Electrified Turret Factories
abtm
Join Date: 2003-04-08 Member: 15337Members
<div class="IPBDescription">GOOD balance question</div> A few questions regarding the "electrified tfacs" have come to mind. Hopefully a vet/pt or flayra can anwser this
What stops players from stacking up turret factories in a hallway near an alien hive, electrifying them and then turreting up the unexposed areas?
How are the turret factories powered? Is there a discernable source of their power? Can they be "sabatoged" by aliens by destroying this central source (if it exists)
What stops players from stacking up turret factories in a hallway near an alien hive, electrifying them and then turreting up the unexposed areas?
How are the turret factories powered? Is there a discernable source of their power? Can they be "sabatoged" by aliens by destroying this central source (if it exists)
Comments
He's quite right, you will not be able to stack Marine structures, and if the Marines have enough spare res to create a low-level wall of electrifed TF's, then it really dosn't matter on the Alien side.
Comedy gold
Anyways, I was thinking that since the tf are now electrified and harder to destroy, can their possibly be a limit on how much ammo or turrets these things can produce? I have seen games in which commanders turret spammed everything, and it was almost impossible to get in. Now with this electrifed tf...it might now seem harder to destroy...
Any comments?
unless some marines are continuously repairing them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Plus another counter for Elec TF spamming, use the good ol' 'Use the vent stupid to get around, stupid'.
i always thought it was those damn migets in soda machines that do that! .........I will get my gatorade back you stole you sneaky little **** you!....
Here are a few pics of us messing around late at night doing it. (i added URL's in case the forum wont let u seem em)
Note the stacked seiges, as well as in the last one, 18, the stacked TFs.
<img src='http://www.geocities.com/LdPhebos/ns_tanith0016.jpg' border='0' alt='user posted image'>
<a href='http://www.geocities.com/LdPhebos/tanith0016.html' target='_blank'>http://www.geocities.com/LdPhebos/tanith0016.html</a>
<img src='http://www.geocities.com/LdPhebos/ns_tanith0017.jpg' border='0' alt='user posted image'>
<a href='http://www.geocities.com/LdPhebos/tanith0017.html' target='_blank'>http://www.geocities.com/LdPhebos/tanith0017.html</a>
<img src='http://www.geocities.com/LdPhebos/ns_tanith0018.jpg' border='0' alt='user posted image'>
<a href='http://www.geocities.com/LdPhebos/tanith0018.html' target='_blank'>http://www.geocities.com/LdPhebos/tanith0018.html</a>
in a diff thread, some one said it was 50damage twice a second?! if thats the case, then a skulk gets fried in .. errr 1.5 seconds? :o i think.
do they have very short range? ie: could u put one in a junction and expect most skulks running through it to get nailed? or do u have to be in V close proximity? thanks
Here are a few pics of us messing around late at night doing it. (i added URL's in case the forum wont let u seem em)
Note the stacked seiges, as well as in the last one, 18, the stacked TFs.
<img src='http://www.geocities.com/LdPhebos/ns_tanith0016.jpg' border='0' alt='user posted image'>
<a href='http://www.geocities.com/LdPhebos/tanith0016.html' target='_blank'>http://www.geocities.com/LdPhebos/tanith0016.html</a>
<img src='http://www.geocities.com/LdPhebos/ns_tanith0017.jpg' border='0' alt='user posted image'>
<a href='http://www.geocities.com/LdPhebos/tanith0017.html' target='_blank'>http://www.geocities.com/LdPhebos/tanith0017.html</a>
<img src='http://www.geocities.com/LdPhebos/ns_tanith0018.jpg' border='0' alt='user posted image'>
<a href='http://www.geocities.com/LdPhebos/tanith0018.html' target='_blank'>http://www.geocities.com/LdPhebos/tanith0018.html</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you people arent understanding that they will just go fade or lerk early in the game and take them out from afar.... good lord flay muckluck'd this game
Here are a few pics of us messing around late at night doing it. (i added URL's in case the forum wont let u seem em)
Note the stacked seiges, as well as in the last one, 18, the stacked TFs.
[picture]
[picture]
[picturel]
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you people arent understanding that they will just go fade or lerk early in the game and take them out from afar.... good lord flay muckluck'd this game <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You don't understand that in 1.1 lerk doesn't have spikes and acidrocket is 2nd hive <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
grrrrr
in a diff thread, some one said it was 50damage twice a second?! if thats the case, then a skulk gets fried in .. errr 1.5 seconds? :o i think.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The range of elec is approxatively 3 time the range of bite.
It does 10ish damage/second. Here is something to see the damage done by elec:
An unupgraded skulk biting an elec RT will put the RT to 50% health before dying.
As far as I know lerk still has spikes. It lost bite. Also, acid rocket is third hive.
Problem is, a Lerk will have to sit there and spike for going on two or three minutes to take out an elec TF/RT, NOT counting energy regen time. It honestly seems a lot quicker to just grab a regen skulk and take it down.