Lmg

pEnGuiN_gabpEnGuiN_gab Join Date: 2003-06-18 Member: 17471Members
<div class="IPBDescription">how to use it</div> How do you use the LMG? Do you spray and pray? Or fire in controlled bursts? Or does it differ with distance, evolutions, aliens etc..? Just wanna know how to use it correctly cuz I cant seem to kill effectively with the basic weapon.
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Comments

  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Well, I get like 60+ FPS constant, so I'm able to control my ROF with the LMG. I do know that it takes about 10 LMG rounds to kill one skulk, so I like just unloading on them and doing my best to track them before I have to whip out my knifey and poke them.

    Or, maybe you need a custom model. I'm using a P90 conversion from the forums here and I have noticed that I somehow aim better when I started using this model. I dunno, some sort of psycological thingie.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    controlled bursts. Worst thing to do is just hold the button down and try to aim at the target, swinging around et all.

    When they are approaching head on, long bursts are cool. When they get there, I try to jump to the side and let them pass by and hit them again from the side/rear. Rinse and repeat.

    If they have carapace and you only have level 0 weapons, kiss the baby.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    It really depends on the situation. If I see a skulk not trying to dodge very much I go for full burst. However sometimes you will encounter skulks who dodges and wallclimbs, that's where bursts come in, only shoot when you have him in your crosshair.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    imho, it has to do with position. make sure you're at the end of a long hallway or in a wide open space.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    If its one skulk... spray and pay so ur clip is out BEFORE he gets to you, then whip out the pistol and hit him as he jumps to bite you

    If its multiple guys, short controlled bursts while MOVING AROUND are ur best bet, just focus on one until he dies, then move to the next one
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    PEOPLE PEOPLE... dont you understand YET?!???!?

    that situation down the long hall... that is PISTOL TERRITORY!!!!! take him out before he moves around that frekin corner with a 10 round burst from your mouse wheel of doom! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Mr.KNifey+Jul 3 2003, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.KNifey @ Jul 3 2003, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or, maybe you need a custom model. I'm using a P90 conversion from the forums here and I have noticed that I somehow aim better when I started using this model. I dunno, some sort of psycological thingie. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe it is because p90 doesn't block your screen as much as the default lmg does.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that situation down the long hall... that is PISTOL TERRITORY!!!!! take him out before he moves around that frekin corner with a 10 round burst from your mouse wheel of doom!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That doesn't work in 2.0... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    say... when did we start talking about 2.0 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TotalNooBTotalNooB Join Date: 2003-05-21 Member: 16563Members
    I just track the target and hold down the fire button. If it's moving too quickly to track, I fire in bursts when I think I can get a shot. For Fades, I rush in and hold the fire button until I get swiped to death. For Lerks, I use the pistol. They generally sit too far away for the LMG to work properly. For Gorges, same as Fades. Onos, I run and fire off shots while trying to dodge those paralysing things.
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    always start off with a pistol.. tons of damage and ROF as fast as you can hit "fire"... switch to your LMG if they get close and aim BENEATH them.. skulks always RUSH you so if you aim beneath them they run into the bullets.. if they get REAL close and/or started chomping.. whip out the knife... in other words... the LMG is best used as a good panic/close range weapon...
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Acutally, the P90 model I'm using has about the same dimensions as the grenade launcher, since it's using those animations.
  • We_Bust_our_GUNSWe_Bust_our_GUNS Join Date: 2003-07-06 Member: 17967Members
    edited July 2003
    since the ono is a very very <b>big</b> target...wouldnt one perfer to spay than a controlled burst? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    Also, when in pursuite what should a marine do with a lmg facing a fade?as in if the fade was 10 feet and moving away from you <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--We Bust our GUNS+Jul 6 2003, 05:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (We Bust our GUNS @ Jul 6 2003, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since the ono is a very very <b>big</b> target...wouldnt one perfer to spay than a controlled burst? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    Also, when in pursuite what should a marine do with a lmg facing a fade?as in if the fade was 10 feet and moving away from you <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    automatic fire in his arse then kick out your pistol and finish him


    escaping fades are such good targets
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    other way around.. pistol.. then LMG...
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    Bursts, only because of the hideous firing animation. If I go full auto, I can't see anything around that freaking muzzle flare.

