1.04 Is Getting Worse...

TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
<div class="IPBDescription">A simple plee.</div> Over the last few days i've been playing more and more NS, and i've noticed that marines hardly ever loose.
now dont let my post count fool you, i've been playing since Oct31st, and have been in a fair few clan matches, so dont think i'm just some noob complaining about team stacking, but...

The only skill these days seems to be in who can go marines first, everyone stacks the marine side, and what ensues is a marine dominating map.

We all know this, we've all played this, and we know that 1.1 will hopefully fix this.

The thing is 1.1 seems like its miles away, so many new things being added and tested and changed.
And so many ppl are just stopping playing all together.

Could we just have a simple serverside patch to hold us over?
When i say simple i mean something like JPs cost more to research and buy, and hives cost less.
Nothing more just a very simple fix.
This would keep NS interesting and give you all more time to programe in new features and test them thouroughly.

Thanks for your time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    Yes, please, 1.05 for the love of GOD! I've been asking for a hold-over patch for months.

    Hive cost reduced to 70
    Sensory Chambers increased to 250 res (so no one can build them first!!!)
    JP research- 35
    JP- 12 a peice
    Double Hive Self Regen
    Increase hive life to 8500 (current is 7000 or so)

    Those would be handy...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If sensory chambers cost 250, how do you ever build them? Three gorges use a combined effort to build 1? Or they cost 250 at 1 hive, 25 at 2 hives, and 2.5 at 3 hives?
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    That one was mostly a joke, but who cares if they are ever built? Sensory is so useless in game its not even funny. How about 100 res? lol.
  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    If you know how to make meta-mods for NS, I beg of you to implement this. Just making JP cost more is enough to make the games interesting once again. Less and less people play everyday and I've stopped playing normal maps because it's just a JetPack fest all over the place.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The problem with your suggestion is that it might make any strategy BESIDES the jp.hmg rush completely unviable. Think about, it a HA rush was too slow in 1,04 with the current values do you think people willl EVER use HA now that hive only costs 70 for example? If you want to make people stop using jp, make the alternatives to jp more attractive.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    Hive : 6000 health points
    And change server mate. Or just ask (before a clanmatch) the other team not to make JPHMG combo. I think lots of team would agree and the game would just become a lot nicer to play
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--|ds|meatshield+May 29 2003, 07:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ May 29 2003, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with your suggestion is that it might make any strategy BESIDES the jp.hmg rush completely unviable. Think about, it a HA rush was too slow in 1,04 with the current values do you think people willl EVER use HA now that hive only costs 70 for example? If you want to make people stop using jp, make the alternatives to jp more attractive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, the problem is that jps are used the way they weren't meant to be used. I've seen fair amount of games won by HAs, but those games usually takes much longer time.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    yes we all understand 1.04 isnt as good as 1.1
    but moaning about it isnt going to help. Just hold on a little longer.
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    I was about to mention the same thing.
    My take on it: it took them some time (1.04 has been around for a while) but now marines have found out just how weak aliens are during the startgame, and they have found out they can have Jetpack + HMG before aliens have 2nd hive.

    I'm pretty sure, if some would do the numbers, it would show the aliens need more time and/or more resources to obtain a comparable level of upgrades as marines.

    To get fades, aliens need at least some 3 to 4 res nodes, that's 66 to 88 res points. Then they need to spend 80 on a hive. Then wait, like 2 minutes or so, for the hive to grow, during which the hive is easy to kill. (build OC and DC? yeah the gorg just spend all his res on that hive...) Then spend another 54 per fade.
    Only then do aliens have a decent counter to HMG and JP.

    That's way to late if the marines got their act together. In order to win, all the marines need in addition to JP HMG is decent aim and a non-noob comm.
    Then no amount of skill on part of the skulks is going to help them.

