2.0 Lerk
Lt_Hendrickson
Join Date: 2003-03-21 Member: 14761Members
Now that 2.0 almost out and lots of playtesting has been done, I've been wonder what is the general opinion of the new lerk BY THOSE WHO HAVE USED IT. I havn't so i wont state my opinion. I just havn't seen a discusion on the lerk since that other earlier one some long time ago when testing just started.
I'd like to know things like:
-new flight(if it is new at all)
-fav weopon
-least fav weopon
-what the good and bod for
-and what you'd like changed about em.
I'd like to know things like:
-new flight(if it is new at all)
-fav weopon
-least fav weopon
-what the good and bod for
-and what you'd like changed about em.
Comments
Least Favorite - Primal Scream
Like the use of spores at hive one.
Fav weapon: depends on when in the game. Spores are useless vs. HA's with their closed air-recycling units, but umbra will help immensely. Vs. regularly armored marines, spores can hold an entire group at bay until more friendlies arrive to take them en masse. Either way your team will be very happy you did your job.
Least fav weapon: I've got nothing against Primal Scream, but it's not a tide-turner like spores or umbra. The best use I've found for it is to speed up the bile bombing of your gorges.
What I'd like changed about them: I quite honestly can't think of anything. I may change my answer if I get into a fight between a lerk and a jetpacker, but so far lerks seem fine to me.
Lerks get SPORES as a hive 1 ability!??!!?!?! I indeed WAS thinking of how they were gonna accomplish balancing the lerk abilities, but I for sure thought that the lerk would get umbra before spores. Oh well. I suppose spores WOULD be a little less 'broken' to have at 1 hive.
in all seriousness the only things i find about the lerk that are annoying is the quickness to which it dies once seen. The lerk is in many ways a stealth class. Once the marines see you, you die very fast. Umbra is amazingly strong, but you have to remember hte lerk dies fast as it is. It's a sorta trade off. It works well. spikes in conjunction with good spore cover is great. the spores slowly kill them while your spikes help the process. Good stuff. Umbra is the usual goodness. primal scream isnt the thing i use most when im lerking. It tends to be something i do if we have a huge base attack we are doing and i just want to hear all the other aliens scream back. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'd like to know things like:
-new flight(if it is new at all)
-fav weopon
-least fav weopon
-what the good and bod for
-and what you'd like changed about em. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
-new flight(if it is new at all): sucks
-fav weopon: bite(which is missing)
-least fav weopon: the spammy ones, like spike and spores
-what the good and bod for: good for dieing, bad for being fun
-and what you'd like changed about em: bite, spikes, umbra, spores or primal scream and the old flight model
i can see ppl that suck at NS and n00bs liking the new lerk a lot. yay for ns getting dumbed down like cs did
Faced with late game HA, the lerk loses much of its use with spores and either umbras or spikes. Spikes are decent against HA though the thin skin of the lerk often doesn't make a good choice to go anti-HA.
The speed cap slows the lerk down slightly while the reduced flight energy cost allows him to fly more, so it's a trade off. The movement upgrades heavily influence what role you want to be as a lerk. Adrenaline makes the lerk into a machine gunner/spammer (my choice). Celerity makes the lerk into a hit and runner (my least favorite choice). Silence makes for a great sniper with spikes (especially with cloaking!).
With the resouce system as it is, one can become a lerk fairly early into the game (just get 5 more rp!). At this part of the game (and somewhat mid game), the lerk shines in slowing down marine assaults or bring the fight to the MS (though you must always be alert to danger).
i can see ppl that suck at NS and n00bs liking the new lerk a lot. yay for ns getting dumbed down like cs did <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I just stopped playing dod because of this. OK so dod doesn't completly suck but it did take a downgrade.
O and every biter supporter. I hate a tag you may find interesting. So if anyone knows an easy way to pass it along tell me. I resized it for my avatar but as computer suave as i am i can't figure out little things like that sometimes. Nor can i figure out how to post the pic. uber nub there. So i can't show ya.
