Ns_foley
HubbubJub
Join Date: 2002-06-22 Member: 811Members
<div class="IPBDescription">Status update, as if anyone cared...</div>...well, here we are, running against the clock. New update on status, at June 27th, 11:08 PM PST...
Brushwork: 95%
Entities: 10%
Lighting: 20%
Optimization: 15%
Texture memory: Still at 8 MB! AHHHH!
Wish us luck...hope we can make it before the deadline...
Speaking of deadline, what is the deadline? June 28th, 12:00 PM PST? Or EST? Or what? Time is of the essence...or something witty like that.
Brushwork: 95%
Entities: 10%
Lighting: 20%
Optimization: 15%
Texture memory: Still at 8 MB! AHHHH!
Wish us luck...hope we can make it before the deadline...
Speaking of deadline, what is the deadline? June 28th, 12:00 PM PST? Or EST? Or what? Time is of the essence...or something witty like that.
Comments
i find a helpful tip for lowering texture usage is to replace all the small textures that nobody ever notices with parts of the bigger textures that there are already lots of in your map, thereby getting rid of many of the smaller textures, which, if there are a lot of them, can eat up a lot of space...
Who knows? Years from now, I may look back on all this...and laugh. Thank you all for your support...
<a href="http://www.justinchen.tk/" target="_blank">ns_foley download</a>