    So every other game doesn't last more then a few minutes, after which not even the marines bother to say "GG", cause it's obvious to all it wasn't a good game.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    Aliens win too. Come play at Jigglypuff's and you will see.
  • TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
    <!--QuoteBegin--supernorn2000+May 29 2003, 05:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 29 2003, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes we all understand 1.04 isnt as good as 1.1
    but moaning about it isnt going to help. Just hold on a little longer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i know i know
    gotta be patient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    but if they were to release a 1.05 patch, with just a few tiny changes, it would make the waiting so much easier <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    *Sigh*

    There has been a million other posts crying about 1.4, why not post this under that, even if your idea is *slightly* different.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Honestly I'd rather just see the JP cost raised a LOT in a quickie serverside patch. Perhaps Voogru could get on this, just to temporarily work around it?
    The hive cost-reduction is not because it was priced so high in v1.0x, but more a reflection of the new resource system, as gorges DON'T get increased RP.

    And why would you want to lock off Sensories? They're still a good way to get in a fun match, against blind Marines who somehow can't see the cloaking. :b I'd actually be for making them 25RP temporarily so that newbie Gorges won't just build the cheapest upgrade chamber first, on accident.
  • ApocApoc Join Date: 2003-02-06 Member: 13176Members
    i agree wif topper 1.05!(if 1.1 aint coming out soon)
  • DenialDenial Join Date: 2003-01-08 Member: 12033Members
    I add my vote for a 1.05 patch. Of course we <b>can</b> hold on for another month or so, play a broken game and have a lot of not-fun waiting for 1.1, but I for one <b>don't want to</b> and a lot of people seem to think my way. Servers are getting less populated and less numerous every week. I'm not whining, I'm just stating the facts. A quick patch with just a number of exploit fixes would help a lot. As would a pre-release of at least some of the new maps.
    Just an hour ago, I saw two games in a row ruined by a marine team lowly enough to build siege in the furnace near feedwater hive. People will always play to win and these problems are not going to vanish as long as people are able to cause them. Asking for our patience, contempt, maturity and good choice of servers is closing your eyes to a trend that is already seriously hurting the NS community (especially the "silent" part that is not on the forums and thinks NS will always suck).
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Hmmm, a quick 1.05 patch doesn´t sound so stupid. Just increasing the Jetpack research time, research cost and actual cost would make it much more playable.

    It´s true that many many servers are empty most of the time and more and more servers are being taken down.

    An official statement on this matter would be great.
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
    there is no way that there will be a 1.05, 1.1 is changed so much that flayra does not want to go back, plus it would really slow down 1.1 if he had to make some temp fix thing, not very practical.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    I think u guys schould go comm and try a new tactic or just try the weirdest thing ever, this is what I do anyway and most of the time we do win...
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    By the time that they get around to releasing a 1.05 patch, 1.1 would probably be out. AND, it would just take away from the time that they need to spend on 1.1 They will release it when it is done. Oh, and 1.04 is not that bad.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Zenn+May 29 2003, 02:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ May 29 2003, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That one was mostly a joke, but who cares if they are ever built? Sensory is so useless in game its not even funny. How about 100 res? lol. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The thing is, chamber order doesn't matter one jot if you have a competent alien team. One of the servers I play on (one with a nice crowd of regulars, who know each others' play styles) quite often sees sensory going down first, often followed by movement. Guess what? The aliens still win, because sensory isn't a bad chamber.

    Cloaking is only useful at the start anyway, becasue when marines get MT its effectiveness is considerably reduced. Then when they get MT, get yourself scent and you're laughing.

    It's only peoples' inexplicable need for cara that enforced def chambers as the #1 drop anyway. In the first couple of weeks of release, you'd see chambers going down in any order and it was always effective, because people, still learning the game, were <i>willing to adapt</i>.

    I only hope that 1.1 changes some of that, with the carapace slowdown and fades' increasing dependence on melée making carapace much less common (celerity-scent-regen fades all the way, baby!).