^^
Least Favorite - Primal Scream
Like the use of spores at hive one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> primal scream is AMAZING if u want to take our buildings or a marine base to tell the truth besides gore i use primal scream around my teamtes when a big fights going on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it increases ur chance of winning cuz faster attacks
Least Favorite - Primal Scream
Like the use of spores at hive one. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> primal scream is AMAZING if u want to take our buildings or a marine base to tell the truth besides gore i use primal scream around my teamtes when a big fights going on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it increases ur chance of winning cuz faster attacks <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Weird. I dont see you are a playtester or veteran.
spores are good till marines get ha then its useless, primal scream is cool when u attack in a pack, spikes are ok still same to me. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
its playable but not as good as havin the bite <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Maybe he was just pointing out the effect of the 'rather underused' primal scream now?
Why do you think he's talking about Gore? Instead of something a Lerk actually has like spikes, umbra, or spores.
Least Favorite - Primal Scream
Like the use of spores at hive one. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> primal scream is AMAZING if u want to take our buildings or a marine base to tell the truth besides gore i use primal scream around my teamtes when a big fights going on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it increases ur chance of winning cuz faster attacks <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Weird. I dont see you are a playtester or veteran. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Key word here is gore... he's talking about the onos.
Since it had primal scream, too , wich was definitly a cool weapon.
And if it wasn´t changed for 2.0 that much, it would still rock!
So you say that this is all about team game etc. Maybe it is, but one still need to feel some kind of reward as you play the game even if it's small things like that icon which tells you that you got that ****. I get a feeling that even in clan plays people will generally avoid being lerk as it is now avoid being the one who's guarding the base.
If you don't know what I mean, think about you being commander that last time, you did everything correctly and flawlessly which leads to a victory. But you get nothing in return, not even GJ comm....
btw Some of the biggest rewards in 1.x was to babble a marine to death
I don't mind the idea of lerk being a support unit. With the Alien scoreboard being removed, it doesn't even matter. From what I have heard of 2.0 the alien team works kind like this: you have Gorge Medic\builder, Lerk Support, Skulk cannon fodder, Fade storm trooper and Onos tank. 2.0 doesn't dumb it down as much as define the classes more. Its not just "Go this class to kill till next hive then go another class to kill more"
Still , a class which costs 30 res should be generally effective at the very least. The lerk is fragile , now even slower than the skulk (air speed limit) and can't defend itself at close range. It has ridiculously weak attacks at hive 1... no wonder alien players form gorge gangs or save up for higher evolutions.
I don't buy that "support and softening role" propaganda. In 1.04 the lerk is dangerous because it can kill quickly at range , and is the nightmare of the comm in the early midgame because he simply can't keep his troops alive to defend a position. If the aliens can afford lerks the comm can afford medpacks. With the new pack dropping queue the comm's job is easier and harassing is even less effective. Besides , the current spikes aren't even a match for the pistol , we need an effective support class not some "decoy cannonfodder"... for now , a lerk facing a marine at medium range has 2 options : flee at lightning speed or jump to bite him. As the bite is removed and the flight speed limited , the only option in 2.0 would be to die ? Come on... aliens can't afford to lose 30 res to a random vanilla rambo , the lerk needs at least one way to survive in normal battle conditions.
In no case should the lerk be weaker and more vulnerable than a gorge. According to playtesters we have fearless gorges healspraying marines and no one ever evolves to lerk in the current build. This is just wrong.
Lerks get SPORES as a hive 1 ability!??!!?!?! I indeed WAS thinking of how they were gonna accomplish balancing the lerk abilities, but I for sure thought that the lerk would get umbra before spores. Oh well. I suppose spores WOULD be a little less 'broken' to have at 1 hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Heh, this has been known for quite some time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
You guys took a great alien class and fubared it royally in my opinion. Think I'll go play some CS now. :/