Ns_foley

HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
<div class="IPBDescription">Status update, as if anyone cared...</div>...well, here we are, running against the clock. New update on status, at June 27th, 11:08 PM PST...

Brushwork: 95%

Entities: 10%

Lighting: 20%

Optimization: 15%

Texture memory: Still at 8 MB! AHHHH!

Wish us luck...hope we can make it before the deadline...

Speaking of deadline, what is the deadline? June 28th, 12:00 PM PST? Or EST? Or what? Time is of the essence...or something witty like that.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Noon EST.  Good luck, especially getting it lit in time.
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Well, if we get at least a BETA version out, we can put a big stamp on it that says "Finished in 6 days!" on it! Yeah...or something...
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    cool <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  i could never finish a map in six days, unless you wanted something like some ###### arena-deathmatch style map... i can pump those out at about a rate of three per day, but nobody likes them, so i dont <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    i find a helpful tip for lowering texture usage is to replace all the small textures that nobody ever notices with parts of the bigger textures that there are already lots of in your map, thereby getting rid of many of the smaller textures, which, if there are a lot of them, can eat up a lot of space...
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Lol, well we couldn't finish. Campaignjunkie gave up (well, to be fair, he had more than his share of the work load) and so we have...well, 6 MB of worthless crap. Well, I'm giving it up open source except for this cool little tower he made in the middle of the map which he wanted me to delete. My first and last map for NS...ns_foley. Time of death: June 28th, 12:16 AM PST.

    Who knows? Years from now, I may look back on all this...and laugh. Thank you all for your support...

    <a href="http://www.justinchen.tk/" target="_blank">ns_foley download</a>
  • WillowWillow Join Date: 2002-06-27 Member: 829Members
    Well if yer lookin for a co-mapper (who want´s to work with yah), gimme a ring. I hate to see ppl throw away there work. Keep it, make it, and use it for the next release (the one after the 1st). I´m keeping ns_glory also for the next one (if there is one  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> )
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Lol, thanks, but have you looked at the map? It's pretty much crap. I could do a lot better if I wasn't rushing -- the only thing I was REMOTELY proud of is the hives...
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    A map in six days is possible... I did Europa in six.  Admittedly, it still needs work, but still...
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Lol, well we were down to the last 10 hours, and there was NO way we could finish everything and STILL compile...keep in mind that noon EST is 9:00 PST...
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