    I can't wait for 2.0, when that muzzle flare will be fixed.

    Other than that, logically speaking, there is no reason *not* to go full auto as long as you have a good aim. There's no recoil, so if you can keep the crosshair on the target, just rock n' roll.

    The problem is that a) many players can't aim worth crap, and b) those same players tend to get "lead finger," not letting up on the trigger even when they KNOW they aren't hitting the target.
  • We_Bust_our_GUNSWe_Bust_our_GUNS Join Date: 2003-07-06 Member: 17967Members
    edited July 2003
    since lmg is very weak...wouldnt you guys agree its only good against gorges/skulks? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    I dont really know what to do when faced against a fade(with a lmg)---when the fade runs out of power or energy,should you go full auto on him?since hitting in the head doesent make a difference... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TotalNooBTotalNooB Join Date: 2003-05-21 Member: 16563Members
    edited July 2003
    I've taken down Fades with an LMG before. It was a team effort, but none of us had those fancy HMG/GL/Shottys we all like.
    Anyway, here are some things I find helpful when fighting a Fade...

    1: Fades have rockets. Which spit acid. Trying to hide around a corner, or at the end of a long corridor, will get you killed faster than you can say "AAAARGH! MY FACE! MY BEAUTIFUL FACE!!!oneone!"

    2: Fades have big, <i>big</i> claws. Two swipes, max, and down goes your marine.

    3: Fades are fast. Faster than your average marine. Blink means an experienced Fade can keep up with a speeding Lerk.

    4: Fades are scary. People don't like it when they stick their head through the door and chuckle menacingly. It makes them hide.


    So, here's what you do.

    Acid rockets and Bilebombs give splash damage to Fades. If you think you can get there without being cut down, run right into the Fade. Acid splash as it hits you/the floor in front of you from close-range will hurt a Fade a little. That splash damage is useful to you, since your little pea-shooter won't take the Fade down by itself.
    When you get in close, strafe in circles around the Fade. Might gain you a few more seconds to switch to the pistol and fire madly before the claws hit you. Also gets you out of the line of fire for your friends, who should be close behind screaming for blood.
    When a Fade starts to run, don't think "phew" and head back to base for a medpack. If he's running, he's on low health and therefore is going to heal somewhere and come back with friends. Take out whatever weapon still has ammo loaded in it or will take the shortest time to reload, and shoot him, shoot him in the back! Quick, while he's not looking!
    When you run at a Fade (and you must if you want a kill) bring friends. Fades are scary. Three LMG marines running at a Fade screaming and foaming at the mouth are scarier. Just point and hold down the fire button till you hear the clicking, then get the pistol and do the same. Then get the knife.

    If you can hide in an alcove and get behind a Fade, do so. It's a real suprise to get shot in the back. Means he'll be weak when he arrives at wherever he's going.
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    <!--QuoteBegin--We Bust our GUNS+Jul 7 2003, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (We Bust our GUNS @ Jul 7 2003, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since lmg is very weak...wouldnt you guys agree its only good against gorges/skulks? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    I dont really know what to do when faced against a fade(with a lmg)---when the fade runs out of power or energy,should you go full auto on him?since hitting in the head doesent make a difference... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, yah!

    You are almost certainly going to die anyway. It's not like you are going to outrun the Fade, so retreat isn't an option. Your life is forfeit; hurt him as bad as you can before you die.

