be the same on hl2. But I can picture an onos just standing there, and u can only see his head because thats all that the light is shining on. Mwuahaha
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--ssjyoda+Jul 6 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jul 6 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would love to see ns on doom3, with all the darkness. Would greatly add to the atmosphear. I don't know if it will be the same on hl2. But I can picture an onos just standing there, and u can only see his head because thats all that the light is shining on. Mwuahaha <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    just lower your gamma to where it should have been anyways, n00b <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    in all seriousness, it's pretty dark if you play it normal. I think you mean the shadows&such, since I don't think HL can handle that.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin--ssjyoda+Jul 6 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jul 6 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would love to see ns on doom3, with all the darkness. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If it were on Doom 3 I might just soil myself when a skulk pops up from a floor grate and mauls me out of no where.

    Not just the darkness but the shadow and light effects as well as a cool looking engine.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The darkness and atmosphere doesn't usually depend on what engine it's on, guys. It could easily be more atmospheric on Source than on Doom 3, and it could be easily vice versa. It's the content that the mod team creates that makes it dark and gloomy or well lit and unintimidating.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <!--QuoteBegin--Insane+Jul 6 2003, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 6 2003, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The darkness and atmosphere doesn't usually depend on what engine it's on, guys. It could easily be more atmospheric on Source than on Doom 3, and it could be easily vice versa. It's the content that the mod team creates that makes it dark and gloomy or well lit and unintimidating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But the better the effects are the better the atmosphere is, but with Source and Doom3 your pretty much correct. But I think It would be going a little far to say HL can have better atmosphere than such a far superior engine such as source or doom3 based on how much work was put into it. Atmosphere just isn't some engine's thing.
  • KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
    edited July 2003
    <!--QuoteBegin--[2iD]EriC[LdR]+Jul 6 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([2iD]EriC[LdR] @ Jul 6 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, Flayra and the dev team have no intentions to move ns to any other engine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <offtopic rant>

    Argh, what the f3ck is the point of these posts? Every other topic gets smarta$$ remarks or facts explained to the original posters that - HELLO - EVERYONE KNOWS ALREADY. And most of these have this irritating "Flayra this" and "Flayra that" and "Flayra said" tone. The most pointless ones are posts like these where the person replying has probably only read the thread topic and, as seen in this case, not even that too well.

    People jump at anything, IMHO, just to get a chance to get all smart about something. And way too early/easily, I might add.

    </offtopic rant>
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    edited July 2003
    Welly you see karrin, some people think a high post count makes you so uber-"elite" that they reply to anything they can, be it meaningfull or not.

    Also just to be on topic, i honestly think HL is fine for NS. I'd take a player base of tens of thousands over flashy graphics anyday, and apparently so would a lot of people, hence why HL is still alive and well.
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
  • Blu3beretBlu3beret Join Date: 2003-07-01 Member: 17854Members
    edited July 2003
    Kinda off topic, but has anyone released a decent mod for Red Faction? This engine has soo much potential, but i havent saw many people use it besides THQ.

    Well anyways, I would have liked to see Natural Selection on the Quake 3 engine; why quake 3 you ask? because its the best my shoddy computer can handle <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited July 2003
    HL2 all the way.

    with the ability to modify the terrain (to perhaps a greater extent than red faction) you could, instead of opening the door normally, WELD IT OPEN LIKE YOU SHOULD.

    really, in a interview i read you could either use the gravity gun to knock down the door, use a flame thrower to burn it away (if its wood) use a grenade to blow it up or open it normally. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> there's also things like drapes and stuff that when you walk into them they move and such like walking into a real drape would. (there's even <i>dust</i> in the levels that are specified by the mapper... no more using entities with fade textures to simulate light beams i think. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )

    also a single-player mode would be possible since the HL2 AI is designed to figure out how best to help/hurt you. (no more running blindly into that auto-turret! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) ntm it handles outside areas nicely this time. ([you can be outside in a street, and get fair FPS from your machine. try that in HL and you die])


    besides, im sure HL2 will completly stomp the HL mod scene 1.5 years after release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    what about a Massively multiplayer FPS RTS NS?
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    <!--QuoteBegin--Maveric+Jul 7 2003, 08:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Jul 7 2003, 08:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> besides, im sure HL2 will completly stomp the HL mod scene 1.5 years after release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, yes it will.
Sign In or Register to comment.