The model...
Freemantle
Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">I've had this on my mind for a while...</div>How many marine models will there be? Wouln't it be benifical to have MANY so you can tell your teammates apart at first glance. Somthing like Desert Crisis' customization would be cool.
Anyone look at the current model in detail. I like it and all.. but will <i>someone</i> explain to me why he is wearing <b>JEANS?!?!?</b> When playing bob, it must feel like your snacking on fricking <u>Buddy Lee!</u>
Ideas for marine skins....
Leave the green armour and the helmet, but make the other material <u>under</u> it customizable.
Texture Ideas...
Mukade from Oni... his model was fricking awesome. Just a pleathery, sheen, black substance.
An all white substance with "nodes" running through it.. (I cant quite explain the "node" like a circle with a tail extending all down it. Kind of like....
o
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/ \
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\ o |
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o
all up and down his arms and legs and stuff.
a shimmery metallic substance (oh god! can the HL engine handle it?)
More questions:
How good is this particle effect system? will it throw realistic smoke off of marine turrets? can it even be used for anything besides mapping? If it can, could you make tiny exhale really sharp when he charges and kick up dust beneath him? Could you make a marine model that smoked when the armour was struck? Can you make realistic blood with this (base HL blood<b>SUCKS</b>)?
I'm gonna shut up before I get slapped....
Anyone look at the current model in detail. I like it and all.. but will <i>someone</i> explain to me why he is wearing <b>JEANS?!?!?</b> When playing bob, it must feel like your snacking on fricking <u>Buddy Lee!</u>
Ideas for marine skins....
Leave the green armour and the helmet, but make the other material <u>under</u> it customizable.
Texture Ideas...
Mukade from Oni... his model was fricking awesome. Just a pleathery, sheen, black substance.
An all white substance with "nodes" running through it.. (I cant quite explain the "node" like a circle with a tail extending all down it. Kind of like....
o
|
|
|
/ \
| |\
| | \
\ o |
| o
o
all up and down his arms and legs and stuff.
a shimmery metallic substance (oh god! can the HL engine handle it?)
More questions:
How good is this particle effect system? will it throw realistic smoke off of marine turrets? can it even be used for anything besides mapping? If it can, could you make tiny exhale really sharp when he charges and kick up dust beneath him? Could you make a marine model that smoked when the armour was struck? Can you make realistic blood with this (base HL blood<b>SUCKS</b>)?
I'm gonna shut up before I get slapped....
Comments
I didn't understand the texture-idea...
For the particle-system:
I like your gun-smoke idea, but i think it's not good to overuse this feature because it may cause lags and it's never good to overuse something
the nescecerry coding to send teh particle information required for each bullet fired would clog up my phone line for the rest of the year
Ok, customizing marines skins is hopefully going to be added later, but for the first release, there will be only one skin. Skins take time, and there is still some placeholder art in there that needs to be skinned first.
As for realism with the particle system, I might see stuff like that come in the future, but again, a lot of work for such small gain. Maybe I am wrong, but I think the team is more devoted onb bug fixing and balancing right now <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
P.S this is Mukade
Kicking Booty!
<img src="http://oni.bungie.org/onishots/moves/mukade/Mukade2.jpg" border="0">
Dodging
<img src="http://oni.bungie.org/onishots/moves/mukade/Mukade1.jpg" border="0">
I wish I could do this...
<img src="http://oni.bungie.org/onishots/moves/mukade/Mukade%20-%20Roundoff%20Kick%202.jpg" border="0">
It's actually a pretty simple effect to use, in a model.
They might not be jeans anyhow, just blue shielded combat trousers or the like. Not all jeans are blue, and not everything blue is a pair of jeans.
The skin has been altered since then, one of the changes being the removal of the pockets and sinmiliar stuff. Now it looks more like some blue all-purpose trousers.
Oh, and Necro, the PS is strictly client-side, and the more cosmetic systems may be switched off. It wouldn't harm your performance at all.
About the particle system, looks fun to make it work in the armor, but do marines "really" have an armor? All I see in the screenies is a counter for Health and that's it!
and another thing... the Particles would look cool in a map with rain or snow... sparks or stuff.
Also, Terran Buildings could occasionally release smoke streams, with a nice sound, to add a feeling of an hidraulic system or any other mechanical stuff really working inside it. Like sentry-guns spraying a small quantity of smoke everytime they stopped firing, so ppl had the feeling that it was cooling itself after firing!
And also, that could be used for fetid gases released by aliens when they died or something. You can even make a kind of alien that "farts" and fills a room with a gas that damages Marines that attempt to breath in the surroundings <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
not joking! it would be cool!
P.S. - Comprox, you're the famous guy whose name keeps appearing in the screenies at that readyroom site? So you've played the game yourself! Woah! <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
They do, it just doesn't have a sprite on the HUD yet.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also, Terran Buildings could occasionally release smoke streams, with a nice sound, to add a feeling of an hidraulic system or any other mechanical stuff really working inside it. Like sentry-guns spraying a small quantity of smoke everytime they stopped firing, so ppl had the feeling that it was cooling itself after firing!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Some devices already do this, like resource nozzles. MOst of the structures move and make noise and such, which is enough, as a flood of particles starts to impact people with decrepit PC hardware.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And also, that could be used for fetid gases released by aliens when they died or something. You can even make a kind of alien that "farts" and fills a room with a gas that damages Marines that attempt to breath in the surroundings
not joking! it would be cool!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
The Level3 Alien (The Flyer) has an attack called the 'spore cloud', which sets off a haze of noxious fumes that drift and such. Harmfless to other aliens. You can see a pic of it below (showing a non-flyer walking through a cloud of spores). The Level4 alien will also have a cloud-based weapon called 'Umbra' which is still under wraps.
<img src="http://www.readyroom.org/ns_ingame/pt0528ns_bast0222.jpg" border="0">
<!--EDIT|MonsieurEvil|June 26 2002,16:06-->
Personally, I haven't seen a Xenocide happen yet. I just see
"Killtoy X Mojo
Killtoy X MonsE
Killtoy X Humbaba
X Killtoy"
on my screen and know we're winning. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
MonsE actually means harm*LESS* to aliens. It's a nice cover weapon.
As for "Comp, the lucky guy to play the game!"... anyone with "Playtester" as their forum rank is currently playing the beta, as are the developers and most (all?) of the forum moderators.
i love you man...
but.. ehh.. dude this isnt starcraft..t here will be NO terran units.. or buildings...