heh thay crouch to stick to the walls thing was confusing when i first played... they changed the coding to make you fall when pressing crouch but the instructions still said to press crouch to stick <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
and why are you allowed to physically move away from the wall? it kinda makes skulks float off of them becuase of the small gap the game allows between a skulk and floor... you should be anchored to the wall (it would help skulks not float off of the wall and help them hide) <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ---------- Whooo! floating skulk!
<!--QuoteBegin--BeRzErKeR+May 17 2003, 08:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ May 17 2003, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still vote for the ability to jump off a wall just like if you were on the floor by pressing the use key. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Agreed.
<!--QuoteBegin--BeRzErKeR+May 17 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ May 17 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still vote for the ability to jump off a wall just like if you were on the floor by pressing the use key. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Or the jump key ? Duh
*agrees* This would allow for a sort of matrix-esq feel too, which is ALWAYS good in any game. CS has little or no matrix feel to it, its just boring. DOD is well, overkill - "weee I'll jump around like a loony and kill the oposing team with my knife wee *BLAM* uhhh" NS allready has the sort of "weeee you cant hot me I'm going to eat you" feel. Ephasis on the "weeee"; If you can pick a thing in the game where its appropriate to go "weeeee" then the game is usually a good one - Ns has this, cs and dod do not. Hl had plenty of "weee" moments. U2 did not. I base my ratings of games on their "weee" factor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Sorry I'm prob a bit mad here, but whatever %D
if u guys ever played "The Opera" mod u wud find out that u can change the camera view easily coz u can roll all directions and do loop da loops n stuff like dat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--83457+May 19 2003, 06:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (83457 @ May 19 2003, 06:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I base my ratings of games on their "weee" factor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Sorry I'm prob a bit mad here, but whatever %D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No. Mind you, that's probably the best way to rate games. Except it's "wheeee" with an "h". "Wee" is the scottish word for little. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Honestly though, the only thing wrong with the "whee" rating-system is that people go "whee" at slightly different things, therefore games that get a "wheeeeee" rating from you might only get a "wheee" rating from me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I would also *love* to have a rotating view. That would make Nancy and Eclipse so much easier, heh. If there is a rotating view in the future, I think it should rotate slowly and smoothly when your orientation changes. Then it wouldn't be as confusing if you wall-walked over a pipe; your view would tilt upwards for a second, then downwards, then back to normal as you step off the pipe, so you can always see where you're going.
Comments
and why are you allowed to physically move away from the wall? it kinda makes skulks float off of them becuase of the small gap the game allows between a skulk and floor...
you should be anchored to the wall (it would help skulks not float off of the wall and help them hide)
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
---------- Whooo! floating skulk!
Agreed.
Or the jump key ?
Duh
This would allow for a sort of matrix-esq feel too, which is ALWAYS good in any game.
CS has little or no matrix feel to it, its just boring.
DOD is well, overkill - "weee I'll jump around like a loony and kill the oposing team with my knife wee *BLAM* uhhh"
NS allready has the sort of "weeee you cant hot me I'm going to eat you" feel.
Ephasis on the "weeee";
If you can pick a thing in the game where its appropriate to go "weeeee" then the game is usually a good one - Ns has this, cs and dod do not.
Hl had plenty of "weee" moments. U2 did not.
I base my ratings of games on their "weee" factor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sorry I'm prob a bit mad here, but whatever %D
Sorry I'm prob a bit mad here, but whatever %D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No. Mind you, that's probably the best way to rate games. Except it's "wheeee" with an "h". "Wee" is the scottish word for little. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Honestly though, the only thing wrong with the "whee" rating-system is that people go "whee" at slightly different things, therefore games that get a "wheeeeee" rating from you might only get a "wheee" rating from me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->