    Just don't F4 at the very sight of a Fade. This makes me SOOOO angry!
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--QuoteBegin--Squidget+Jul 6 2003, 06:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squidget @ Jul 6 2003, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Other than that, logically speaking, there is no reason *not* to go full auto as long as you have a good aim. There's no recoil, so if you can keep the crosshair on the target, just rock n' roll. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you keep on full auto one one skulk, chances are you'll either have to reload before you kill the skulk, or you'll only have about 2 bullets left when he's dead. Which is a pain in the arse, because there's bound to be another skulk around there somewhere. Burst fire works only to save bullets, because there is no recoil. But keep it on full auto, and you <b>will</b> run out of bullets right when you don't need to.

    Also, a marine that's hopping around spraying on full auto just looks so naff/uncool. The marine who holds his fire until he knows he can hit just looks so badass and cool. lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    you should always start with the pistol.. it's got crazy accuracy/range/damage... more likely than not, with good aim, you can take out a skulk before it even gets close... as for fades.. you start with pistol because you're most likely be charging it from range.. unload the 10 rounds into it... quickswitch to LMG.. and unload the 50.. if its still not down.. pull out your knife and hope for the best.. multiple marines doing this has a high probability of putting down a fade...
  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    <!--QuoteBegin--vP-|Pikey+Jul 5 2003, 02:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vP-|Pikey @ Jul 5 2003, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulks always RUSH you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uhm... what about the Skulk laying in ambush. I've seen many Marines forget to check the ceilings.
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    either way the'd have to rush you correct? ceilings aren't exactly at the right height for them to just hang there and chomp on your head... plus if they're really that close.. 4 hits out of 10 is not that hard to accomplish... assuming you're near lag-free.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    you'd be surprised at how fast they can drop onto you. if I don't know a skulk is on a ceiling beforehand, I'll probably die. if Ido, that night I dine on skulk-kabob! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    idea: instead of walking thru hallways, hop through it.. you'd have a higher speed and greater momentum... plus with lag.. you'll have the edge on firing upon the skulks hanging in corners..
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    Just have to add: fades are not invulnerable to LMG. You <i>can</i> kill a fade with a LMG.
    Most people just run away when they encounter a fade and die trying to escape. It's much better to attack that fade furiously emptying your pistol first (remember: click-o-mania <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) and then if you are still alive use your LMG. Most fades don't like to hang around marine start with less than 50 hp, so you have bought time to your friends. And if you are a good shooter (read: patient) the fade dies. End of story.

    Everyone seems to feel that LMG is just a skulk-killer weapon. This is true until your LMG gets upgraded. Then it will be a mighty weapon that's capable of killing fades, and even onoses (or onii <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). Just stay calm and aim carefully (as carefully as you can when a onos charges at you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->).

    Phew. Hopefully you got my point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    lvl3 LMGs can whack fades silly.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I have killed and have been killed by LMGs as a fade many times. Really though I fealings are that if you unload you LMG on a fade and he runs half way acrose the map to regen after killing you its no big deal. You will spawn back in by the time he is back...
    Persoanlly I cruse the map with my pistol and use it as a stand off weapon. 10 rounds of pistola can kill 2 skulks or nicely tenderize a fade. I Use my LMG as a up close weapon. I try to fire long bursts and get in turning fights with aliens.
    Other then avoiding the huge blast of flame the LMG throws out here is no point in short bursts. (any one here agree LMG muzzel flash should do extra damage up close ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    <!--QuoteBegin--We Bust our GUNS+Jul 6 2003, 05:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (We Bust our GUNS @ Jul 6 2003, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->since the ono is a very very <b>big</b> target...wouldnt one perfer to spay than a controlled burst? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->  <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    Also, when in pursuite what should a marine do with a lmg facing a fade?as in if the fade was 10 feet and moving away from you <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    is u face an onos with an lmg u could just as well try to poke him with a pillow...
  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    I dunno, those oni are quite ticklish <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Pillows could work.

    But seriously

    Fades actually have leetle tiny claws. When you are a fade, you actually have to AIM for the marine to hit him. So that just makes a fade that much easier to circle strafe. I have seen many fades get slaughtered by a lone marine.
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