Under Attack?
The_0range_MarinE_2
Join Date: 2003-06-05 Member: 17034Members
<div class="IPBDescription">Dont step back!</div> Listen, this is a common mistake made by every rine, even vets. Do not walk backwards if you are under attack. The skulk will have a major speed advantage and you are doing nothing to put distance between you and him. Your actually subtracting distance between you and him.
Instead, STRAFE. Strafe to the left or right of a skulk, and you usually stay alive a lot longer...just never walk backwards in a fire fight. If you have to go your oppisite direction at the time, turn tail and RUN.
Just thought I might add this in here...as too many of my fellow marines are doing this, and I'm sick of it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
-0range <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Instead, STRAFE. Strafe to the left or right of a skulk, and you usually stay alive a lot longer...just never walk backwards in a fire fight. If you have to go your oppisite direction at the time, turn tail and RUN.
Just thought I might add this in here...as too many of my fellow marines are doing this, and I'm sick of it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
-0range <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Comments
But you're right. Too many marines think back peddling is a good plan. Hey kids, use your sideways buttons, thats what they're there for.
I have problems with that because a skulk seems to have a 4 ft bite range, a bit like a fade's smacking range. So I can never judge when to dodge since they eat me before I thought it possible.
This way I get out of his way, and use his speed forwards to increase the distance between ourselfs. After I jump and land, I just aim at his sorry **** and kill him.
This way I get out of his way, and use his speed forwards to increase the distance between ourselfs. After I jump and land, I just aim at his sorry **** and kill him. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If the skulk is smart enough, he will bite u in mid air =/
The skulk's bitegun doesn't need to be changed into a instagibsniper.
The skulk's bitegun doesn't need to be changed into a instagibsniper. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The marine hitbox needs to be fixed. Vents are a pain in the ****, and I'm not sure if the hitbox works correctly even if the marine is just standing still. I think I've jumped towards a marine, bit him in the head and it hasn't registered. Jump-biting a marine has caused me a lot of headache: it just doesn't seem to do any damage. Biting their feet works well though.
Heh, yup
Head area causes some problems to me too. If marine is climbing up the ladders for example, it is very hard to kill him from above, because it seems that they dont take any damage then.
Usually when i jump towards the marine i aim the chest instead of head. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Bhopping is lame. It is really stupid and should not be used at all, even though some skulks continue bhopping around at 50 MPH, knocking people over like a bullet.