Do Marines Still Drop Their Weapons?
FrictioN
Join Date: 2002-11-05 Member: 7211Members
<div class="IPBDescription">i havent read anything more on this...</div> I remember reading a topic, in which said marines now dont drop their weapons in 1.1. I want to know if anything more was said on this. BECAUSE IT WOULD BE **** THAT MARINES CANT DROP THEIR GUNS!. Can anybody tell me if marines can or cant drop their weapons?
Comments
no marines no longer drop their weps (for now, as you should know all things changed are also stc)
Plus, what about mines - is there no way to get your pistol back after placing them?
and it has been put in for balance reasons, what they are I don't know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
On the one hand, it is very discouraging as an skulk, to sneak up on a marine with a HMG or GL just to have another marine with a JP swoop in and **** the weapon from the icy grip of the server garbage collection. From this perspective I might like it.
However as a marine I would find it very unrealistic and annoying if the instant I died the weapon I was carrying vaporized into thin air. Could be very costly for the marines.
A compromise might be this, if it were somehow possible to make dropped weapons destructable. IE, after mr skulk chomps down on the HMG marine, he could take his time to add a few more chomps onto the HMG, rendering it useless. However if he doesnt have the time then another marine might stumble upon this little treasure trove and pick up the unchewed weapon.
BTW, I gleaned the upgraded weapons from what I've been reading in the beta forums, dunno how it's changed in 1.1n, since it wasn't commented on specifically
haha...Think about that...
haha...Think about that... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I chuckled at that myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ... not quite that powerful.. not even close
-- marines can still drop their weapons as per usual
-- weapons no longer fall out of dead marines (includes welders/mines/HMG/GL/lmg/pistol, everything)
Excerpted:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>You may notice in the field that fallen comrades' weapons self-disassemble rapidly upon user death.? It was found that weapons dropped were immediately attacked by the Kharaa bacterial infection, and were eventually broken down and lost.? Due to the fact that dropped equipment is so infrequently reclaimed by another marine before this process is complete, TSA scientists have tied all weaponry to its user; in the event of user death, the weapon is tagged for deconstruction by the facility's nanites, and its component parts are returned to the resource stream.? This has allowed increased efficiency in the production of weapons, and commanders will note that nearly all weapons now require fewer resources for construction.</i><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Still, no doubt the devs are aware of all these concerns and I have no problem bowing to their superior judgment on the matter. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I would like them to keep welders dropping, but I guess making welders an exception to the rule would take a while to code (PS I know nothing about programming so no flames plz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
No, it's explaining why weapons disappear and why weapons are cheaper then in 1.04. Note in coil's fanfic it says <b>fewer</b> resources, not thats it's 100% efficient.
On the one hand, it is very discouraging as an skulk, to sneak up on a marine with a HMG or GL just to have another marine with a JP swoop in and **** the weapon from the icy grip of the server garbage collection. From this perspective I might like it.
However as a marine I would find it very unrealistic and annoying if the instant I died the weapon I was carrying vaporized into thin air. Could be very costly for the marines.
A compromise might be this, if it were somehow possible to make dropped weapons destructable. IE, after mr skulk chomps down on the HMG marine, he could take his time to add a few more chomps onto the HMG, rendering it useless. However if he doesnt have the time then another marine might stumble upon this little treasure trove and pick up the unchewed weapon. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If they make it so that if you drop your HMG your safe, then all some guy will do is write a drop-bot for NS that will make you drop your gun a millisecond before your dead. Its a technically flawed concept, I hope they dont actually do it.
Good to see a cheat that promotes teamwork tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
j/k
Creep.
The unbalance part: The com drops a welder,soldier gets welder goes n welds something,skulk kills rine drops welder welder dissappears com has to drop another welder for another soldier to go back and weld,and in that time it would give aliens time to expand like a gorge building offense towers at that local.Then rines have to keep attacking that area till it's cleared maybe therefore prolonging a game or something.
I haven't tried it for myself yet but from alot of things I read I can just tell something will not be right and would probably have to be looked upon for further analysis etc.
just my 2 cents
thats IS the point of PTing, to test and balance. don't think of it at 1.04 with weapons going away on death. Think of it as a revamped verion of NS were weapon dropping on death is an integral part of the game... b/c thats what it will be.
also note, weapons are both more powerful (HMG reduced cone of fire, sguns insane RoF) and cost less to make.
Look, you are all giving the PTs an flay ALOT less consideration for their intelegence then they deserve
so?
a marine no longer drops his welder? solution: protect the dude with the welder
HMGs and GLs no longer can be picked up after death? solution: they are all ready more poweful and cost less.
meh, I just don't get the point about flaming flay about something you havn't even SEEN yet. It will be balanced when it is released.
meh