What Renderer And Resolution Do You Play Ns In?
Fina
Join Date: 2002-11-01 Member: 3267Members
Join Date: 2002-11-01 Member: 3267Members
Comments
<b>Software
320x300</b>
Now I use.....
<b>OpenGL
1280x1024</b>
Nice change <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
1152x864 32 bit
1024*768*16
1600x1200
Anyhoo, generally it's
1280x960 32bit openGL
No wonder it runs slow. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Anyhoo, generally it's
1280x960 32bit openGL <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
nearly half using software mode? how can they stand it? the numbers must be skewed by the fact that it's a survey built into the update package. How many people are going to start HL and change to OpenGL or D3D before installing the latest version of HL? Or not, ignore me, it's late. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I think its 1600x1200, and it looks sweeeeeeet! (the console splash piccy looks crappy on higher resolutions though, I saw it on 640x480 once and was like 'wow, that looks incredible!' - on my res setting its just a couple of blurry marines...)
OPEN GL
works best for me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Runs a little slow at times, but well enough so that I don't need to change to 800x600.
Methinks I should turn 32 bit colours off and make my resolution higher.
(my old PC, but now it have my small brother)
1024x768x16 (10 - 40 FPS)
PC XP1800MHz AMD + ATi 9100 + 128MB SDRAM
(my new PC)
1024x768x16 (always 100 FPS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
1600x1200 makes the text and icons to small though i could live with that i like small res with bigger cartoonisher text more.
OpenGL
12xx*7xx*32
Works fine with a GeForce II MX.
640x480
and people plz stop talking about ur super good computers,make me wanna punch u in the face for being rich <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
<b>Software - 1x1x1</b>
The picture is a little blocky but I get 100fps! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nah only kidding (OpenGL - 1024x768x32)
tbh aiming is easier in lower resolutions, but I dno't want to waste my geforce 4 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Actually, it was found out before 1.0 that software people can't run NS ANYway, and the skulk is getting a slightly increased fov in 1.1(option).