    ---

    Oh, and kind of on-topic in a responding to the first post kind of way, in my experience it's pretty even who wins - if anything, the aliens win more than the marines at the moment.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited May 2003
    omg omg what server is this holy land?
    Its the regen adren fades that annoy me tbh, always standing in the background shooting.... but yeah i 1.05 patch isnt needed, would have been nice about a month ago tho.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    Voogru's 1.04 is much more balanced than standard 1.04.

    just go to console and type: connect ns.voogru.net
  • RevrenRevren Join Date: 2003-05-21 Member: 16585Members
    Agreed cr3am. There are some servers out there with really balanced changes to them, but I understand that people may want to stay with a server because of friends they made.
    It's a catch twenty-two at the moment which could be solved with a quick 1.05 pactch but if 1.1 is just around the corner why even bother? Voogru and kingkahuna servers seem to have about a 50 to 50 win ratio depending on the skill of gorges/coms. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Maus+May 29 2003, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ May 29 2003, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zenn+May 29 2003, 02:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ May 29 2003, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That one was mostly a joke, but who cares if they are ever built?  Sensory is so useless in game its not even funny.  How about 100 res?  lol. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The thing is, chamber order doesn't matter one jot if you have a competent alien team. One of the servers I play on (one with a nice crowd of regulars, who know each others' play styles) quite often sees sensory going down first, often followed by movement. Guess what? The aliens still win, because sensory isn't a bad chamber.

    Cloaking is only useful at the start anyway, becasue when marines get MT its effectiveness is considerably reduced. Then when they get MT, get yourself scent and you're laughing.

    It's only peoples' inexplicable need for cara that enforced def chambers as the #1 drop anyway. In the first couple of weeks of release, you'd see chambers going down in any order and it was always effective, because people, still learning the game, were <i>willing to adapt</i>.

    I only hope that 1.1 changes some of that, with the carapace slowdown and fades' increasing dependence on melée making carapace much less common (celerity-scent-regen fades all the way, baby!).

    ---

    Oh, and kind of on-topic in a responding to the first post kind of way, in my experience it's pretty even who wins - if anything, the aliens win more than the marines at the moment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Usually people go defense chamber first because once the marines have the second or third weapons upgrade, any non-carapaced alien dies very quickly. Skulks no longer become viable, and any fade without defensive upgrades will die to 2 marines shooting at it. (with lmgs)
    Thats why dcs usually go first. Not only to heal everything near them, but because their upgrades are the best. Sure, cloacking at 1st hive is very fun and effective, sometimes its impossible to see a cloacked skulk on a dark corner, then after you turn around, youre dead. But once jetpacks come, cloacking won't help you chase the marines, and you'll be very vulnerable. Scent of fear? Yeah, it is good to get the newbie marines that walk alone, but if you are on a team, your comm will most likely drop medpaks.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    I would agree in a way, but if 1.1 doesn't come out soon and they do decide to carry over to HL2 and HL2 lives up to its release date then 1.1 couldn't even come out all? I was thinking about that dunno ;o. On topic of aliens losing, uhh whatever team im on wins, and I'm usually comm or gorge cause no one else wants to be heh. I've lost once this whole week and I haven't played in like, 2 months. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Revren+May 29 2003, 10:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revren @ May 29 2003, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Voogru and kingkahuna servers seem to have about a 50 to 50 win ratio depending on the skill of gorges/coms. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    king kahuna's servers no longer use my main mod ("NSAdmin"), which is the mod that changes around all the balance.

    also, its possible to change te costs and jetpacks and stuff, but its very icky :/.
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    back on topic though, a 1.05 patch would stop people leaving. Im just wondering how hard it would be to release? Would it take a day or a couple of weeks? Would It be even worth it is my question.
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    Just try and hold your horses till 1.1, it can't be far off now, things are progressing nicely with some great new content (including sounds by me among other things) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    BTW, you guys won't belive just how viable sensory as a first chamber really is in 1.1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Honestly after the months of marine JP/HMG rushes I'd love to play the unfinished version of 1.1 if for nothing else but to crush marines a couple HUNDRED times hehehe...

    Ph3ar teh <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    edited May 2003
    <!--QuoteBegin--Twisted Master+May 29 2003, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ May 29 2003, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Honestly after the months of marine JP/HMG rushes I'd love to play the unfinished version of 1.1 if for nothing else but to crush marines a couple HUNDRED times hehehe...

    Ph3ar teh  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yay! Death for marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->... whoa I just realized... <span style='color:white'>We know. For the love of all that is holy, <b>we know</b>!</span>
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